easieOrWhat??

easieOrWhat?? — CS2 Stats

76561199832727960[U:1:1872462232]Steam profile ↗✓ No bans

57Tracked matches62%Win rate2026Tracked since
CSDB Rating4.7 DevelopingPositional Player
Ladder ranks via Leetify

Performance scores

Aim32
Positioning58
Utility37

0–100 skill scores via Leetify.

Recent form

HOT32–22–3Last 5756%Win rateLWWWWWWWWW

Last 10 vs previous 10: +70pp win rate · −0.01 avg rating · +1.8pp headshot accuracy · −43ms reaction

Win rate up 70pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 7%
  • Avg reaction 587ms

Last 10

  • 9–1 · 90% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 606ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 628ms

Newest first, from the last 57 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim3.2
Utility3.7
Positioning5.8
Opening Duels3.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 67% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning5.8
Utility3.7
Mechanics4.7
Opening Duels3.9
Win Impact9.0

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time632ms−52ms
first ⅓ avg 684ms → last ⅓ avg 632ms
Headshot accuracy8.9%−0.7%
first ⅓ avg 9.6% → last ⅓ avg 8.9%

Rolling 5-match average across the last 57 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 8–13 · nuke, 16 Oct →
21%Best headshot accuracy · 1–13 · overpass, 17 Mar →
375msFastest reaction time · 0–9 · poseidon, 26 Mar →
13–0Biggest win · dust2, 7 Aug →

Across the last 57 tracked matches.

Highlights

10Longest win streak
3–5In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 67% over 9overpassWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
nukeA2012–860%-0.01
vertigoA106–460%-0.00
infernoS96–367%-0.00
overpassC73–443%-0.02
ancientA53–260%-0.02
office—21–150%-0.06
dust2—11–0100%0.01
poseidon—10–10%-0.19
mirage—10–10%-0.03
train—10–10%-0.01

Across the last 57 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.1%Headshot accuracy
34.4%Accuracy (enemy spotted)
38.3%Spray accuracy
70.9%Counter-strafing
15.8°Preaim
595msReaction time
48.4%T opening success
43.0%CT opening success
0.43Enemies flashed / flash
7.4%Flash assists
4.11HE damage / grenade
7.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 15.8223° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.0725% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4324 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.015%17 Oct →
nuke8–50.028%17 Oct →
overpass13–7-0.033%17 Oct →
nuke13–90.0111%17 Oct →
inferno13–10-0.058%17 Oct →
nuke13–8-0.0712%16 Oct →
vertigo13–80.0412%16 Oct →
nuke13–8-0.036%16 Oct →
vertigo13–2-0.0114%16 Oct →
inferno13–20.0117%16 Oct →
ancient13–8-0.0210%16 Oct →
nuke8–130.1410%16 Oct →
inferno9–13-0.0111%16 Oct →
vertigo2–13-0.0116%16 Oct →
nuke12–12-0.023%14 Oct →
vertigo5–13-0.038%14 Oct →
inferno3–13-0.070%14 Oct →
inferno9–70.076%14 Oct →
nuke8–8-0.109%14 Oct →
nuke11–130.045%14 Oct →
nuke11–13-0.0612%14 Oct →
ancient13–5-0.0613%14 Oct →
overpass11–130.0317%14 Oct →
nuke13–20.0315%26 Aug →
vertigo13–100.050%23 Aug →
ancient10–13-0.0112%8 Aug →
dust213–00.019%7 Aug →
nuke6–9-0.0811%7 Aug →
nuke13–50.0318%7 Aug →
inferno13–10.084%7 Aug →
poseidon0–9-0.190%26 Mar →
vertigo13–0-0.007%26 Mar →
nuke11–13-0.055%26 Mar →
ancient13–8-0.027%26 Mar →
nuke5–13-0.043%20 Mar →
nuke13–9-0.043%20 Mar →
nuke13–30.109%20 Mar →
nuke6–7-0.066%20 Mar →
mirage12–12-0.0314%19 Mar →
overpass13–6-0.0213%19 Mar →
ancient8–130.027%19 Mar →
nuke13–40.039%19 Mar →
inferno13–6-0.029%19 Mar →
nuke13–10-0.0210%19 Mar →
nuke13–11-0.046%19 Mar →
vertigo13–00.0317%19 Mar →
vertigo8–13-0.0414%19 Mar →
vertigo3–13-0.077%18 Mar →
office11–13-0.0411%18 Mar →
office13–8-0.093%18 Mar →
overpass2–13-0.0910%18 Mar →
inferno13–3-0.040%18 Mar →
vertigo13–40.039%18 Mar →
train2–13-0.012%17 Mar →
overpass1–13-0.0521%17 Mar →
overpass10–13-0.026%17 Mar →
overpass13–60.0214%17 Mar →

Match data via Leetify.

Recent teammates

Milestones

10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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