brain damage

brain damage — CS2 Stats

76561199869366369[U:1:1909100641]Steam profile ↗✓ No bans

102Tracked matches68%Win rate2025Tracked since
CSDB Rating6.4 SolidAll-Rounder
WingmanSilver Elite Master
Ladder ranks via Leetify

Performance scores

Aim66
Positioning62
Utility44

0–100 skill scores via Leetify.

Recent form

HOT60–33–7Last 10060%Win rateLWWWWWWWWW

Last 10 vs previous 10: +40pp win rate · +0.04 avg rating · +2.5pp headshot accuracy · +1ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 24%
  • Avg reaction 528ms

Last 10

  • 9–1 · 90% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 24%
  • Avg reaction 591ms

Last 20

  • 14–5–1 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 22%
  • Avg reaction 591ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.6
Utility4.4
Positioning6.2
Opening Duels5.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.2
Utility4.4
Mechanics7.1
Opening Duels4.8
Win Impact10.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.03
first ⅓ avg 0.06 → last ⅓ avg 0.03
Reaction time628ms−26ms
first ⅓ avg 655ms → last ⅓ avg 628ms
Headshot accuracy22.4%−1.1%
first ⅓ avg 23.5% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 9–2 · rooftop, 16 Oct →
48%Best headshot accuracy · 9–3 · inferno, 17 Sept →
406msFastest reaction time · 1–13 · overpass, 12 Oct →
13–0Biggest win · warden, 5 Apr →

Across the last 100 tracked matches.

Highlights

11Longest win streak

Map breakdown

nukeBest map · 76% over 17mirageWeakest map · 23% over 13
MapGradePlayedRecordWin rateAvg rating
infernoA2214–864%0.05
nukeS1713–476%0.05
mirageD133–1023%0.02
dust2A106–460%0.04
overpassS96–367%0.04
vertigoC73–443%0.01
anubisS64–267%0.07
rooftopA53–260%0.15
golden—22–0100%0.06
transit—21–150%0.08
stronghold—10–10%0.02
warden—11–0100%0.04
italy—10–10%0.05
office—11–0100%-0.05
alpine—11–0100%-0.02
palacio—11–0100%-0.06
agency—11–0100%0.17

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (23% over 13). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.8%Headshot accuracy
34.4%Accuracy (enemy spotted)
31.4%Spray accuracy
81.9%Counter-strafing
11.5°Preaim
607msReaction time
43.0%T opening success
55.0%CT opening success
0.43Enemies flashed / flash
12.1%Flash assists
5.55HE damage / grenade
9.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4298 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

23% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–130.0220%17 Oct →
nuke8–50.0132%17 Oct →
overpass13–70.0118%17 Oct →
inferno13–100.0721%17 Oct →
nuke13–80.1328%16 Oct →
vertigo13–80.1418%16 Oct →
nuke13–80.0532%16 Oct →
vertigo13–20.0926%16 Oct →
inferno13–90.0520%16 Oct →
nuke13–50.0621%16 Oct →
nuke13–60.0218%15 Oct →
inferno13–80.0410%15 Oct →
inferno8–13-0.0218%12 Oct →
nuke6–13-0.0024%12 Oct →
overpass1–13-0.0915%12 Oct →
vertigo7–3-0.0433%12 Oct →
nuke9–10.2429%6 Jun →
overpass9–50.0521%6 Jun →
vertigo12–120.0415%6 Jun →
stronghold5–110.0229%5 Apr →
warden13–00.0433%5 Apr →
italy12–120.0524%5 Apr →
mirage7–130.0228%1 Apr →
office13–8-0.0517%21 Mar →
vertigo2–6-0.120%19 Mar →
overpass13–30.0731%18 Mar →
inferno13–90.0247%18 Mar →
inferno4–9-0.0224%12 Mar →
overpass0–9-0.1223%12 Mar →
nuke2–90.0113%12 Mar →
vertigo10–13-0.0119%2 Mar →
inferno13–10-0.0113%2 Mar →
nuke13–70.0820%24 Jan →
alpine13–5-0.0218%23 Jan →
mirage10–13-0.0530%23 Jan →
inferno13–60.1223%23 Jan →
dust213–00.1538%23 Jan →
nuke8–11-0.0022%21 Jan →
overpass9–30.1813%21 Jan →
anubis10–13-0.0732%21 Jan →
anubis13–6-0.0320%21 Jan →
anubis13–40.1920%21 Jan →
nuke13–7-0.0532%21 Jan →
mirage13–1-0.0517%20 Jan →
nuke13–60.0217%20 Jan →
nuke13–60.029%20 Jan →
anubis12–120.0422%20 Jan →
anubis13–60.1920%19 Jan →
anubis13–30.1129%19 Jan →
mirage5–80.068%19 Jan →
dust210–130.0718%28 Dec →
inferno13–60.0628%27 Dec →
mirage13–70.1426%27 Dec →
nuke9–50.0013%26 Dec →
dust22–8-0.120%18 Oct →
inferno8–80.0612%16 Oct →
inferno9–00.1617%16 Oct →
rooftop9–20.2615%16 Oct →
mirage0–13-0.054%15 Oct →
nuke13–70.0323%15 Oct →
rooftop6–90.0415%14 Oct →
inferno11–40.0918%12 Oct →
mirage10–130.1022%12 Oct →
dust213–20.0521%12 Oct →
mirage13–50.1026%12 Oct →
inferno10–130.0219%10 Oct →
overpass13–90.0829%10 Oct →
mirage6–130.0531%10 Oct →
mirage3–13-0.0713%9 Oct →
dust213–50.0926%9 Oct →
rooftop9–60.1819%9 Oct →
rooftop9–30.157%9 Oct →
golden13–90.0719%8 Oct →
golden13–30.058%8 Oct →
palacio13–8-0.060%3 Oct →
transit9–70.1626%2 Oct →
rooftop8–80.1122%2 Oct →
transit4–90.0030%2 Oct →
inferno9–4-0.0840%28 Sept →
inferno7–9-0.1430%25 Sept →
nuke8–80.1022%21 Sept →
nuke9–20.1923%21 Sept →
inferno8–8-0.0123%20 Sept →
inferno9–30.2120%20 Sept →
inferno9–30.0936%20 Sept →
inferno6–9-0.029%20 Sept →
dust213–30.0923%20 Sept →
mirage5–13-0.0223%18 Sept →
inferno9–30.1833%17 Sept →
dust213–4-0.0118%17 Sept →
inferno9–30.2348%17 Sept →
dust213–110.0529%15 Sept →
dust24–130.1027%15 Sept →
agency13–10.1727%14 Sept →
mirage7–13-0.0218%8 Sept →
vertigo7–13-0.0127%1 Sept →
dust21–7-0.0833%1 Sept →
overpass13–20.1810%18 Aug →
overpass3–13-0.0022%18 Aug →
mirage3–130.0433%18 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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