Vilprei

Vilprei — CS2 Stats

FI76561199562446254[U:1:1602180526]Steam profile ↗✓ No bans

1,118Tracked matches52%Win rate2025Tracked since
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating3,469Grey band · top ~85.3% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−111Premier CS Rating · 3,580 → 3,469

Rating over time

Premier CS Rating: 3,469 -7,228 6 Sept – 4 Nov · 21 days played
3,17810,964peak 10,9646 Sept4 Nov
10,964Peak Premier in tracked matches
31Days played since 2026-09-06

Premier CS Rating

  • 7,495 below peak (10,964)
  • -6,771 over 30 days · declining
  • Next: Light Blue band at 5,000 — 1,531 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-06
  • Light Blue band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGVilpreiFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER3,469 · Grey bandcsdb.gg/stats

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Performance scores

Aim69
Positioning58
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY52–43–5Last 10052%Win rateLLLWWWLWLL

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · +2.7pp headshot accuracy · +11ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 688ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 611ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 25%
  • Avg reaction 606ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim6.9
Utility2.4
Positioning5.8
Opening Duels3.9
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 64% on T to 45% on CT — first contacts on the defending side are being lost.

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.8
Utility2.4
Mechanics6.9
Opening Duels6.1
Win Impact5.6

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time598ms+10ms
first ⅓ avg 588ms → last ⅓ avg 598ms
Headshot accuracy23.1%+0.7%
first ⅓ avg 22.4% → last ⅓ avg 23.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–1 · vertigo, 13 Oct →
88%Best headshot accuracy · 13–0 · nuke, 23 Sept →
313msFastest reaction time · 9–7 · inferno, 14 Sept →
13–0Biggest win · nuke, 23 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
10–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 80% over 5dust2Weakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
nukeB2411–1346%0.04
infernoC167–944%-0.07
dust2C145–936%0.02
mirageS1410–471%-0.01
ancientS96–367%0.01
cacheC83–538%0.01
vertigoB84–450%0.07
anubisS54–180%0.04
italy—11–0100%-0.01
poseidon—11–0100%0.15

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

531Matches
50%Win rate
1.04Avg K/D
83.9ADR
49%Headshot %

Clutches & streaks

37%1v1 clutch win
17%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage11744%0.9716.2
Ancient10148%1.1016.8
Nuke9359%1.1016.2
Dust27850%1.0616.7
Anubis6351%1.0516.1
Cache3855%1.0616.9
Inferno1942%0.7913.7
Overpass1553%1.0313.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
31.2%Accuracy (enemy spotted)
34.7%Spray accuracy
81.2%Counter-strafing
9.6°Preaim
590msReaction time
63.7%T opening success
44.9%CT opening success
0.33Enemies flashed / flash
3.1%Flash assists
9.61HE damage / grenade
2.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3269 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke2–7-0.0333%4 Nov →
nuke7–13-0.0422%4 Nov →
dust210–13-0.109%4 Nov →
ancient16–120.0219%3 Nov →
mirage13–70.0628%2 Nov →
anubis13–30.1934%2 Nov →
cache10–130.0232%2 Nov →
dust213–9-0.0517%30 Oct →
dust211–13-0.0323%30 Oct →
vertigo3–9-0.1644%30 Oct →
nuke7–130.0117%30 Oct →
ancient7–13-0.0414%30 Oct →
nuke13–60.1423%20 Oct →
nuke7–130.0426%20 Oct →
cache11–130.0527%20 Oct →
inferno13–9-0.0415%20 Oct →
mirage13–10-0.1127%20 Oct →
ancient5–13-0.0426%20 Oct →
vertigo13–60.0628%19 Oct →
nuke5–130.0632%19 Oct →
anubis13–11-0.0513%19 Oct →
nuke13–60.0128%19 Oct →
nuke13–60.0730%19 Oct →
mirage13–6-0.0622%18 Oct →
inferno12–12-0.0617%18 Oct →
dust26–13-0.0921%17 Oct →
ancient22–200.0421%16 Oct →
mirage9–130.0416%16 Oct →
ancient13–4-0.0125%16 Oct →
nuke8–13-0.008%16 Oct →
vertigo4–9-0.0522%14 Oct →
nuke13–10-0.0212%14 Oct →
vertigo3–90.1429%14 Oct →
vertigo9–10.2342%13 Oct →
ancient13–16-0.0211%10 Oct →
cache2–13-0.0311%10 Oct →
nuke10–13-0.0227%10 Oct →
inferno7–9-0.0612%10 Oct →
inferno1–9-0.2126%10 Oct →
inferno13–40.0026%10 Oct →
dust210–130.0915%10 Oct →
nuke13–5-0.0124%10 Oct →
nuke13–30.0815%10 Oct →
vertigo7–90.0114%10 Oct →
dust211–130.0721%9 Oct →
mirage13–110.0123%9 Oct →
cache13–110.0128%9 Oct →
inferno13–90.0217%9 Oct →
inferno7–13-0.089%9 Oct →
cache13–20.1111%9 Oct →
nuke9–130.0116%9 Oct →
inferno13–100.0224%8 Oct →
nuke13–70.1429%8 Oct →
dust213–80.0722%7 Oct →
cache12–0-0.017%5 Oct →
mirage14–16-0.0616%5 Oct →
nuke7–10.0217%5 Oct →
anubis13–11-0.0017%4 Oct →
nuke13–100.049%4 Oct →
nuke13–30.2029%4 Oct →
nuke12–120.0620%4 Oct →
inferno13–7-0.0021%3 Oct →
dust213–60.0727%3 Oct →
anubis13–40.1521%2 Oct →
ancient13–110.0420%2 Oct →
nuke12–120.0614%2 Oct →
mirage10–130.0423%2 Oct →
dust26–13-0.0014%2 Oct →
anubis15–15-0.0616%2 Oct →
italy13–7-0.0128%30 Sept →
vertigo9–30.2317%30 Sept →
poseidon9–40.1524%30 Sept →
inferno3–9-0.1516%30 Sept →
dust213–3-0.0519%30 Sept →
nuke12–160.0520%27 Sept →
mirage13–70.0118%27 Sept →
dust213–100.1317%26 Sept →
mirage16–14-0.0014%26 Sept →
ancient13–110.0112%26 Sept →
nuke6–9-0.0628%25 Sept →
mirage19–15-0.0214%25 Sept →
inferno4–9-0.2714%25 Sept →
ancient13–40.1014%25 Sept →
inferno0–9-0.2817%23 Sept →
nuke13–00.0788%23 Sept →
cache8–13-0.0224%19 Sept →
nuke9–130.0314%19 Sept →
dust214–160.0218%19 Sept →
inferno13–90.0126%18 Sept →
mirage13–5-0.0729%18 Sept →
dust213–16-0.0017%18 Sept →
dust26–130.1135%16 Sept →
inferno8–8-0.0036%15 Sept →
inferno9–7-0.0615%14 Sept →
vertigo9–20.1030%14 Sept →
mirage13–00.1122%12 Sept →
inferno6–9-0.0115%12 Sept →
cache7–13-0.0224%12 Sept →
mirage7–13-0.0421%12 Sept →
mirage22–20-0.0224%11 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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