Zuenni § Dennis

Zuenni § Dennis — CS2 Stats

DE76561199583176062[U:1:1622910334]Steam profile ↗✓ No bans

1,339Tracked matches50%Win rate2024Tracked since
539Hours in CS
CSDB Rating6.1 SolidClutch Specialist
Premier CS Rating13,557Blue band · top ~36% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Aug 2026 (51 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,557 -1,517 22 Jun – 16 Aug · 19 days played
11,89815,074peak 15,07422 Jun16 Aug
15,404Peak Premier in tracked matches
28Days played since 2026-06-22

Premier CS Rating

  • 1,517 below peak (15,074)
  • -1,133 over 30 days · declining
  • Next: Purple band at 15,000 — 1,443 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 10 Sep 2026 and 6 Oct 2026.

Measured 10 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate38.8%42.0%44.3%5.5% short
Shot accuracy0.0%9.6%11.9%11.9% short
Kill/death ratio0.990.981.030.04 short
Match win rate47.6%43.8%45.2%above

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGZuenni § DennisPREMIER13,557 · Blue bandcsdb.gg/stats

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Performance scores

Aim90
Positioning51
Utility30

0–100 skill scores via Leetify.

Recent form

COLD46–52–2Last 10046%Win rateLLLLWLLWLL

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · −0.7pp headshot accuracy · +47ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 27%
  • Avg reaction 602ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 599ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 576ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.2 against its own average).

Aim9.0
Utility3.0
Positioning5.1
Opening Duels5.1
Clutch10.0

Sharp aimerExcellent counter-strafingLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning5.1
Utility3.0
Mechanics8.8
Opening Duels4.3
Win Impact5.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time577ms−35ms
first ⅓ avg 612ms → last ⅓ avg 577ms
Headshot accuracy23.6%+7.6%
first ⅓ avg 15.9% → last ⅓ avg 23.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 5–13 · office, 24 Jul →
56%Best headshot accuracy · 13–10 · dust2, 26 Jul →
406msFastest reaction time · 0–5 · nuke, 22 Jun →
13–0Biggest win · dust2, 27 Jun →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L4Current streak
4–5In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 50% over 20nukeWeakest map · 43% over 14
MapGradePlayedRecordWin rateAvg rating
mirageB3215–1747%-0.00
dust2B2010–1050%0.00
nukeC146–843%-0.00
infernoB136–746%0.02
cacheB105–550%-0.00
ancient—42–250%0.01
anubis—20–20%-0.07
overpass—21–150%-0.02
train—10–10%-0.09
office—10–10%0.14
shelter—11–0100%-0.09

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (43% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

22,897Lifetime kills
0.99K/D · Top 50% of Blue band
1,451Matches
47.6%Match win rate · Top 25% of Blue band
38.8%Headshot %
0.0%Shot accuracy
3,412MVPs
539Hours (in match)
1,021Bombs planted
270Bombs defused

Most-used weapons

Lifetime map wins

2,657inferno
2,356dust2
1,950nuke
393office
147train
54vertigo
9cbble
3italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

16Matches
44%Win rate
1.26Avg K/D
88.5ADR
29%Headshot %

Clutches & streaks

70%1v1 clutch win
45%1v2 clutch win
2Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Dust2667%1.2725.0
Mirage540%1.5720.4
Inferno333%0.8011.7
Anubis10%1.0925.0
Nuke10%1.2520.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.5%Headshot accuracy
37.7%Accuracy (enemy spotted)
39.6%Spray accuracy
89.5%Counter-strafing
7.5°Preaim
587msReaction time
42.8%T opening success
51.4%CT opening success
0.50Enemies flashed / flash
7.8%Flash assists
5.47HE damage / grenade
2.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4988 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
train9–13-0.096%16 Aug →
nuke3–130.0220%16 Aug →
mirage11–130.0231%7 Aug →
nuke8–13-0.0341%7 Aug →
mirage13–100.0035%6 Aug →
mirage8–13-0.1114%6 Aug →
inferno14–160.0620%6 Aug →
mirage13–30.0527%4 Aug →
mirage10–13-0.0138%26 Jul →
cache5–13-0.0313%26 Jul →
cache5–13-0.009%26 Jul →
inferno14–16-0.018%26 Jul →
cache13–8-0.0221%26 Jul →
dust213–100.0356%26 Jul →
nuke6–13-0.0623%26 Jul →
office5–130.1442%24 Jul →
mirage13–4-0.0515%19 Jul →
cache13–60.0226%19 Jul →
inferno13–6-0.0220%19 Jul →
dust213–80.0730%19 Jul →
ancient13–40.0418%19 Jul →
dust20–10-0.0850%19 Jul →
nuke13–4-0.1035%16 Jul →
mirage13–30.0410%15 Jul →
inferno6–130.0320%15 Jul →
cache13–20.0813%13 Jul →
mirage16–13-0.0231%13 Jul →
dust213–16-0.0013%10 Jul →
shelter5–5-0.090%10 Jul →
nuke13–70.0317%10 Jul →
dust21–130.0024%9 Jul →
cache1–13-0.0817%8 Jul →
inferno12–12-0.0033%7 Jul →
anubis10–13-0.0818%6 Jul →
nuke13–8-0.0111%6 Jul →
mirage12–16-0.034%5 Jul →
overpass16–13-0.0511%5 Jul →
nuke13–10-0.0127%5 Jul →
dust210–130.0345%5 Jul →
nuke2–130.089%4 Jul →
inferno13–70.0614%4 Jul →
mirage3–130.0313%4 Jul →
cache13–50.0717%4 Jul →
cache13–100.0214%4 Jul →
mirage9–13-0.0322%3 Jul →
mirage12–160.0118%3 Jul →
dust213–60.0223%3 Jul →
overpass13–16-0.0022%3 Jul →
mirage9–130.0624%3 Jul →
mirage13–10-0.0114%3 Jul →
mirage8–130.0216%2 Jul →
mirage13–6-0.044%2 Jul →
mirage13–100.0117%2 Jul →
ancient9–130.0010%2 Jul →
dust213–100.0731%1 Jul →
inferno16–120.1329%1 Jul →
inferno13–60.0219%1 Jul →
anubis8–13-0.0614%30 Jun →
ancient13–50.0217%29 Jun →
dust213–7-0.0512%29 Jun →
cache12–12-0.0618%28 Jun →
ancient14–16-0.0222%28 Jun →
inferno13–16-0.0429%28 Jun →
dust213–90.0339%28 Jun →
dust27–13-0.0233%28 Jun →
mirage13–70.0415%28 Jun →
mirage13–8-0.0015%28 Jun →
nuke5–13-0.0521%28 Jun →
mirage13–11-0.0017%28 Jun →
dust210–13-0.0223%28 Jun →
dust213–00.1012%27 Jun →
mirage10–130.0019%27 Jun →
mirage3–13-0.044%27 Jun →
dust213–9-0.0416%27 Jun →
mirage9–13-0.0210%27 Jun →
mirage10–13-0.0411%27 Jun →
dust26–13-0.028%27 Jun →
mirage13–40.0914%26 Jun →
inferno13–90.0617%26 Jun →
mirage0–13-0.0410%26 Jun →
dust213–110.0511%25 Jun →
mirage4–13-0.0013%25 Jun →
nuke11–13-0.0122%25 Jun →
mirage5–13-0.0124%25 Jun →
dust29–13-0.0421%25 Jun →
mirage13–7-0.0416%25 Jun →
inferno13–6-0.0417%23 Jun →
mirage9–130.0123%23 Jun →
dust213–90.0116%23 Jun →
mirage13–40.0124%23 Jun →
nuke6–130.0324%23 Jun →
inferno6–130.0617%23 Jun →
dust27–13-0.0310%23 Jun →
nuke0–5-0.037%22 Jun →
mirage13–40.0430%22 Jun →
cache8–13-0.056%22 Jun →
inferno6–13-0.0112%22 Jun →
nuke13–70.0317%22 Jun →
dust210–130.0117%22 Jun →
nuke13–110.0517%22 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.