palle1900

palle1900 — CS2 Stats

76561199672525044[U:1:1712259316]Steam profile ↗✓ No bans

1,725Tracked matches66%Win rate2024Tracked since
1,580Hours in CS
CSDB Rating4.5 DevelopingPositional Player
FaceitLevel 3 · 691 ELOTop 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 691 → 691
+39Tracked matches · now 1,725
+8.4ppWin rate · 57.1% → 65.5%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 60 days played since 21 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 2,099 +1,099 26 May20 Jun · 6 days played
1,0002,675peak 2,67526 May20 Jun
Faceit ELO: 691 +0 29 Aug12 Sept · 3 observations
691691peak 69129 Aug12 Sept
2,675Peak Premier in tracked matches
691Highest Faceit ELO seen on CSDB
60Days played since 2026-05-21

Faceit ELO

  • At peak — 691
  • Next: Level 3 at 751 60 to go
  • Reached: Level 2
  • Level 2 first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches136
Win rate52%
K/D0.81
Headshot %34%

Measured 29 Aug 202623 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=9,584), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate36.4%41.9%42.7%6.3% short
Shot accuracy0.0%12.2%11.3%11.3% short
Kill/death ratio0.660.980.990.34 short
Match win rate45.0%43.3%43.9%above

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpalle1900FACEITLevel 3 · 691 ELOSTANDINGTop 90.6% of rankedPEAK ELO691csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim46
Positioning58
Utility44

0–100 skill scores via Leetify.

Recent form

HOT49483Last 10049%Win rateLWWLWWWWLW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −1.3pp headshot accuracy · +9ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 655ms

Last 10

  • 73 · 70% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 596ms

Last 20

  • 1271 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 592ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim4.6
Utility4.4
Positioning5.8
Opening Duels3.7
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 72% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 592ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.8
Utility4.4
Mechanics2.0
Opening Duels4.9
Win Impact10.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.03
first ⅓ avg -0.05 → last ⅓ avg -0.02
Reaction time604ms−53ms
first ⅓ avg 657ms → last ⅓ avg 604ms
Headshot accuracy14.6%+0.4%
first ⅓ avg 14.2% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–7 · inferno, 31 Jul
39%Best headshot accuracy · 13–10 · cache, 9 Sept
422msFastest reaction time · 9–13 · inferno, 1 Jul
13–3Biggest win · ancient, 11 Jun

Across the last 100 tracked matches.

Highlights

6Longest win streak
95In matches decided by ≤2 rounds
12Overtime games

Map breakdown

ancientBest map · 60% over 20mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC24101442%-0.03
nukeB23121152%-0.05
ancientA2012860%-0.05
anubisA106460%-0.03
dust2D62433%-0.05
cacheB63350%-0.05
mirageD51420%-0.05
overpass42250%-0.01
vertigo110100%0.03
italy1010%-0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

46,885Lifetime kills
0.66K/D
3,614Matches
45.0%Match win rate · Top 50% of Level 3 players
36.4%Headshot %
0.0%Shot accuracy
4,760MVPs
1,580Hours (in match)
5,032Bombs planted
680Bombs defused

Most-used weapons

AK-4712,359
AWP10,327
Knife1,717
MP9876

Lifetime map wins

7,607inferno
6,812nuke
2,955dust2
1,498train
1,060vertigo
27italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,190Matches
49%Win rate
0.75Avg K/D
58.6ADR
35%Headshot %

Clutches & streaks

33%1v1 clutch win
15%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Inferno48047%0.7811.5
Ancient47453%0.7211.5
Nuke41051%0.7511.6
Mirage31645%0.7411.0
Anubis16942%0.7311.8
Dust214646%0.7311.2
Train8064%0.8011.3
Overpass5944%0.6510.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
35.2%Accuracy (enemy spotted)
33.5%Spray accuracy
59.1%Counter-strafing
10.3°Preaim
592msReaction time
48.2%T opening success
50.8%CT opening success
0.48Enemies flashed / flash
3.1%Flash assists
7.05HE damage / grenade
9.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4803 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient7–13-0.0612%21 Sept
nuke13–6-0.0413%20 Sept
ancient13–70.026%19 Sept
dust21–13-0.0414%17 Sept
anubis13–110.0420%17 Sept
inferno13–9-0.0017%15 Sept
cache16–140.009%15 Sept
inferno13–90.0113%11 Sept
ancient5–13-0.108%9 Sept
cache13–10-0.0439%9 Sept
inferno8–13-0.0411%7 Sept
nuke13–10-0.0215%6 Sept
ancient16–13-0.085%4 Sept
nuke13–11-0.029%31 Aug
cache13–11-0.0419%29 Aug
inferno12–16-0.0726%29 Aug
inferno12–12-0.0018%26 Aug
anubis13–70.0523%23 Aug
inferno5–13-0.0711%23 Aug
inferno10–13-0.0526%21 Aug
vertigo13–60.0317%18 Aug
inferno19–15-0.0629%17 Aug
inferno16–12-0.0612%17 Aug
inferno13–50.0310%17 Aug
inferno13–50.059%14 Aug
nuke13–10-0.0410%14 Aug
ancient15–19-0.047%13 Aug
ancient10–13-0.0321%4 Aug
anubis7–13-0.095%2 Aug
inferno13–70.0921%31 Jul
inferno11–13-0.045%29 Jul
nuke16–12-0.0113%29 Jul
ancient13–11-0.0311%28 Jul
cache15–15-0.0418%27 Jul
nuke6–13-0.0813%27 Jul
nuke16–14-0.068%24 Jul
inferno4–13-0.0825%23 Jul
overpass6–130.048%21 Jul
inferno6–13-0.0420%21 Jul
nuke3–13-0.0914%21 Jul
mirage7–13-0.0114%21 Jul
anubis16–13-0.077%20 Jul
nuke13–16-0.0522%18 Jul
mirage9–13-0.0717%14 Jul
anubis13–8-0.046%11 Jul
inferno4–13-0.037%7 Jul
inferno13–10-0.054%7 Jul
inferno13–10-0.1013%6 Jul
nuke13–7-0.0614%6 Jul
ancient13–90.0032%6 Jul
ancient2–13-0.090%4 Jul
dust211–13-0.0918%3 Jul
nuke22–20-0.0911%2 Jul
inferno9–13-0.0318%1 Jul
overpass13–7-0.025%1 Jul
nuke9–13-0.0626%29 Jun
cache8–13-0.076%23 Jun
inferno4–13-0.0930%20 Jun
overpass7–13-0.0714%20 Jun
italy0–4-0.030%20 Jun
ancient13–7-0.0719%20 Jun
inferno9–13-0.0727%19 Jun
ancient9–13-0.0214%19 Jun
ancient13–11-0.1410%14 Jun
inferno11–130.0016%12 Jun
nuke9–13-0.0211%12 Jun
anubis13–90.0220%12 Jun
nuke13–100.016%12 Jun
ancient13–3-0.0313%11 Jun
anubis10–13-0.0628%10 Jun
nuke8–13-0.083%8 Jun
inferno13–6-0.105%8 Jun
dust213–3-0.0412%7 Jun
cache4–13-0.120%7 Jun
dust28–130.0514%7 Jun
dust211–13-0.1113%7 Jun
dust213–11-0.0827%6 Jun
mirage3–13-0.0721%6 Jun
nuke4–13-0.0532%6 Jun
ancient6–13-0.0917%5 Jun
nuke13–6-0.059%5 Jun
ancient13–4-0.0110%3 Jun
nuke13–6-0.0528%2 Jun
overpass5–10.0214%2 Jun
ancient5–13-0.0611%2 Jun
ancient13–7-0.0614%31 May
anubis13–4-0.1310%30 May
nuke13–9-0.1122%30 May
mirage13–7-0.0315%27 May
nuke12–12-0.0527%27 May
nuke7–60.030%26 May
nuke3–13-0.1117%25 May
inferno6–13-0.0113%25 May
anubis4–13-0.063%24 May
ancient13–70.0116%24 May
anubis5–13-0.0216%24 May
ancient13–7-0.0516%24 May
nuke6–13-0.0115%22 May
mirage5–13-0.0714%22 May
ancient13–6-0.069%21 May

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →