088

088 — CS2 Stats

UZ76561199847609335[U:1:1887343607]Steam profile ↗✓ No bans

60Tracked matches48%Win rate2026Tracked since
1,099Hours in CS24Hrs last 2 wks
CSDB Rating4.1 DevelopingSupport
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 13,732 -3,227 1 May – 25 Aug · 10 days played
11,46617,781peak 17,7811 May25 Aug
17,898Peak Premier in tracked matches
25Days played since 2026-04-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim56
Positioning36
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY27–21–1Last 4955%Win rateWLTLWWLWLW

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +5.4pp headshot accuracy · −6ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 608ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 603ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 606ms

Newest first, from the last 49 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.1 against its own average).

Aim5.6
Utility4.2
Positioning3.6
Opening Duels0.4
Clutch4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning3.6
Utility4.2
Mechanics3.8
Opening Duels0.6
Win Impact4.4

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.07
first ⅓ avg 0.04 → last ⅓ avg -0.03
Reaction time633ms+146ms
first ⅓ avg 487ms → last ⅓ avg 633ms
Headshot accuracy10.7%+3.3%
first ⅓ avg 7.4% → last ⅓ avg 10.7%

Rolling 5-match average across the last 49 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–0 · ancient, 19 Apr →
27%Best headshot accuracy · 5–11 · mirage, 20 May →
273msFastest reaction time · 2–13 · office, 8 Jul →
13–0Biggest win · ancient, 19 Apr →

Across the last 49 tracked matches.

Highlights

4Longest win streak

Map breakdown

mirageBest map · 67% over 9infernoWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
dust2A127–558%-0.01
mirageS96–367%0.00
anubisA53–260%0.02
infernoC52–340%-0.02
ancient—43–175%0.02
office—42–250%0.03
vertigo—31–233%0.03
nuke—32–167%-0.02
overpass—31–233%-0.01
warden—10–10%0.10

Across the last 49 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

32,750Lifetime kills
1.20K/D · Top 25% of tracked players
1,735Matches
42.8%Match win rate
23.1%Headshot %
0.0%Shot accuracy
4,007MVPs
613Hours (in match)
592Bombs planted
401Bombs defused

Most-used weapons

Lifetime map wins

5,759dust2
1,383nuke
1,291inferno
152train
130vertigo
51office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

270Matches
47%Win rate
1.17Avg K/D
81.3ADR
28%Headshot %

Clutches & streaks

41%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage8041%1.1015.7
Dust28054%1.2517.4
Anubis4445%1.0516.8
Ancient2442%1.2417.1
Nuke2339%1.1719.0
Inferno1060%1.3815.3
Cache560%1.0914.2
Overpass367%1.2017.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
36.6%Accuracy (enemy spotted)
39.2%Spray accuracy
67.0%Counter-strafing
9.9°Preaim
583msReaction time
28.2%T opening success
34.6%CT opening success
0.52Enemies flashed / flash
3.9%Flash assists
9.18HE damage / grenade
7.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.0503% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.1936% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–60.0417%23 Oct →
anubis10–13-0.0214%23 Oct →
mirage12–120.0012%23 Oct →
inferno2–13-0.0421%23 Oct →
dust213–40.0712%25 Aug →
mirage13–5-0.0717%4 Aug →
vertigo9–13-0.065%4 Aug →
dust213–10.0619%24 Jul →
ancient1–13-0.078%14 Jul →
nuke13–9-0.034%12 Jul →
dust22–13-0.077%12 Jul →
dust26–13-0.140%10 Jul →
anubis13–4-0.0714%10 Jul →
ancient13–2-0.043%10 Jul →
mirage10–13-0.0711%10 Jul →
dust213–30.027%10 Jul →
dust28–13-0.099%9 Jul →
office7–20.040%8 Jul →
office13–30.1612%8 Jul →
office2–13-0.0511%8 Jul →
vertigo2–130.030%5 Jun →
inferno13–80.0114%29 May →
overpass9–130.0211%28 May →
anubis13–80.0510%28 May →
mirage5–11-0.0727%20 May →
inferno6–13-0.0522%20 May →
mirage5–00.030%20 May →
dust213–5-0.0217%20 May →
office4–13-0.029%17 May →
overpass7–13-0.058%16 May →
mirage13–50.030%16 May →
dust213–6-0.0218%16 May →
dust27–13-0.0225%3 May →
nuke10–20.050%3 May →
ancient13–100.016%1 May →
anubis13–80.109%1 May →
anubis6–130.0218%30 Apr →
vertigo13–10.1322%28 Apr →
dust213–20.110%24 Apr →
warden10–130.100%21 Apr →
ancient13–00.180%19 Apr →
mirage13–30.1515%19 Apr →
inferno13–10-0.000%17 Apr →
mirage13–5-0.017%16 Apr →
nuke9–13-0.066%11 Apr →
inferno10–13-0.0111%11 Apr →
dust27–13-0.095%11 Apr →
overpass13–8-0.010%11 Apr →
mirage13–30.0420%11 Apr →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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