Mommy

Mommy — CS2 Stats

76561199658367557[U:1:1698101829]Steam profile ↗✓ No bans

405Tracked matches57%Win rate2025Tracked since
5,540Hours in CS8Hrs last 2 wks
CSDB Rating6.5 SolidAll-Rounder
Premier CS Rating18,080Purple band · top ~16.1% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate52.2%44.4%46.9%above
Shot accuracy0.0%11.9%13.0%13.0% short
Kill/death ratio1.041.031.080.04 short
Match win rate50.5%45.2%46.7%above

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMommyPREMIER18,080 · Purple bandcsdb.gg/stats

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Performance scores

Aim80
Positioning51
Utility60

0–100 skill scores via Leetify.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.0
Utility6.0
Positioning5.1
Opening Duels5.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 88% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning5.1
Utility6.0
Mechanics6.1
Opening Duels5.3
Win Impact7.2

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

7,870Lifetime kills
1.04K/D · Top 50% of Purple band
463Matches
50.5%Match win rate · Top 25% of Purple band
52.2%Headshot % · Top 25% of Purple band
0.0%Shot accuracy
971MVPs
158Hours (in match)
419Bombs planted
126Bombs defused

Most-used weapons

Lifetime map wins

667dust2
603nuke
434inferno
214train
138vertigo
98office
4ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
36.4%Accuracy (enemy spotted)
42.9%Spray accuracy
77.3%Counter-strafing
8.8°Preaim
579msReaction time
50.0%T opening success
52.2%CT opening success
0.49Enemies flashed / flash
9.9%Flash assists
9.40HE damage / grenade
10.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4908 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.