crank

crank — CS2 Stats

US76561199845480145[U:1:1885214417]Steam profile ↗✓ No bans

377Tracked matches52%Win rate2025Tracked since
507Hours in CS3Hrs last 2 wks
CSDB Rating4.1 DevelopingAll-Rounder
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

+4Tracked matches · now 377
−3.7ppWin rate · 55.6% → 51.8%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 54 days played since 26 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

54Days played since 2026-04-26

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim39
Positioning46
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY404614Last 10040%Win rateLWLWLWWWWL

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · −0.9pp headshot accuracy · −87ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 10%
  • Avg reaction 537ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 10%
  • Avg reaction 544ms

Last 20

  • 1262 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 587ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim3.9
Utility4.9
Positioning4.6
Opening Duels2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 70% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning4.6
Utility4.9
Mechanics3.1
Opening Duels2.1
Win Impact5.6

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time597ms−15ms
first ⅓ avg 612ms → last ⅓ avg 597ms
Headshot accuracy11.5%+1.0%
first ⅓ avg 10.5% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 6–9 · inferno, 10 Jun
30%Best headshot accuracy · 7–9 · nuke, 16 May
414msFastest reaction time · 2–13 · cache, 4 Jun
13–0Biggest win · inferno, 26 May

Across the last 100 tracked matches.

Highlights

6Longest win streak
35In matches decided by ≤2 rounds
1Overtime games

Map breakdown

officeBest map · 47% over 15nukeWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
vertigoC33141942%0.01
officeB157847%0.02
infernoC125742%0.03
cacheC104640%0.01
nukeD82625%0.01
anubisD72529%-0.01
overpass41325%0.00
train31233%-0.01
ancient31233%0.00
mirage21150%0.04
dust221150%-0.03
shelter110100%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,029Lifetime kills
0.89K/D
703Matches
40.5%Match win rate
32.0%Headshot %
0.0%Shot accuracy
1,141MVPs
219Hours (in match)
496Bombs planted
132Bombs defused

Most-used weapons

Lifetime map wins

1,496vertigo
771inferno
724office
460dust2
439train
402nuke
20italy
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
32.0%Accuracy (enemy spotted)
39.2%Spray accuracy
64.0%Counter-strafing
11.5°Preaim
596msReaction time
35.8%T opening success
40.7%CT opening success
0.53Enemies flashed / flash
7.0%Flash assists
8.75HE damage / grenade
7.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.0648% — below the 15% mark we flag

    Aim Training
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.7712% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke8–130.0411%15 Sept
office13–70.039%8 Sept
office8–13-0.0416%8 Sept
office13–50.017%8 Sept
cache10–130.035%27 Aug
cache13–70.0813%26 Aug
office13–11-0.0617%21 Aug
inferno13–10.115%20 Aug
vertigo13–5-0.0114%20 Aug
overpass8–13-0.045%20 Aug
train13–6-0.014%27 Jul
vertigo12–120.0713%26 Jul
inferno5–130.0710%26 Jul
nuke13–110.0214%25 Jul
anubis8–13-0.0216%23 Jul
anubis12–120.078%22 Jul
vertigo13–10.095%19 Jul
shelter13–2-0.0015%16 Jul
office13–7-0.009%14 Jul
cache13–60.0217%2 Jul
office8–13-0.069%30 Jun
vertigo12–120.0217%23 Jun
vertigo13–10-0.0320%15 Jun
ancient7–13-0.022%13 Jun
cache5–130.0112%11 Jun
inferno6–90.1317%10 Jun
inferno5–13-0.0723%9 Jun
vertigo9–13-0.0310%6 Jun
nuke13–9-0.0111%4 Jun
vertigo7–130.026%4 Jun
cache2–130.008%4 Jun
inferno13–7-0.0518%3 Jun
overpass9–20.1115%3 Jun
mirage8–130.0011%3 Jun
vertigo13–30.036%3 Jun
vertigo13–90.0314%3 Jun
nuke9–130.0713%2 Jun
office13–30.0514%2 Jun
vertigo13–70.0114%1 Jun
nuke11–13-0.0417%1 Jun
dust211–13-0.0613%1 Jun
ancient12–12-0.0815%1 Jun
vertigo7–130.0011%30 May
vertigo13–7-0.0012%29 May
vertigo9–13-0.0111%28 May
anubis13–60.0117%27 May
anubis13–6-0.0114%27 May
office13–60.0518%26 May
inferno13–00.0413%26 May
vertigo13–70.0118%25 May
inferno10–4-0.0512%25 May
train10–130.0217%23 May
vertigo5–130.0918%23 May
dust213–7-0.0018%22 May
vertigo4–13-0.068%22 May
vertigo11–130.0311%21 May
vertigo0–50.0217%21 May
mirage13–50.0715%20 May
cache7–13-0.0417%20 May
nuke12–120.0918%20 May
vertigo13–40.069%20 May
inferno13–70.0812%20 May
vertigo13–10.0516%20 May
inferno7–13-0.007%20 May
office12–120.098%19 May
office12–12-0.0310%19 May
inferno10–130.0720%19 May
vertigo10–13-0.0312%17 May
vertigo13–7-0.0417%17 May
nuke7–90.0230%16 May
anubis9–13-0.0410%14 May
vertigo12–120.028%14 May
office12–120.054%13 May
office4–120.020%13 May
office5–13-0.043%13 May
anubis7–13-0.0510%12 May
ancient13–10.1213%12 May
inferno12–16-0.026%12 May
cache13–100.0314%12 May
vertigo5–13-0.0818%11 May
cache9–13-0.027%9 May
vertigo12–120.046%9 May
overpass12–12-0.057%8 May
vertigo5–130.0622%7 May
cache8–130.0218%7 May
vertigo12–120.0610%5 May
vertigo4–130.014%4 May
overpass12–12-0.0214%4 May
office13–50.066%3 May
vertigo13–50.060%3 May
vertigo13–110.0310%2 May
vertigo13–7-0.0019%29 Apr
nuke7–13-0.0810%29 Apr
cache13–3-0.063%29 Apr
anubis12–12-0.039%28 Apr
inferno8–130.0311%28 Apr
vertigo2–13-0.086%28 Apr
train5–12-0.0313%28 Apr
vertigo5–130.0617%26 Apr
office11–130.139%26 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →