Final boss

Final boss — CS2 Stats

RU76561199856626103[U:1:1896360375]Steam profile ↗1 game ban

74Tracked matches83%Win rate2026Tracked since
CSDB Rating7.3 StrongOpening Duellist
Premier CS Rating30,112Top 1% of 215,558 CSDB-tracked playersGold band · top ~0.6% of ranked players (population est.)
CSDB Leaderboard#662 of 261688 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 74 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 30,112 +13,063 16 Jul – 12 Nov · 11 days played
17,03130,112peak 30,11216 Jul12 Nov
30,112Peak Premier in tracked matches
7Days played since 2026-07-15

Premier CS Rating

  • At peak — 30,112
  • Reached: Gold band · Red band · Pink band · Purple band
  • Gold band first seen 2026-09-05
  • Red band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGFinal bossPREMIER30,112 · Gold bandcsdb.gg/stats

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Performance scores

Aim100
Positioning58
Utility5

0–100 skill scores via Leetify.

Recent form

HOT62–10Last 7286%Win rateWWWWWWWWWW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +13.3pp headshot accuracy · −98ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.12
  • Avg headshot accuracy 55%
  • Avg reaction 0ms

Last 10

  • 10–0 · 100% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 57%
  • Avg reaction 18ms

Last 20

  • 19–1 · 95% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 51%
  • Avg reaction 67ms

Newest first, from the last 72 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.4 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim10.0
Utility0.5
Positioning5.8
Opening Duels6.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 55% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 42 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning5.8
Utility0.5
Mechanics7.5
Opening Duels6.1
Win Impact10.0

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06−0.01
first ⅓ avg 0.07 → last ⅓ avg 0.06
Reaction time73ms−232ms
first ⅓ avg 305ms → last ⅓ avg 73ms
Headshot accuracy56.0%+23.6%
first ⅓ avg 32.4% → last ⅓ avg 56.0%

Rolling 5-match average across the last 72 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.31Best match rating · 6–2 · cache, 20 Jul →
100%Best headshot accuracy · 9–0 · inferno, 21 Jul →
94msFastest reaction time · 13–1 · mirage, 18 Jul →
13–0Biggest win · dust2, 21 Jul →

Across the last 72 tracked matches.

Highlights

22Longest win streak
W18Current streak
1Overtime games

Map breakdown

cacheBest map · 90% over 10infernoWeakest map · 71% over 7
MapGradePlayedRecordWin rateAvg rating
dust2S2117–481%0.06
mirageS1917–289%0.07
cacheS109–190%0.11
ancientS87–188%0.10
infernoS75–271%0.07
nuke—44–0100%0.14
anubis—33–0100%0.04

Across the last 72 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (71% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

56.6%Headshot accuracy
23.3%Accuracy (enemy spotted)
30.9%Spray accuracy
83.7%Counter-strafing
3.8°Preaim
110msReaction time
54.2%T opening success
55.0%CT opening success
0.04Enemies flashed / flash
1.3%Flash assists
1.59HE damage / grenade
0.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0421 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
dust213–00.2289%21 Jul →
nuke13–70.2886%21 Jul →
dust213–00.030%21 Jul →
inferno3–00.000%21 Jul →
inferno9–00.07100%21 Jul →
anubis13–00.0133%21 Jul →
nuke13–00.0167%21 Jul →
anubis13–00.00100%21 Jul →
mirage13–00.00100%21 Jul →
inferno13–00.000%21 Jul →
ancient13–00.0267%21 Jul →
mirage13–00.080%21 Jul →
cache13–00.0680%21 Jul →
ancient2–00.1150%21 Jul →
dust213–00.0671%21 Jul →
mirage6–00.000%21 Jul →
ancient13–40.0824%21 Jul →
dust213–70.0212%21 Jul →
mirage1–130.0850%21 Jul →
mirage13–40.0588%20 Jul →
mirage4–00.13100%20 Jul →
dust28–130.0290%20 Jul →
mirage3–130.1260%20 Jul →
dust21–13-0.0178%20 Jul →
cache13–00.0880%20 Jul →
cache2–00.1167%20 Jul →
mirage13–20.1773%20 Jul →
ancient13–00.0355%20 Jul →
cache14–160.0933%20 Jul →
cache6–20.3142%20 Jul →
mirage13–100.1073%20 Jul →
ancient4–100.2644%20 Jul →
ancient13–10.1183%20 Jul →
dust213–5-0.0242%20 Jul →
cache13–50.0829%20 Jul →
dust213–00.08100%20 Jul →
dust26–00.1219%20 Jul →
inferno13–40.0627%20 Jul →
dust213–1-0.0112%20 Jul →
cache13–30.1867%20 Jul →
mirage13–20.3165%20 Jul →
mirage13–0-0.0175%20 Jul →
ancient13–00.000%20 Jul →
dust213–40.1932%20 Jul →
mirage13–50.22100%20 Jul →
cache8–00.1267%19 Jul →
dust213–0-0.000%19 Jul →
inferno13–90.1327%19 Jul →
dust213–30.0652%19 Jul →
ancient13–60.1615%19 Jul →
nuke13–10.1648%19 Jul →
anubis13–40.1043%19 Jul →
dust213–90.1334%19 Jul →
nuke13–50.1325%18 Jul →
inferno6–130.3171%18 Jul →
dust23–90.1283%18 Jul →
mirage13–100.049%18 Jul →
dust21–13-0.06100%18 Jul →
mirage13–00.000%18 Jul →
dust213–0-0.020%18 Jul →
mirage13–1-0.050%18 Jul →
inferno3–13-0.0669%18 Jul →
dust213–00.010%18 Jul →
mirage13–110.1326%17 Jul →
mirage13–60.0127%17 Jul →
cache13–00.0043%16 Jul →
mirage13–40.0227%16 Jul →
dust213–80.1423%16 Jul →
cache9–40.1222%16 Jul →
dust213–100.1322%16 Jul →
dust213–40.1025%16 Jul →
mirage6–00.0113%15 Jul →

Match data via Leetify.

Recent teammates

Milestones

22-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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