vertroder

vertroder — CS2 Stats

UM76561199642078285[U:1:1681812557]Steam profile ↗✓ No bans

341Tracked matches68%Win rate2025Tracked since
403Hours in CS15Hrs last 2 wks
CSDB Rating5.7 SolidAll-Rounder
Premier CS Rating18,526Purple band · top ~14.4% of ranked players (population est.)
CSDB Leaderboard#91194 of 220540 tracked
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Sep 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 29 days played since 17 Jul 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 18,526 +4,485 26 Jul7 Sept · 17 days played
14,04118,794peak 18,79426 Jul7 Sept
18,794Peak Premier in tracked matches
29Days played since 2026-07-17

Premier CS Rating

  • 268 below peak (18,794)
  • +3,516 over 30 days · improving
  • Next: Pink band at 20,000 1,474 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches1316−3
Win rate62%44%+18pp
K/D0.860.88−0.02
Headshot %64%59%+5pp

Measured 8 Sep 202617 Sep 2026; previous 3 Sep 2026 → 8 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=34,112), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate54.5%44.3%47.0%above
Shot accuracy0.0%11.8%13.0%13.0% short
Kill/death ratio1.031.031.080.06 short
Match win rate41.5%45.2%46.7%5.2% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGvertroderPREMIER18,526 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning41
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY58366Last 10058%Win rateLWWWWWLWTL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +2.0pp headshot accuracy · +19ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 22%
  • Avg reaction 648ms

Last 10

  • 631 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 605ms

Last 20

  • 1361 · 65% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 595ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim7.2
Utility3.5
Positioning4.1
Opening Duels2.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 91% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning4.1
Utility3.5
Mechanics6.6
Opening Duels2.3
Win Impact10.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time620ms−5ms
first ⅓ avg 625ms → last ⅓ avg 620ms
Headshot accuracy22.5%+0.4%
first ⅓ avg 22.0% → last ⅓ avg 22.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 9–3 · inferno, 17 Jul
67%Best headshot accuracy · 9–2 · debris, 26 Jul
406msFastest reaction time · 3–9 · inferno, 11 Aug
13–0Biggest win · vertigo, 12 Sept

Across the last 100 tracked matches.

Highlights

5Longest win streak
162In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 86% over 7nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
infernoA2112957%-0.01
mirageC125742%0.00
cacheS119282%0.00
nukeD103730%-0.01
vertigoS86275%0.05
anubisA85363%0.00
dust2S76186%0.01
ancientS64267%-0.02
trainC52340%0.03
debrisC52340%-0.05
overpass43175%0.07
eldorado2020%0.00
poseidon110100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

15,252Lifetime kills
1.03K/D
860Matches
41.5%Match win rate
54.5%Headshot % · Top 25% of Purple band
0.0%Shot accuracy
2,042MVPs
227Hours (in match)
535Bombs planted
115Bombs defused

Most-used weapons

Lifetime map wins

1,108inferno
947dust2
529train
509vertigo
475nuke
53office
8ar_baggage
6ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
39.2%Accuracy (enemy spotted)
37.5%Spray accuracy
79.8%Counter-strafing
11.8°Preaim
621msReaction time
32.1%T opening success
46.6%CT opening success
0.43Enemies flashed / flash
6.6%Flash assists
4.76HE damage / grenade
6.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4266 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.095% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
vertigo6–9-0.1125%12 Sept
vertigo13–00.0625%12 Sept
inferno9–7-0.0323%12 Sept
overpass9–7-0.0019%12 Sept
inferno9–6-0.1016%12 Sept
inferno9–6-0.0032%12 Sept
eldorado6–9-0.0819%12 Sept
vertigo9–50.1524%12 Sept
mirage12–120.0622%7 Sept
nuke11–13-0.0619%7 Sept
nuke13–11-0.0526%6 Sept
anubis13–80.0117%6 Sept
inferno13–90.0324%6 Sept
ancient8–13-0.0911%5 Sept
dust213–7-0.0121%5 Sept
dust27–13-0.0321%5 Sept
dust216–140.0024%5 Sept
dust213–3-0.0417%5 Sept
nuke13–4-0.0220%5 Sept
inferno7–130.0522%4 Sept
eldorado6–90.0832%4 Sept
mirage1–13-0.0521%4 Sept
nuke3–130.0125%4 Sept
cache13–100.0132%1 Sept
inferno13–11-0.0519%1 Sept
cache13–50.0719%29 Aug
cache13–8-0.0026%29 Aug
overpass12–120.0029%23 Aug
overpass7–10.0923%23 Aug
inferno16–13-0.0318%22 Aug
mirage6–130.0219%22 Aug
inferno13–80.0132%22 Aug
cache13–80.0020%22 Aug
nuke0–13-0.0218%21 Aug
cache8–13-0.0717%19 Aug
ancient16–14-0.0611%19 Aug
cache13–100.0526%18 Aug
dust213–110.0927%18 Aug
inferno13–110.0919%18 Aug
mirage13–9-0.0219%17 Aug
train3–130.0637%17 Aug
ancient13–60.0515%17 Aug
mirage9–13-0.0328%16 Aug
train13–70.0423%15 Aug
train10–13-0.0326%15 Aug
inferno5–9-0.0629%15 Aug
ancient13–9-0.0612%14 Aug
nuke9–13-0.0214%14 Aug
debris5–9-0.1625%14 Aug
mirage9–13-0.0416%14 Aug
inferno8–13-0.0619%14 Aug
inferno4–9-0.0333%14 Aug
vertigo4–9-0.0327%14 Aug
vertigo9–20.1912%14 Aug
poseidon9–5-0.024%14 Aug
nuke4–9-0.0427%13 Aug
nuke9–40.1224%13 Aug
vertigo9–40.0150%13 Aug
cache13–10-0.0123%13 Aug
overpass9–30.2131%13 Aug
debris9–40.0839%13 Aug
inferno1–9-0.2217%13 Aug
inferno9–6-0.1115%13 Aug
inferno6–90.0034%13 Aug
anubis12–16-0.0220%13 Aug
mirage13–60.0318%12 Aug
inferno9–70.1134%12 Aug
train13–60.0818%12 Aug
train8–130.0117%12 Aug
inferno8–80.0222%11 Aug
inferno3–9-0.1226%11 Aug
vertigo9–70.1330%11 Aug
mirage13–100.0123%11 Aug
anubis13–110.0018%10 Aug
cache16–14-0.0425%10 Aug
ancient11–130.0125%9 Aug
cache12–16-0.0516%7 Aug
cache9–30.0115%7 Aug
mirage13–80.0317%5 Aug
anubis2–13-0.0314%5 Aug
dust213–80.0216%5 Aug
vertigo13–11-0.0313%2 Aug
debris9–20.0667%26 Jul
mirage16–140.0614%26 Jul
mirage13–16-0.0324%26 Jul
inferno15–15-0.0518%25 Jul
cache13–110.0524%25 Jul
anubis13–8-0.1011%25 Jul
ancient13–110.0416%25 Jul
dust213–90.0516%23 Jul
anubis13–30.1130%22 Jul
anubis6–13-0.0413%22 Jul
anubis13–80.0822%22 Jul
debris8–8-0.0325%17 Jul
debris8–8-0.1825%17 Jul
inferno9–50.0630%17 Jul
inferno9–30.2428%17 Jul
nuke9–13-0.0527%17 Jul
nuke10–130.0325%17 Jul
mirage5–13-0.0018%17 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →