MEBSYPEEK

MEBSYPEEK — CS2 Stats

CR76561199863963071[U:1:1903697343]Steam profile ↗✓ No bans

597Tracked matches64%Win rate2025Tracked since
2,269Hours in CS13Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating24,885Top 25% of 183,637 CSDB-tracked playersPink band · top ~3.1% of ranked players (population est.)
CSDB Leaderboard#22120 of 229579 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 597 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 9 Sep 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 24,885 -114 9 Sept18 Sept · 3 observations
24,88524,999peak 24,9999 Sept18 Sept
Faceit ELO: 1,397 +0 9 Sept18 Sept · 3 observations
1,3971,397peak 1,3979 Sept18 Sept
24,999Peak Premier on CSDB
1,397Highest Faceit ELO seen on CSDB
3Days observed since 2026-09-09

Faceit ELO

  • At peak — 1,397
  • Next: Level 8 at 1,531 134 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-09
  • Level 6 first seen 2026-09-09

Premier CS Rating

  • 114 below peak (24,999)
  • Next: Red band at 25,000 115 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-09
  • Purple band first seen 2026-09-09

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=36,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate41.8%46.9%49.2%7.5% short
Shot accuracy0.0%13.0%13.3%13.3% short
Kill/death ratio0.921.081.120.21 short
Match win rate49.1%46.7%48.5%meets

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMEBSYPEEKPREMIER24,885 · Pink bandPEAK ELO1,397csdb.gg/stats

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Performance scores

Aim59
Positioning52
Utility39

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim5.9
Utility3.9
Positioning5.2
Opening Duels2.7
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning5.2
Utility3.9
Mechanics4.1
Opening Duels2.8
Win Impact9.8

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

10,935Lifetime kills
0.92K/D
709Matches
49.1%Match win rate · Top 50% of Pink band
41.8%Headshot %
0.0%Shot accuracy
1,382MVPs
229Hours (in match)
511Bombs planted
119Bombs defused

Most-used weapons

Lifetime map wins

2,030dust2
573inferno
282nuke
109train
98office
80vertigo
1ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

204Matches
54%Win rate
1.08Avg K/D
81.5ADR
41%Headshot %

Clutches & streaks

35%1v1 clutch win
18%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Dust27353%1.1316.2
Mirage6757%1.0515.6
Inferno2157%1.1016.9
Ancient2162%1.0215.3
Anubis933%1.1417.9
Cache560%1.2617.2
Nuke40%0.7612.8
Overpass367%1.0716.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
33.5%Accuracy (enemy spotted)
35.1%Spray accuracy
68.2%Counter-strafing
10.5°Preaim
587msReaction time
38.5%T opening success
43.5%CT opening success
0.43Enemies flashed / flash
2.8%Flash assists
7.04HE damage / grenade
5.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4292 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.4776% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →