conk

conk — CS2 Stats

76561199570979110[U:1:1610713382]Steam profile ↗✓ No bans

528Tracked matches37%Win rate2025Tracked since
522Hours in CS5Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating6,793Light Blue band · top ~70.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 6,793 -3,520 8 Jun – 25 Oct · 20 days played
6,49110,313peak 10,3138 Jun25 Oct
10,313Peak Premier in tracked matches
37Days played since 2026-06-08

Premier CS Rating

  • 3,520 below peak (10,313)
  • -424 over 30 days · declining
  • Next: Blue band at 10,000 — 3,207 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate40.0%39.9%42.0%1.9% short
Shot accuracy0.0%7.0%9.6%9.6% short
Kill/death ratio0.780.920.980.20 short
Match win rate43.7%42.3%43.8%meets

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGconkPREMIER6,793 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim51
Positioning46
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY41–57–2Last 10041%Win rateWLLLWLLWLW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −0.9pp headshot accuracy · +23ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 687ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 673ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 661ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim5.1
Utility4.4
Positioning4.6
Opening Duels1.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 671ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning4.6
Utility4.4
Mechanics8.3
Opening Duels3.1
Win Impact0.6

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time674ms−50ms
first ⅓ avg 724ms → last ⅓ avg 674ms
Headshot accuracy13.9%−1.5%
first ⅓ avg 15.5% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–6 · mirage, 16 Jun →
30%Best headshot accuracy · 12–12 · dust2, 13 Jun →
508msFastest reaction time · 16–12 · anubis, 14 Oct →
13–1Biggest win · ancient, 14 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
8–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 69% over 13overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2D258–1732%-0.01
cacheD174–1324%-0.03
mirageS139–469%0.00
anubisS128–467%-0.01
infernoC114–736%-0.02
ancientC104–640%-0.01
nukeC73–443%-0.03
overpassD51–420%-0.04

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,426Lifetime kills
0.78K/D
879Matches
43.7%Match win rate · Top 50% of Light Blue band
40.0%Headshot % · Top 50% of Light Blue band
0.0%Shot accuracy
1,130MVPs
310Hours (in match)
971Bombs planted
266Bombs defused

Most-used weapons

Lifetime map wins

1,846dust2
951inferno
293nuke
196train
146vertigo
64office
3ar_baggage
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
33.3%Accuracy (enemy spotted)
33.1%Spray accuracy
87.2%Counter-strafing
11.7°Preaim
671msReaction time
36.6%T opening success
48.0%CT opening success
0.53Enemies flashed / flash
2.4%Flash assists
9.58HE damage / grenade
5.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.0258% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.6086% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–10-0.016%25 Oct →
nuke9–13-0.0314%25 Oct →
cache8–13-0.0618%24 Oct →
ancient11–13-0.0211%19 Oct →
ancient13–100.0621%16 Oct →
cache6–13-0.0013%16 Oct →
anubis7–130.0215%16 Oct →
anubis16–12-0.0017%14 Oct →
nuke9–13-0.0516%14 Oct →
ancient13–10.036%14 Oct →
nuke9–13-0.0314%14 Oct →
anubis13–40.0217%21 Sept →
inferno13–80.026%21 Sept →
cache11–13-0.028%21 Sept →
ancient13–5-0.016%21 Sept →
dust28–13-0.0327%21 Sept →
inferno6–13-0.0413%17 Sept →
mirage8–130.0011%17 Sept →
ancient13–90.0117%15 Sept →
cache9–13-0.0425%15 Sept →
cache10–13-0.0315%14 Sept →
anubis16–140.0212%14 Sept →
mirage13–9-0.0510%12 Sept →
cache7–13-0.066%12 Sept →
mirage10–13-0.0514%11 Sept →
dust26–13-0.089%26 Aug →
inferno13–6-0.0827%23 Aug →
dust24–13-0.0621%23 Aug →
cache8–13-0.094%23 Aug →
dust21–13-0.0627%18 Aug →
cache10–130.0114%7 Aug →
anubis13–11-0.0514%4 Aug →
cache16–14-0.017%19 Jul →
mirage13–110.0412%18 Jul →
dust25–13-0.0010%17 Jul →
cache15–15-0.042%17 Jul →
ancient10–13-0.016%17 Jul →
cache13–60.026%16 Jul →
dust25–13-0.048%16 Jul →
anubis13–11-0.0216%16 Jul →
mirage13–40.100%15 Jul →
mirage13–6-0.029%15 Jul →
dust28–130.0313%15 Jul →
inferno0–13-0.0622%15 Jul →
nuke9–13-0.037%15 Jul →
dust22–13-0.160%6 Jul →
overpass8–130.0120%5 Jul →
anubis13–40.0524%5 Jul →
mirage8–13-0.009%5 Jul →
anubis13–80.0126%5 Jul →
ancient0–13-0.1222%5 Jul →
ancient10–130.018%28 Jun →
nuke13–9-0.0314%26 Jun →
dust211–13-0.0113%21 Jun →
inferno12–16-0.075%21 Jun →
anubis13–6-0.0825%21 Jun →
mirage13–8-0.0418%21 Jun →
cache0–13-0.1024%20 Jun →
inferno8–130.0418%18 Jun →
cache13–90.0728%18 Jun →
anubis9–130.0311%17 Jun →
dust27–130.0317%17 Jun →
dust25–11-0.007%17 Jun →
nuke13–9-0.0311%17 Jun →
inferno13–110.035%17 Jun →
dust29–13-0.048%17 Jun →
overpass13–11-0.0617%17 Jun →
cache6–13-0.0010%16 Jun →
dust213–80.1014%16 Jun →
mirage13–60.1117%16 Jun →
cache9–13-0.0211%15 Jun →
mirage8–13-0.0410%14 Jun →
ancient8–13-0.0323%14 Jun →
dust213–60.0121%14 Jun →
overpass2–13-0.0810%14 Jun →
mirage13–20.0911%14 Jun →
dust26–130.0324%14 Jun →
mirage13–11-0.0713%14 Jun →
dust27–13-0.0210%14 Jun →
nuke16–130.0110%13 Jun →
inferno13–70.0012%13 Jun →
dust212–120.0830%13 Jun →
dust213–60.0021%13 Jun →
cache13–100.0124%13 Jun →
overpass11–13-0.0612%13 Jun →
anubis8–13-0.0510%13 Jun →
ancient3–13-0.0516%13 Jun →
dust213–30.0322%13 Jun →
dust211–13-0.0621%12 Jun →
inferno6–13-0.070%12 Jun →
dust213–60.0111%12 Jun →
dust213–90.0226%12 Jun →
anubis2–13-0.1212%12 Jun →
dust213–70.0114%11 Jun →
inferno9–130.0015%11 Jun →
dust29–13-0.0414%11 Jun →
cache6–13-0.1015%11 Jun →
inferno10–13-0.0218%9 Jun →
overpass2–13-0.0117%9 Jun →
dust213–50.0317%8 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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