Poo

Poo — CS2 Stats

UZ76561199827715243[U:1:1867449515]Steam profile ↗✓ No bans

173Tracked matches38%Win rate2025Tracked since
82Hours in CS
CSDB Rating5.7 SolidAll-Rounder
Premier CS Rating16,871Purple band · top ~21% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 173 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 17 days played since 20 Jan 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 16,871 -8,026 23 Jan17 Sept · 13 days played
16,24024,897peak 24,89723 Jan17 Sept
24,999Peak Premier in tracked matches
17Days played since 2026-01-20

Premier CS Rating

  • 8,026 below peak (24,897)
  • +631 over 30 days · improving
  • -847 over 90 days
  • Next: Pink band at 20,000 3,129 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-09
  • Blue band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches6
Win rate50%
K/D0.64
Headshot %50%

Measured 9 Sep 202618 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=35,214), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate51.8%44.3%47.0%above
Shot accuracy0.0%11.8%13.0%13.0% short
Kill/death ratio1.051.031.080.03 short
Match win rate53.9%45.2%46.7%above

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPooPREMIER16,871 · Purple bandcsdb.gg/stats

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Performance scores

Aim81
Positioning38
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY46522Last 10046%Win rateWWLLLLWWLL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · −8.3pp headshot accuracy · −87ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 648ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 681ms

Last 20

  • 713 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 23%
  • Avg reaction 724ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim8.1
Utility4.3
Positioning3.8
Opening Duels2.7

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 92% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 94% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 43 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 722ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning3.8
Utility4.3
Mechanics9.8
Opening Duels2.5
Win Impact1.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.05
first ⅓ avg 0.01 → last ⅓ avg -0.04
Reaction time723ms+78ms
first ⅓ avg 645ms → last ⅓ avg 723ms
Headshot accuracy23.4%+3.5%
first ⅓ avg 20.0% → last ⅓ avg 23.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–3 · inferno, 24 Jan
56%Best headshot accuracy · 0–13 · dust2, 8 Aug
492msFastest reaction time · 13–8 · nuke, 25 Jan
13–2Biggest win · nuke, 20 Jan

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
66In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 58% over 26infernoWeakest map · 35% over 17
MapGradePlayedRecordWin rateAvg rating
mirageA26151158%-0.01
dust2B23111248%-0.01
infernoC1761135%0.01
anubisB115645%0.00
nukeB105550%0.00
ancientC83538%-0.03
cache21150%-0.04
overpass2020%0.01
train1010%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (35% over 17). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

3,513Lifetime kills
1.05K/D · Top 50% of Purple band
232Matches
53.9%Match win rate · Top 10% of Purple band
51.8%Headshot % · Top 25% of Purple band
0.0%Shot accuracy
593MVPs
82Hours (in match)
155Bombs planted
58Bombs defused

Most-used weapons

Lifetime map wins

551dust2
459inferno
235nuke
56train
26vertigo
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.4%Headshot accuracy
36.1%Accuracy (enemy spotted)
39.8%Spray accuracy
93.9%Counter-strafing
9.0°Preaim
722msReaction time
37.7%T opening success
42.3%CT opening success
0.38Enemies flashed / flash
5.4%Flash assists
6.91HE damage / grenade
9.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 721.6744ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3832 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.6917% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–100.0018%12 Sept
dust212–2-0.077%12 Sept
inferno8–13-0.0720%12 Sept
mirage3–13-0.0418%15 Aug
cache3–13-0.094%15 Aug
inferno5–13-0.0229%15 Aug
dust213–7-0.0325%15 Aug
dust213–80.0125%15 Aug
dust213–16-0.0414%15 Aug
mirage5–13-0.0327%15 Aug
dust213–5-0.0631%15 Aug
mirage6–13-0.0825%15 Aug
inferno12–160.0118%9 Aug
nuke7–13-0.1147%9 Aug
inferno9–13-0.0516%9 Aug
mirage13–5-0.0510%9 Aug
mirage8–13-0.088%8 Aug
dust20–13-0.0356%8 Aug
dust25–13-0.0032%8 Aug
mirage13–90.0026%8 Aug
mirage13–10-0.0224%7 Aug
anubis11–130.0035%7 Aug
mirage11–13-0.0419%7 Aug
ancient8–13-0.0718%7 Aug
dust216–14-0.0837%7 Aug
mirage13–60.0234%7 Aug
nuke15–150.0123%7 Aug
inferno10–13-0.0333%7 Aug
dust213–11-0.0124%10 Jun
ancient0–13-0.0620%4 Feb
mirage6–13-0.0423%4 Feb
dust21–13-0.090%3 Feb
dust24–130.0027%3 Feb
mirage8–13-0.0128%3 Feb
inferno6–13-0.0322%3 Feb
mirage13–90.0320%3 Feb
dust213–90.0614%3 Feb
dust25–13-0.0325%3 Feb
mirage13–11-0.0614%3 Feb
dust213–60.1224%3 Feb
inferno5–13-0.0423%3 Feb
dust210–13-0.0723%3 Feb
nuke8–13-0.0129%3 Feb
ancient13–5-0.0213%3 Feb
inferno11–13-0.0218%3 Feb
mirage13–40.008%2 Feb
anubis13–40.0626%2 Feb
inferno10–13-0.0014%2 Feb
mirage7–20.028%2 Feb
mirage7–13-0.0119%2 Feb
dust211–130.0318%2 Feb
anubis1–8-0.080%1 Feb
anubis7–130.0523%26 Jan
dust26–13-0.0615%26 Jan
mirage9–13-0.0018%26 Jan
nuke13–100.029%26 Jan
mirage16–13-0.0413%26 Jan
inferno11–130.0328%25 Jan
nuke13–50.0719%25 Jan
nuke8–13-0.0118%25 Jan
inferno13–40.0243%25 Jan
dust213–9-0.0124%25 Jan
dust27–130.0116%25 Jan
nuke13–80.0523%25 Jan
ancient8–13-0.039%25 Jan
ancient13–11-0.0117%25 Jan
anubis13–10-0.0132%25 Jan
mirage1–13-0.027%25 Jan
ancient7–13-0.0221%24 Jan
mirage13–70.0923%24 Jan
anubis11–13-0.0422%24 Jan
nuke9–13-0.0415%24 Jan
ancient10–13-0.0314%24 Jan
anubis8–13-0.0327%24 Jan
inferno9–30.2523%24 Jan
mirage3–13-0.0419%24 Jan
dust23–13-0.1211%23 Jan
mirage16–14-0.0114%23 Jan
inferno13–80.0636%23 Jan
mirage13–8-0.0920%23 Jan
anubis13–9-0.0018%23 Jan
overpass10–13-0.0018%23 Jan
inferno13–50.0329%23 Jan
ancient13–3-0.0310%23 Jan
mirage13–60.1620%23 Jan
inferno13–10-0.0326%23 Jan
dust213–80.0522%23 Jan
anubis13–70.0318%23 Jan
dust215–150.0620%23 Jan
mirage13–90.0515%23 Jan
anubis13–110.0319%22 Jan
nuke13–9-0.0123%22 Jan
anubis4–130.059%22 Jan
dust213–70.0218%22 Jan
overpass6–130.0219%22 Jan
inferno7–13-0.0123%21 Jan
mirage13–10-0.0024%21 Jan
inferno13–80.0333%20 Jan
train3–130.0233%20 Jan
nuke13–20.0211%20 Jan

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →