arme mann

arme mann — CS2 Stats

FJ76561199762985175[U:1:1802719447]Steam profile ↗✓ No bans

732Tracked matches100%Win rate2024Tracked since
268Hours in CS
CSDB Rating8.2 StrongOpening Duellist
Premier CS Rating28,759Top 1% of 175,286 CSDB-tracked playersRed band · top ~1.2% of ranked players (population est.)
CSDB Leaderboard#1334 of 220919 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Sep 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 732 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 7 Sep 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

28,759Peak Premier on CSDB
1Days observed since 2026-09-07

Premier CS Rating

  • At peak — 28,759
  • Next: Gold band at 30,000 1,241 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-07
  • Pink band first seen 2026-09-07

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 12 Sep 2026 and 17 Sep 2026.

Measured 12 Sep 202617 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=12,738), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate61.2%46.8%48.3%above
Shot accuracy0.0%13.0%13.2%13.2% short
Kill/death ratio1.281.061.07above
Match win rate61.2%46.3%46.9%above

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGarme mannFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER28,759 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim100
Positioning76
Utility43

0–100 skill scores via Leetify.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+3.1 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim10.0
Utility4.3
Positioning7.6
Opening Duels9.4
Clutch3.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 75% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; higher opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 67% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning7.6
Utility4.3
Mechanics5.4
Opening Duels8.7
Win Impact10.0

Composite 8.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

14,934Lifetime kills
1.28K/D · Top 25% of Level 8 players
824Matches
61.2%Match win rate · Top 5% of Level 8 players
61.2%Headshot % · Top 10% of Level 8 players
0.0%Shot accuracy
2,683MVPs
268Hours (in match)
481Bombs planted
204Bombs defused

Most-used weapons

Lifetime map wins

1,534dust2
957inferno
772nuke
658vertigo
85office
73train
26italy
6ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

46Matches
70%Win rate
1.13Avg K/D
82.5ADR
49%Headshot %

Clutches & streaks

39%1v1 clutch win
18%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Dust21464%1.0915.2
Ancient1182%1.2418.0
Anubis1164%1.0915.6
Mirage786%1.1515.0
Inferno333%1.0017.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

97.2%Headshot accuracy
87.3%Accuracy (enemy spotted)
100.0%Spray accuracy
74.3%Counter-strafing
4.2°Preaim
310msReaction time
67.2%T opening success
62.3%CT opening success
0.59Enemies flashed / flash
19.4%Flash assists
15.02HE damage / grenade
2.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.0705 — below the 4 mark we flag

    Grenade Lineups

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →