john pork

john pork — CS2 Stats

76561199682674793[U:1:1722409065]Steam profile ↗✓ No bans

62Tracked matches57%Win rate2026Tracked since
22Hours in CS
CSDB Rating6.8 SolidOpening Duellist
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (35 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 62 tracked matches. Play, then come back: the next observation lands here.

Rating over time

12,959Peak Premier in tracked matches
17Days played since 2026-01-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 25 Sep 2026 and 30 Oct 2026.

Measured 25 Sep 2026 → 30 Oct 2026; previous 29 Aug 2026 → 25 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim94
Positioning56
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY36–23–2Last 6159%Win rateLWWWLWWLLW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · +1.8pp headshot accuracy · +53ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 34%
  • Avg reaction 627ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 25%
  • Avg reaction 567ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 540ms

Newest first, from the last 61 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim9.4
Utility2.8
Positioning5.6
Opening Duels5.7

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 81% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning5.6
Utility2.8
Mechanics8.4
Opening Duels4.5
Win Impact7.2

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time540ms−39ms
first ⅓ avg 579ms → last ⅓ avg 540ms
Headshot accuracy24.5%−3.1%
first ⅓ avg 27.6% → last ⅓ avg 24.5%

Rolling 5-match average across the last 61 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–3 · cache, 13 Jun →
56%Best headshot accuracy · 13–0 · ancient, 20 Jul →
336msFastest reaction time · 13–0 · nuke, 14 Aug →
13–0Biggest win · nuke, 14 Aug →

Across the last 61 tracked matches.

Highlights

7Longest win streak
2–7In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 71% over 7mirageWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
vertigoS1711–665%0.03
mirageC83–538%0.04
ancientA85–363%0.03
nukeS75–271%0.01
cacheA53–260%0.07
anubisA53–260%0.07
inferno—43–175%0.04
train—31–233%0.05
dust2—21–150%0.02
overpass—21–150%0.07

Across the last 61 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 8). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,541Lifetime kills
1.34K/D · Top 10% of tracked players
65Matches
56.9%Match win rate · Top 5% of tracked players
63.7%Headshot % · Top 5% of tracked players
0.0%Shot accuracy
187MVPs
22Hours (in match)
35Bombs planted
15Bombs defused

Most-used weapons

Lifetime map wins

199vertigo
102nuke
50inferno
29dust2
11train
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.8%Headshot accuracy
43.0%Accuracy (enemy spotted)
42.3%Spray accuracy
87.6%Counter-strafing
8.6°Preaim
554msReaction time
42.9%T opening success
53.4%CT opening success
0.23Enemies flashed / flash
5.4%Flash assists
9.71HE damage / grenade
3.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2277 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust26–130.0427%14 Aug →
mirage13–40.1639%14 Aug →
nuke13–00.0150%14 Aug →
ancient13–00.0156%20 Jul →
ancient0–2-0.010%20 Jul →
cache13–30.0326%19 Jul →
mirage13–50.0926%19 Jul →
nuke11–130.0312%17 Jul →
mirage1–13-0.0318%19 Jun →
mirage13–1-0.000%19 Jun →
anubis8–130.0332%19 Jun →
nuke13–60.0525%19 Jun →
ancient13–110.0628%18 Jun →
anubis11–130.0523%18 Jun →
ancient0–2-0.000%18 Jun →
ancient9–13-0.0114%18 Jun →
ancient13–10-0.0422%17 Jun →
anubis13–10.1431%17 Jun →
nuke13–2-0.0236%17 Jun →
ancient16–130.0626%17 Jun →
inferno13–7-0.0424%17 Jun →
anubis13–30.1541%17 Jun →
ancient13–00.1829%17 Jun →
mirage5–13-0.0014%17 Jun →
overpass13–60.0617%17 Jun →
inferno11–130.0625%17 Jun →
train13–20.1434%17 Jun →
train9–130.0336%17 Jun →
train0–5-0.010%17 Jun →
mirage5–130.0423%16 Jun →
inferno13–20.0233%16 Jun →
anubis13–9-0.0126%16 Jun →
vertigo12–120.0432%16 Jun →
cache11–13-0.0046%16 Jun →
mirage2–110.0350%16 Jun →
dust213–80.0033%15 Jun →
overpass0–30.0813%14 Jun →
mirage9–130.0429%14 Jun →
vertigo13–50.0436%14 Jun →
vertigo13–110.0530%14 Jun →
vertigo8–00.0233%14 Jun →
vertigo13–40.0627%14 Jun →
vertigo13–90.0432%13 Jun →
vertigo13–60.0420%13 Jun →
vertigo8–3-0.0137%13 Jun →
vertigo11–130.0424%13 Jun →
cache13–30.2254%13 Jun →
cache13–30.0525%13 Jun →
vertigo13–70.0123%13 Jun →
vertigo5–11-0.004%13 Jun →
inferno13–60.1221%13 Jun →
nuke5–130.0022%11 Jun →
nuke13–8-0.0032%11 Jun →
vertigo7–130.0619%11 Jun →
vertigo12–12-0.0020%4 Jun →
vertigo13–90.1236%3 Jun →
vertigo8–13-0.0425%27 May →
cache5–130.0445%21 May →
vertigo13–60.0333%21 May →
vertigo13–80.0734%21 May →
nuke13–4-0.0019%1 Jan →

Match data via Leetify.

Recent teammates

Milestones

Aim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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