Dawai Dawai

Dawai Dawai — CS2 Stats

AT76561199617204964[U:1:1656939236]Steam profile ↗✓ No bans

39Tracked matches58%Win rate2024Tracked since
66Hours in CS
CSDB Rating5.5 SolidPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,998), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate58.9%42.7%43.8%above
Shot accuracy0.4%11.3%12.0%11.6% short
Kill/death ratio0.880.991.020.14 short
Match win rate29.2%43.9%44.7%15.6% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDawai DawaiFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim77
Positioning46
Utility11

0–100 skill scores via Leetify.

Recent form

HOT17–12–2Last 3155%Win rateWWTLWLWWWW

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating · +7.7pp headshot accuracy · −97ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 569ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 28%
  • Avg reaction 588ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 24%
  • Avg reaction 636ms

Newest first, from the last 31 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim7.7
Utility1.1
Positioning4.6
Opening Duels1.9
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 45% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning4.6
Utility1.1
Mechanics7.3
Opening Duels1.8
Win Impact7.8

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time588ms−113ms
first ⅓ avg 701ms → last ⅓ avg 588ms
Headshot accuracy27.7%+0.1%
first ⅓ avg 27.6% → last ⅓ avg 27.7%

Rolling 5-match average across the last 31 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–7 · inferno, 14 Sept →
50%Best headshot accuracy · 9–4 · inferno, 14 Sept →
422msFastest reaction time · 9–4 · inferno, 14 Sept →
13–1Biggest win · mirage, 3 Aug →

Across the last 31 tracked matches.

Highlights

7Longest win streak
W2Current streak

Map breakdown

dust2Best map · 60% over 5mirageWeakest map · 55% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA116–555%-0.01
dust2A53–260%0.02
overpass—42–250%0.04
inferno—43–175%0.03
train—32–167%0.04
vertigo—20–20%-0.06
nuke—11–0100%0.06
ancient—10–10%-0.06

Across the last 31 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (55% over 11). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

3,432Lifetime kills
0.88K/D
192Matches
29.2%Match win rate
58.9%Headshot % · Top 5% of Level 4 players
0.4%Shot accuracy
308MVPs
66Hours (in match)
73Bombs planted
14Bombs defused

Most-used weapons

Lifetime map wins

147dust2
140inferno
95nuke
65vertigo
61train
2ar_baggage
2militia
1italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

20Matches
55%Win rate
1.04Avg K/D
75.2ADR
52%Headshot %

Clutches & streaks

25%1v1 clutch win
14%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage944%0.9811.7
Train367%1.3918.3
Ancient250%0.808.5
Overpass2100%1.4918.0
Inferno250%0.809.0
Nuke10%0.5511.0
Dust21100%1.1416.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
35.0%Accuracy (enemy spotted)
36.4%Spray accuracy
82.8%Counter-strafing
8.9°Preaim
646msReaction time
25.8%T opening success
44.6%CT opening success
0.23Enemies flashed / flash
4.0%Flash assists
7.10HE damage / grenade
0.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2311 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.7542% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
dust213–10-0.0418%10 Sept →
nuke13–60.0630%10 Sept →
train12–120.0125%15 Aug →
overpass2–130.0231%16 Mar →
dust213–60.0533%23 Dec →
dust210–130.0122%20 Dec →
inferno9–4-0.0050%14 Sept →
inferno9–70.1627%14 Sept →
mirage13–4-0.0422%17 Aug →
mirage13–50.0318%16 Aug →
dust213–70.0227%16 Aug →
mirage13–9-0.0019%16 Aug →
train13–6-0.0022%16 Aug →
inferno3–13-0.0811%14 Aug →
mirage3–13-0.0519%14 Aug →
mirage9–13-0.0318%13 Aug →
train13–100.1027%13 Aug →
overpass13–80.0522%12 Aug →
ancient0–10-0.0618%12 Aug →
mirage5–13-0.1117%12 Aug →
vertigo5–90.0632%3 Aug →
mirage13–10.0344%3 Aug →
overpass8–80.1218%3 Aug →
inferno9–60.0520%16 Jul →
dust210–130.0623%13 Jul →
mirage6–130.0417%6 Oct →
mirage13–30.0241%5 Oct →
overpass13–4-0.0317%5 Oct →
mirage7–13-0.0333%4 Oct →
mirage13–7-0.0244%4 Oct →
vertigo2–9-0.1820%8 Sept →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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