mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm — CS2 Stats

76561199830796893[U:1:1870531165]✓ No bans

1,255Tracked matches66%Win rate2025Tracked since
2,224Hours in CS0Hrs last 2 wks
CSDB Rating6.0 SolidAggressive Rifler
Premier CS Rating2,612Grey band · top ~88.9% of ranked players (population est.)
CSDB Leaderboard#35500 of 45534 tracked
WingmanSilver Elite
Ladder ranks via Leetify

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=369), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate68.9%37.5%39.7%above
Shot accuracy0.0%4.5%6.7%6.7% short
Kill/death ratio1.130.820.91above
Match win rate43.4%39.1%42.1%above

This profile matches the typical Light Blue band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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Performance scores

Aim99
Positioning52
Utility22

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.9
Aggression10.0
Utility2.2
Positioning5.2
Opening Duels4.3
Clutch0.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 88% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 99 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 47 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.9
Positioning5.2
Utility2.2
Mechanics6.1
Opening Duels4.3
Win Impact10.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

22,187Lifetime kills
1.13K/D · Top 10% of Grey band
923Matches
43.4%Match win rate · Top 25% of Grey band
68.9%Headshot % · Top 1% of Grey band
0.0%Shot accuracy
1,868MVPs
260Hours (in match)
694Bombs planted
132Bombs defused

Most-used weapons

Lifetime map wins

860dust2
724nuke
713inferno
126train
68office
65vertigo
34italy
6ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

25Matches
56%Win rate
1.49Avg K/D
94.0ADR
55%Headshot %

Clutches & streaks

24%1v1 clutch win
15%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Dust2633%1.2621.0
Ancient667%1.1320.8
Mirage650%1.3117.5
Anubis3100%1.6822.7
Nuke367%3.0023.7
Overpass10%1.0025.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
48.8%Accuracy (enemy spotted)
37.3%Spray accuracy
77.5%Counter-strafing
3.9°Preaim
307msReaction time
44.2%T opening success
50.4%CT opening success
0.29Enemies flashed / flash
2.2%Flash assists
9.05HE damage / grenade
2.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2946 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →