卡利亞比

卡利亞比 — CS2 Stats

DE76561199832337753[U:1:1872072025]Steam profile ↗✓ No bans

570Tracked matches48%Win rate2025Tracked since
510Hours in CS
CSDB Rating6.9 SolidPositional Player
Premier CS Rating20,069Top 50% of 200,982 CSDB-tracked playersPink band · top ~8.4% of ranked players (population est.)
CSDB Leaderboard#78237 of 247932 tracked
FaceitLevel 10 · 1,218 ELOTop 12.4% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 570 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,069 -794 6 Jun – 3 Sept · 7 days played
20,06921,149peak 21,1496 Jun3 Sept
21,181Peak Premier in tracked matches
1,218Highest Faceit ELO seen on CSDB
20Days played since 2026-06-06

Faceit ELO

  • At peak — 1,218
  • Next: Level 7 at 1,351 — 133 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-09-03
  • Level 5 first seen 2026-09-03

Premier CS Rating

  • 1,080 below peak (21,149)
  • -794 over 90 days
  • Next: Red band at 25,000 — 4,931 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

No matches recorded between 3 Sep 2026 and 2 Oct 2026.

Measured 3 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate71.7%50.9%
Shot accuracy0.0%13.8%
Kill/death ratio1.681.09
Match win rate56.8%48.4%

Share this profile

CSDB.GG卡利亞比FACEITLevel 10 · 1,218 ELOSTANDINGTop 12.4% of rankedPREMIER20,069 · Pink bandPEAK ELO1,218csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim92
Positioning71
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY55–39–6Last 10055%Win rateWLLWWWLWLL

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · +1.8pp headshot accuracy · −42ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.10
  • Avg headshot accuracy 35%
  • Avg reaction 531ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.11
  • Avg headshot accuracy 33%
  • Avg reaction 535ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.10
  • Avg headshot accuracy 32%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim9.2
Utility3.4
Positioning7.1
Opening Duels7.1
Clutch4.6

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

CT openings. 66% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 66% on CT to 44% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 562ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning7.1
Utility3.4
Mechanics6.7
Opening Duels6.2
Win Impact4.4

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.09+0.00
first ⅓ avg 0.09 → last ⅓ avg 0.09
Reaction time556ms+11ms
first ⅓ avg 546ms → last ⅓ avg 556ms
Headshot accuracy31.8%+1.4%
first ⅓ avg 30.4% → last ⅓ avg 31.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.43Best match rating · 9–3 · poseidon, 13 Jun →
75%Best headshot accuracy · 4–13 · mirage, 7 Jun →
344msFastest reaction time · 0–9 · inferno, 12 Jun →
13–0Biggest win · office, 27 Jun →

Across the last 100 tracked matches.

Highlights

8Longest win streak
7–6In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 89% over 9ancientWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
infernoB2110–1148%0.06
ancientC145–936%0.10
nukeS98–189%0.13
anubisS96–367%0.10
cacheB84–450%0.12
mirageB84–450%0.04
overpassA74–357%0.11
vertigoA53–260%0.10
sanctum—44–0100%0.19
poseidon—43–175%0.12
stronghold—31–233%0.03
office—32–167%0.13
train—20–20%0.06
dust2—21–150%0.10
alpine—10–10%0.14

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,154Lifetime kills
1.68K/D · Top 5% of Level 10 players
609Matches
56.8%Match win rate · Top 10% of Level 10 players
71.7%Headshot % · Top 5% of Level 10 players
0.0%Shot accuracy
2,521MVPs
510Hours (in match)
471Bombs planted
181Bombs defused

Most-used weapons

Lifetime map wins

994inferno
608dust2
460nuke
172vertigo
31office
24train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

140Matches
64%Win rate
1.65Avg K/D
103.3ADR
58%Headshot %

Clutches & streaks

43%1v1 clutch win
37%1v2 clutch win
12Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient2952%1.6921.7
Mirage2365%1.7320.7
Dust22060%1.4920.6
Anubis1765%1.5521.0
Cache1669%1.6224.6
Overpass1258%1.8821.8
Inferno1275%1.8523.7
Nuke1182%1.4019.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.3%Headshot accuracy
39.1%Accuracy (enemy spotted)
42.1%Spray accuracy
80.2%Counter-strafing
8.3°Preaim
562msReaction time
43.8%T opening success
65.7%CT opening success
0.35Enemies flashed / flash
2.8%Flash assists
5.61HE damage / grenade
6.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3488 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
sanctum9–10.2133%1 Jul →
poseidon7–9-0.0534%1 Jul →
overpass3–9-0.0543%1 Jul →
nuke9–30.2026%1 Jul →
inferno9–40.1738%1 Jul →
anubis13–100.2331%30 Jun →
ancient2–130.0743%30 Jun →
anubis13–90.2220%29 Jun →
ancient14–16-0.0129%29 Jun →
overpass9–130.0533%29 Jun →
inferno13–80.1830%28 Jun →
cache13–70.1541%28 Jun →
overpass11–130.0439%28 Jun →
inferno4–13-0.0220%28 Jun →
anubis13–70.0725%28 Jun →
poseidon9–7-0.0433%27 Jun →
nuke9–30.0221%27 Jun →
vertigo9–30.1641%27 Jun →
inferno9–20.2028%27 Jun →
sanctum9–40.2033%27 Jun →
stronghold13–20.0429%27 Jun →
mirage9–130.0635%27 Jun →
alpine7–130.1436%27 Jun →
office13–00.1334%27 Jun →
inferno6–130.1523%26 Jun →
cache13–70.1729%26 Jun →
stronghold9–130.0332%26 Jun →
ancient12–120.0319%26 Jun →
inferno4–13-0.0231%26 Jun →
nuke2–9-0.0458%26 Jun →
sanctum9–70.0823%25 Jun →
overpass9–60.2120%25 Jun →
poseidon9–70.1337%25 Jun →
inferno9–00.0933%25 Jun →
nuke9–30.1130%25 Jun →
cache13–50.1929%25 Jun →
inferno13–100.2341%25 Jun →
office5–130.0633%25 Jun →
ancient10–130.0619%25 Jun →
vertigo10–7-0.0419%23 Jun →
anubis13–60.1128%23 Jun →
inferno13–80.0233%22 Jun →
vertigo9–60.1822%21 Jun →
overpass13–40.1621%21 Jun →
anubis7–130.0423%21 Jun →
inferno11–130.0622%21 Jun →
cache10–130.1132%17 Jun →
train9–130.0640%17 Jun →
ancient12–120.2525%17 Jun →
train2–130.0626%17 Jun →
nuke9–70.1923%14 Jun →
inferno2–13-0.0515%14 Jun →
mirage5–13-0.0120%14 Jun →
nuke13–80.1538%14 Jun →
ancient6–130.0635%14 Jun →
inferno12–120.0624%13 Jun →
mirage13–70.1334%13 Jun →
cache5–13-0.0235%13 Jun →
ancient13–90.2033%13 Jun →
nuke13–100.1627%13 Jun →
anubis10–130.0426%13 Jun →
overpass9–50.2526%13 Jun →
inferno5–130.0427%13 Jun →
poseidon9–30.4342%13 Jun →
ancient13–80.0435%13 Jun →
mirage13–90.0429%13 Jun →
vertigo9–130.0522%12 Jun →
ancient5–130.0827%12 Jun →
anubis13–40.1937%12 Jun →
inferno9–130.0826%12 Jun →
inferno0–9-0.260%12 Jun →
inferno7–13-0.0231%12 Jun →
inferno13–80.1235%11 Jun →
dust25–130.0930%11 Jun →
stronghold5–130.0338%10 Jun →
office13–30.2033%10 Jun →
inferno11–130.0820%9 Jun →
cache19–170.1528%9 Jun →
dust213–40.1033%8 Jun →
mirage16–14-0.0424%8 Jun →
mirage13–20.1424%8 Jun →
sanctum9–10.2724%8 Jun →
nuke9–30.2133%8 Jun →
inferno13–11-0.0140%7 Jun →
ancient13–30.0341%7 Jun →
mirage10–13-0.0131%7 Jun →
ancient9–130.0621%7 Jun →
ancient6–130.0035%7 Jun →
inferno13–50.1125%7 Jun →
ancient13–30.2842%7 Jun →
cache12–120.1331%7 Jun →
ancient13–20.2738%7 Jun →
cache12–120.1034%7 Jun →
overpass13–40.1125%7 Jun →
mirage4–130.0575%7 Jun →
vertigo12–120.1728%7 Jun →
anubis14–16-0.0122%7 Jun →
inferno9–00.1625%6 Jun →
nuke9–60.1529%6 Jun →
anubis13–40.0419%6 Jun →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 10500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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