Cartes CS2 — hub
Callouts, lineups de smokes, spots de flashes, stratégies et astuces pour chaque carte compétitive de Counter-Strike 2.
The most played map in competitive Counter-Strike. A Moroccan-themed three-lane layout where mid control decides rounds, with two bombsites that reward coordinated utility and disciplined trades.
CT Conseils CT
- Hold Window with an AWP for mid control
- Trade aggression and passivity in B Apartments so Ts cannot pre-aim you
- Save retake utility — Connector flashes win A post-plants
T Conseils T
- Smoke Window from T spawn to open mid
- Default 2 mid, 1 Palace lurk, 2 Apartments
- A execute: Window + CT + Stairs smokes, Palace/Ramp flashes
An Italian village of tight corridors and brutal chokepoints. Inferno is the most utility-dependent map in the pool — Banana control and apartment fights decide almost every round.
CT Conseils CT
- Make Banana expensive: early molotov, then a smoke to split the push
- Rotate through CT/Speedway, not through the open site
- Vary the Apartments player between Boiler aggression and drop holds
T Conseils T
- Fight for Banana every round, even when hitting A
- A split: Apartments + Short with Arch and Library smoked
- B execute: smoke CT, molotov Dark and Coffins, flash over sandbags
The most iconic map in Counter-Strike history. A clean three-lane layout with long sightlines, fast rotations, and the purest aim duels in the game.
CT Conseils CT
- Hold Mid Doors with the AWP for round-start control
- Play Long in layers: doors pick, then Pit, then site
- Keep a tunnel-exit smoke ready to stall B rushes
T Conseils T
- Smoke Mid Doors and CT-cross to break the AWP lines
- Flash through Long Doors before every Long take
- Split A via Long + Short once mid is yours
An Egyptian temple city split by canals. Anubis is a modern, water-crossed three-lane map where mid and Water control open flexible splits onto both sites.
CT Conseils CT
- Fight for mid early with utility
- Hold A from Heaven and fall back through Tunnel
- Split the B pair between site pillars and Street support
T Conseils T
- Default with Water presence every round
- A hit: Heaven smoke + Main/Connector split
- B hit: Sniper smoke, Gate flash, Palace second wave
A jungle temple complex of tight corridors and layered chokepoints. Ancient rewards map control, utility efficiency, and patient defaults over raw aggression.
CT Conseils CT
- Layer A with a Temple long-hold plus a Short/Donut player
- Use utility-only mid control to free a roamer
- Molotov Ramp early against B rushes
T Conseils T
- Default patiently — drain CT utility before committing
- A hit: CT Lane + Temple smokes, both entrances flashed
- Fast B: Back Halls smoke, Ramp flash wave, plant behind Pillar
A nuclear power plant with two bombsites stacked vertically. Nuke is the most CT-sided and most technical map in the pool — sound, timing, and vent plays matter as much as aim.
CT Conseils CT
- Hold info chokes (Squeaky, Ramp, Garage), not just sites
- AWP Outside or Main — the yard has the only long lanes
- Use vents for 3-second A↔B rotations
T Conseils T
- Win Outside to unlock Secret and split B
- A hit: Main + Heaven smokes, Hut molotov, Squeaky + Hut entry
- Vent drop off an A fake is the signature round-stealer
The community-made classic set in the shadow of Chernobyl, back in the Active Duty pool for the first time since 2019. A clean three-lane layout where mid control and disciplined rifling decide everything.
CT Conseils CT
- AWP mid from White Box/Sandbags for lane control
- Crossfire A between Squeaky-watcher and Highway/Truck
- Listen for the vent drop — it precedes most B hits
T Conseils T
- Fight for Garage every round
- A hit: Highway + Truck smokes, Squeaky molotov, both doors at once
- B hit: Heaven + CT smokes, flash over B Main, clear Checkers side
Foire aux questions
- Quelles cartes composent le pool Active Duty de CS2 ?
- Les cartes actuelles de l’Active Duty sont : Mirage, Inferno, Dust 2, Anubis, Ancient, Nuke, Cache. Ce sont les cartes jouées en matchmaking compétitif et dans les tournois professionnels.
- Qu’est-ce que les callouts dans CS2 ?
- Les callouts sont des noms standardisés désignant les emplacements de chaque carte ; les joueurs s’en servent pour communiquer à leurs coéquipiers les positions ennemies, les stratégies et le placement de l’utility.
- Qu’est-ce que les lineups dans CS2 ?
- Les lineups sont des positions précises et des points de visée pour lancer de l’utility (smokes, flashes, molotovs, grenades HE) afin de la faire atterrir à des endroits précis. Apprendre les lineups de chaque carte est essentiel pour le jeu compétitif.
- Quelle carte de CS2 est la plus favorable au CT ?
- Nuke et Inferno sont traditionnellement les cartes les plus favorables au CT, en raison des rotations rapides (Nuke) et des choke points étroits (Inferno). Ancient est aussi considérée comme favorable au CT.
- Quelle carte de CS2 est la meilleure pour les débutants ?
- Dust II et Mirage sont les meilleures cartes pour les débutants. Elles ont une configuration simple à trois voies, facile à prendre en main, et les callouts sont clairs.
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