God, Death, and the Intervale

God, Death, and the Intervale — CS2 Stats

US76561199761125037[U:1:1800859309]Steam profile ↗✓ No bans

330Tracked matches48%Win rate2024Tracked since
131Hours in CS
CSDB Rating2.0 LearningPositional Player
Premier CS Rating2,963Grey band · top ~87.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 330 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 2,963 +366 6 Jun – 27 Sept · 7 days played
2,3733,793peak 3,7936 Jun27 Sept
3,909Peak Premier in tracked matches
22Days played since 2026-05-31

Premier CS Rating

  • 830 below peak (3,793)
  • 0 over 90 days
  • Next: Light Blue band at 5,000 — 2,037 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate29.3%38.2%39.9%10.6% short
Shot accuracy0.0%3.6%7.0%7.0% short
Kill/death ratio0.750.830.920.16 short
Match win rate38.5%40.2%42.3%3.8% short

This profile sits below the typical Light Blue band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGod, Death, and the Inter…PREMIER2,963 · Grey bandcsdb.gg/stats

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Performance scores

Aim14
Positioning37
Utility8

0–100 skill scores via Leetify.

Recent form

STEADY45–47–8Last 10045%Win rateWWLLWLLWWW

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · −2.2pp headshot accuracy · −74ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 680ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 6%
  • Avg reaction 731ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 7%
  • Avg reaction 768ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim1.4
Utility0.8
Positioning3.7
Opening Duels0.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 72% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 42% on CT to 17% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 749ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.4
Positioning3.7
Utility0.8
Mechanics2.5
Opening Duels1.5
Win Impact4.4

Composite 2.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time756ms+50ms
first ⅓ avg 706ms → last ⅓ avg 756ms
Headshot accuracy7.8%−1.8%
first ⅓ avg 9.6% → last ⅓ avg 7.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–8 · nuke, 22 Jun →
100%Best headshot accuracy · 0–3 · cache, 17 Jun →
500msFastest reaction time · 13–7 · nuke, 31 Aug →
13–0Biggest win · nuke, 12 Jun →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
2–7In matches decided by ≤2 rounds
2Overtime games

Map breakdown

cacheBest map · 60% over 5nukeWeakest map · 38% over 42
MapGradePlayedRecordWin rateAvg rating
nukeC4216–2638%-0.01
dust2A2011–955%-0.04
mirageC156–940%0.01
infernoC73–443%-0.04
cacheA53–260%-0.02
vertigo—32–167%-0.04
warden—32–167%-0.07
ancient—21–150%0.01
train—10–10%-0.05
overpass—10–10%-0.01
alpine—11–0100%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (38% over 42). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,358Lifetime kills
0.75K/D
387Matches
38.5%Match win rate
29.3%Headshot %
0.0%Shot accuracy
511MVPs
131Hours (in match)
416Bombs planted
74Bombs defused

Most-used weapons

Lifetime map wins

1,791nuke
510dust2
203inferno
56train
54vertigo
50office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

7.8%Headshot accuracy
33.2%Accuracy (enemy spotted)
35.1%Spray accuracy
61.2%Counter-strafing
14.6°Preaim
749msReaction time
17.5%T opening success
41.8%CT opening success
0.14Enemies flashed / flash
2.4%Flash assists
0.00HE damage / grenade
1.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.5638° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 7.8093% — below the 15% mark we flag

    Aim Training →
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 749.2582ms — above the 700ms mark we flag

    Aim Training →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 42 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–7-0.047%31 Aug →
cache13–9-0.0321%31 Aug →
vertigo10–13-0.102%29 Aug →
train1–4-0.050%14 Aug →
dust213–40.0215%14 Aug →
nuke10–13-0.180%5 Jul →
nuke4–13-0.074%5 Jul →
nuke13–11-0.004%5 Jul →
nuke13–5-0.014%5 Jul →
nuke13–30.094%5 Jul →
nuke12–12-0.028%4 Jul →
inferno16–13-0.112%26 Jun →
mirage9–13-0.028%26 Jun →
cache13–5-0.0613%26 Jun →
dust213–6-0.0114%26 Jun →
nuke11–13-0.0212%26 Jun →
nuke11–130.027%26 Jun →
nuke5–130.015%26 Jun →
nuke5–13-0.023%22 Jun →
nuke10–13-0.0111%22 Jun →
nuke13–80.0111%22 Jun →
nuke13–80.159%22 Jun →
nuke7–13-0.048%21 Jun →
nuke2–13-0.048%20 Jun →
nuke3–130.0313%20 Jun →
inferno9–13-0.094%20 Jun →
vertigo13–40.007%20 Jun →
dust213–8-0.0811%20 Jun →
nuke13–8-0.070%20 Jun →
nuke6–13-0.048%20 Jun →
nuke4–130.017%20 Jun →
dust25–13-0.047%19 Jun →
mirage4–130.0519%19 Jun →
inferno8–8-0.1210%19 Jun →
nuke6–13-0.016%19 Jun →
nuke11–13-0.026%19 Jun →
nuke10–13-0.0414%18 Jun →
nuke12–12-0.0711%17 Jun →
mirage1–9-0.070%17 Jun →
mirage13–7-0.014%17 Jun →
dust213–10-0.108%17 Jun →
dust213–100.029%17 Jun →
cache0–30.02100%17 Jun →
mirage13–90.127%17 Jun →
nuke12–12-0.0014%17 Jun →
nuke13–10.0620%17 Jun →
nuke13–8-0.0513%13 Jun →
warden6–13-0.1213%13 Jun →
vertigo13–10-0.042%13 Jun →
dust213–16-0.088%12 Jun →
nuke13–7-0.0617%12 Jun →
mirage5–13-0.034%12 Jun →
mirage13–90.028%12 Jun →
ancient13–90.0611%12 Jun →
nuke13–2-0.0211%12 Jun →
dust213–3-0.035%12 Jun →
nuke9–13-0.045%12 Jun →
nuke13–00.119%12 Jun →
dust23–13-0.0310%8 Jun →
mirage11–13-0.026%8 Jun →
dust213–100.0510%6 Jun →
inferno1–110.019%5 Jun →
mirage3–13-0.0313%5 Jun →
dust211–13-0.068%5 Jun →
mirage13–100.012%4 Jun →
inferno13–80.037%4 Jun →
nuke13–6-0.016%4 Jun →
nuke6–20.0223%4 Jun →
inferno9–130.018%4 Jun →
overpass9–13-0.0111%4 Jun →
mirage13–00.023%4 Jun →
dust213–70.0110%4 Jun →
nuke13–70.0110%4 Jun →
mirage3–13-0.034%4 Jun →
nuke3–13-0.0513%4 Jun →
dust213–6-0.0112%3 Jun →
nuke12–12-0.024%3 Jun →
ancient5–13-0.0412%3 Jun →
dust213–4-0.0220%3 Jun →
nuke8–130.027%3 Jun →
mirage13–20.146%3 Jun →
mirage3–13-0.014%3 Jun →
nuke12–12-0.025%3 Jun →
nuke12–12-0.0815%3 Jun →
inferno13–40.0110%3 Jun →
dust25–13-0.089%3 Jun →
mirage12–12-0.066%2 Jun →
dust20–6-0.049%2 Jun →
dust24–13-0.116%2 Jun →
nuke11–13-0.038%2 Jun →
nuke13–6-0.0512%2 Jun →
warden13–1-0.034%2 Jun →
dust26–13-0.1010%2 Jun →
alpine13–3-0.0316%2 Jun →
cache3–130.0311%2 Jun →
dust213–11-0.047%1 Jun →
nuke4–40.0118%1 Jun →
warden10–4-0.078%1 Jun →
cache13–7-0.033%31 May →
dust26–13-0.0114%31 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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