tuomas0079

tuomas0079 — CS2 Stats

FI76561199625753421[U:1:1665487693]Steam profile ↗✓ No bans

90Tracked matches59%Win rate2026Tracked since
119Hours in CS20Hrs last 2 wks
CSDB Rating3.9 LearningPositional Player
Premier CS Rating10,388Blue band · top ~52.8% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,388 +660 29 Sept – 4 Nov · 9 days played
9,60911,453peak 11,45329 Sept4 Nov
11,453Peak Premier in tracked matches
26Days played since 2026-07-24

Premier CS Rating

  • 1,065 below peak (11,453)
  • +779 over 30 days · improving
  • Next: Purple band at 15,000 — 4,612 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate34.8%42.0%44.4%9.5% short
Shot accuracy0.0%9.6%11.9%11.9% short
Kill/death ratio0.770.981.030.26 short
Match win rate47.6%43.8%45.2%above

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGtuomas0079PREMIER10,388 · Blue bandcsdb.gg/stats

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Performance scores

Aim51
Positioning35
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY46–42–2Last 9051%Win rateLLLWWLLWWW

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +6.3pp headshot accuracy · −35ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 678ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 614ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 632ms

Newest first, from the last 90 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim5.1
Utility2.9
Positioning3.5
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 94% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 640ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning3.5
Utility2.9
Mechanics4.6
Opening Duels0.0
Win Impact7.9

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time636ms−23ms
first ⅓ avg 659ms → last ⅓ avg 636ms
Headshot accuracy9.5%−2.5%
first ⅓ avg 12.1% → last ⅓ avg 9.5%

Rolling 5-match average across the last 90 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–2 · mirage, 31 Aug →
50%Best headshot accuracy · 13–2 · mirage, 31 Aug →
422msFastest reaction time · 13–7 · office, 1 Nov →
13–0Biggest win · dust2, 15 Sept →

Across the last 90 tracked matches.

Highlights

4Longest win streak
L3Current streak
3–4In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 67% over 15ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB2010–1050%-0.01
infernoS1510–567%-0.04
cacheC135–838%-0.04
dust2A117–464%-0.03
ancientD93–633%-0.03
nukeC83–538%-0.02
vertigoC52–340%-0.04
anubis—42–250%-0.06
overpass—32–167%-0.06
office—22–0100%-0.02

Across the last 90 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

2,380Lifetime kills
0.77K/D
206Matches
47.6%Match win rate · Top 25% of Blue band
34.8%Headshot %
0.0%Shot accuracy
251MVPs
66Hours (in match)
188Bombs planted
23Bombs defused

Most-used weapons

Lifetime map wins

334inferno
267dust2
223nuke
116vertigo
26office
13italy
3train
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.6%Headshot accuracy
36.1%Accuracy (enemy spotted)
40.8%Spray accuracy
70.7%Counter-strafing
10.1°Preaim
640msReaction time
27.9%T opening success
27.6%CT opening success
0.56Enemies flashed / flash
4.3%Flash assists
8.14HE damage / grenade
2.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.5651% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.1672 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.9296% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno7–13-0.097%4 Nov →
cache6–13-0.0323%4 Nov →
nuke6–13-0.0332%4 Nov →
dust213–11-0.0618%4 Nov →
cache13–60.0017%3 Nov →
dust23–12-0.100%3 Nov →
cache11–13-0.0212%3 Nov →
cache13–9-0.0311%1 Nov →
office13–4-0.038%1 Nov →
office13–7-0.023%1 Nov →
inferno13–7-0.085%1 Nov →
ancient6–13-0.010%1 Nov →
nuke10–13-0.067%31 Oct →
inferno13–3-0.0117%31 Oct →
cache8–13-0.072%31 Oct →
inferno13–10-0.070%31 Oct →
anubis5–13-0.0915%31 Oct →
vertigo13–8-0.063%31 Oct →
cache12–12-0.0711%31 Oct →
cache13–8-0.048%31 Oct →
inferno13–90.0012%31 Oct →
ancient13–3-0.029%31 Oct →
dust212–2-0.020%31 Oct →
nuke5–13-0.077%31 Oct →
mirage13–8-0.047%28 Oct →
inferno13–6-0.050%28 Oct →
mirage9–13-0.0415%27 Oct →
nuke13–6-0.0615%27 Oct →
dust213–10.0621%27 Oct →
ancient3–13-0.085%27 Oct →
dust213–4-0.125%27 Oct →
inferno13–5-0.0310%14 Oct →
overpass12–12-0.0210%14 Oct →
inferno2–13-0.1013%10 Oct →
cache11–130.0211%10 Oct →
vertigo1–13-0.047%2 Oct →
dust27–13-0.0617%2 Oct →
mirage5–13-0.0520%2 Oct →
dust213–9-0.080%29 Sept →
inferno7–13-0.028%29 Sept →
mirage5–13-0.0120%29 Sept →
inferno11–4-0.034%29 Sept →
mirage3–13-0.0613%27 Sept →
mirage1–6-0.036%27 Sept →
mirage13–70.0314%27 Sept →
mirage13–3-0.033%27 Sept →
mirage13–5-0.040%27 Sept →
anubis13–5-0.080%25 Sept →
ancient5–13-0.1125%16 Sept →
cache3–13-0.049%16 Sept →
mirage2–13-0.0532%16 Sept →
mirage0–13-0.060%15 Sept →
dust213–00.0530%15 Sept →
cache13–20.025%15 Sept →
dust28–13-0.1017%15 Sept →
nuke13–20.0710%15 Sept →
dust213–50.0611%15 Sept →
dust25–130.0013%15 Sept →
inferno13–10.036%13 Sept →
inferno13–60.038%13 Sept →
inferno13–40.0415%13 Sept →
cache13–4-0.080%7 Sept →
cache11–13-0.0926%7 Sept →
mirage13–9-0.079%7 Sept →
nuke4–13-0.088%6 Sept →
ancient11–13-0.057%6 Sept →
mirage2–7-0.0513%31 Aug →
vertigo5–13-0.057%31 Aug →
nuke13–50.0412%31 Aug →
mirage13–20.2050%31 Aug →
anubis13–11-0.0810%30 Aug →
vertigo13–4-0.0222%30 Aug →
inferno2–6-0.1217%30 Aug →
mirage10–130.0820%30 Aug →
mirage13–40.010%30 Aug →
ancient1–13-0.033%30 Aug →
mirage13–110.0720%29 Aug →
vertigo7–13-0.053%29 Aug →
ancient9–40.005%29 Aug →
mirage13–20.0910%28 Aug →
cache10–13-0.084%28 Aug →
mirage13–40.028%28 Aug →
mirage0–13-0.0616%25 Aug →
overpass13–8-0.1220%16 Aug →
ancient4–130.0210%16 Aug →
inferno4–13-0.063%10 Aug →
anubis7–130.008%5 Aug →
ancient13–8-0.016%5 Aug →
overpass13–7-0.0521%5 Aug →
nuke3–13-0.0111%24 Jul →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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