Crimson Tami

Crimson Tami — CS2 Stats

DE76561199766935971[U:1:1806670243]Steam profile ↗✓ No bans

857Tracked matches50%Win rate2024Tracked since
CSDB Rating3.0 LearningPositional Player
Premier CS Rating2,696Grey band · top ~88.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 2,696 -352 5 Sept – 4 Nov · 26 days played
1,9913,700peak 3,7005 Sept4 Nov
3,700Peak Premier in tracked matches
27Days played since 2026-09-05

Premier CS Rating

  • 1,004 below peak (3,700)
  • +184 over 30 days · steady
  • Next: Light Blue band at 5,000 — 2,304 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGCrimson TamiPREMIER2,696 · Grey bandcsdb.gg/stats

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Performance scores

Aim19
Positioning44
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY46–53–1Last 10046%Win rateWWWLLLLWWL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +0.9pp headshot accuracy · −48ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 17%
  • Avg reaction 691ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 15%
  • Avg reaction 706ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 15%
  • Avg reaction 729ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim1.9
Utility3.7
Positioning4.4
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 59% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 43% on T to 26% on CT — first contacts on the defending side are being lost.

Reaction time. 756ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.9
Positioning4.4
Utility3.7
Mechanics4.5
Opening Duels1.7
Win Impact5.0

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.01
first ⅓ avg -0.04 → last ⅓ avg -0.05
Reaction time750ms−9ms
first ⅓ avg 759ms → last ⅓ avg 750ms
Headshot accuracy12.6%+0.2%
first ⅓ avg 12.4% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.03Best match rating · 13–5 · mirage, 30 Oct →
30%Best headshot accuracy · 13–6 · nuke, 21 Oct →
516msFastest reaction time · 6–13 · inferno, 18 Sept →
13–3Biggest win · ancient, 1 Nov →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W3Current streak
6–8In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 61% over 18dust2Weakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
infernoC3112–1939%-0.05
dust2D186–1233%-0.04
anubisA1811–761%-0.05
nukeA159–660%-0.05
mirageB105–550%-0.04
ancient—41–325%-0.06
overpass—31–233%-0.07
cache—11–0100%0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 18). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.3%Headshot accuracy
28.0%Accuracy (enemy spotted)
27.9%Spray accuracy
70.1%Counter-strafing
11.8°Preaim
756msReaction time
43.4%T opening success
26.0%CT opening success
0.41Enemies flashed / flash
0.8%Flash assists
9.11HE damage / grenade
4.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.35% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 756.2356ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4063 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–11-0.0713%4 Nov →
inferno13–6-0.0423%4 Nov →
nuke13–11-0.0811%4 Nov →
dust213–16-0.0719%4 Nov →
inferno7–13-0.0418%4 Nov →
inferno7–9-0.0422%4 Nov →
dust27–13-0.0429%3 Nov →
anubis13–6-0.0711%3 Nov →
nuke13–4-0.057%3 Nov →
mirage1–6-0.090%3 Nov →
overpass5–13-0.0815%3 Nov →
inferno6–13-0.0419%3 Nov →
dust213–10-0.0616%3 Nov →
mirage12–16-0.0212%2 Nov →
anubis10–13-0.0911%2 Nov →
nuke11–13-0.0215%2 Nov →
anubis10–13-0.0817%2 Nov →
ancient13–3-0.0011%1 Nov →
anubis13–4-0.0314%1 Nov →
inferno16–13-0.0415%1 Nov →
dust210–13-0.0214%1 Nov →
nuke13–8-0.0615%31 Oct →
mirage13–50.037%30 Oct →
anubis13–9-0.0125%30 Oct →
inferno13–10-0.0410%30 Oct →
inferno14–16-0.0112%29 Oct →
inferno11–13-0.068%29 Oct →
inferno13–9-0.110%29 Oct →
dust213–7-0.088%29 Oct →
overpass6–13-0.0611%29 Oct →
nuke7–13-0.076%29 Oct →
dust24–13-0.100%29 Oct →
dust210–13-0.024%23 Oct →
mirage11–13-0.0215%23 Oct →
anubis13–50.014%23 Oct →
dust212–12-0.038%23 Oct →
nuke6–13-0.039%21 Oct →
nuke13–6-0.0430%21 Oct →
inferno10–13-0.0520%21 Oct →
inferno13–9-0.0814%21 Oct →
cache13–110.0123%21 Oct →
mirage9–13-0.0912%20 Oct →
dust27–13-0.0826%20 Oct →
inferno14–16-0.046%20 Oct →
anubis8–13-0.0212%20 Oct →
overpass13–9-0.073%19 Oct →
mirage13–10-0.107%19 Oct →
dust27–13-0.0514%18 Oct →
inferno13–11-0.0510%18 Oct →
dust213–7-0.0120%18 Oct →
inferno11–13-0.0515%18 Oct →
anubis13–7-0.0712%3 Oct →
dust213–9-0.0610%3 Oct →
dust213–16-0.0212%3 Oct →
dust26–13-0.0511%3 Oct →
anubis16–13-0.0516%3 Oct →
inferno13–5-0.0212%3 Oct →
ancient6–13-0.0517%1 Oct →
dust25–13-0.0619%1 Oct →
anubis13–9-0.125%1 Oct →
nuke13–6-0.0410%30 Sept →
nuke9–13-0.0828%30 Sept →
mirage13–9-0.0324%29 Sept →
inferno9–13-0.099%29 Sept →
mirage2–13-0.0613%29 Sept →
inferno4–13-0.0514%28 Sept →
inferno11–13-0.0121%28 Sept →
inferno13–9-0.028%27 Sept →
inferno7–13-0.0522%25 Sept →
mirage13–9-0.0210%25 Sept →
inferno13–10-0.0120%20 Sept →
inferno9–13-0.0522%20 Sept →
inferno7–13-0.0312%20 Sept →
anubis6–13-0.098%20 Sept →
nuke13–10-0.0810%18 Sept →
inferno6–130.004%18 Sept →
inferno10–130.0213%18 Sept →
anubis16–13-0.0014%17 Sept →
dust213–10-0.0320%17 Sept →
ancient8–13-0.1210%17 Sept →
anubis5–13-0.0312%17 Sept →
inferno10–13-0.0622%16 Sept →
inferno13–11-0.0321%16 Sept →
inferno13–5-0.0717%16 Sept →
dust216–140.0112%16 Sept →
nuke12–16-0.0514%15 Sept →
anubis13–9-0.028%15 Sept →
anubis6–13-0.0212%15 Sept →
dust27–13-0.0413%15 Sept →
inferno3–13-0.0721%15 Sept →
nuke13–8-0.0114%14 Sept →
ancient9–13-0.0612%14 Sept →
nuke3–13-0.076%14 Sept →
mirage13–10-0.066%13 Sept →
anubis13–4-0.115%13 Sept →
nuke13–8-0.027%13 Sept →
inferno13–7-0.106%13 Sept →
anubis13–40.038%13 Sept →
inferno5–13-0.1014%13 Sept →
anubis6–13-0.057%12 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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