Naayerr

Naayerr — CS2 Stats

FR76561199559511722[U:1:1599245994]Steam profile ↗✓ No bans

299Tracked matches41%Win rate2024Tracked since
287Hours in CS
CSDB Rating6.3 SolidPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 9,094 +3,309 19 Jun – 6 Jul · 16 days played
5,6599,094peak 9,09419 Jun6 Jul
9,432Peak Premier in tracked matches
33Days played since 2026-06-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim86
Positioning58
Utility45

0–100 skill scores via Leetify.

Recent form

COLD54–42–4Last 10054%Win rateLWLWLTLLTL

Last 10 vs previous 10: −10pp win rate · +0.06 avg rating · −0.9pp headshot accuracy · −48ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.10
  • Avg headshot accuracy 8%
  • Avg reaction 558ms

Last 10

  • 2–6–2 · 20% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 9%
  • Avg reaction 538ms

Last 20

  • 5–12–3 · 25% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 10%
  • Avg reaction 561ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.6
Utility4.5
Positioning5.8
Opening Duels4.4
Clutch1.0

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 93% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.8
Utility4.5
Mechanics8.2
Opening Duels4.2
Win Impact1.9

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.05 → last ⅓ avg 0.03
Reaction time559ms−40ms
first ⅓ avg 599ms → last ⅓ avg 559ms
Headshot accuracy8.5%−5.8%
first ⅓ avg 14.3% → last ⅓ avg 8.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 9–1 · dust2, 1 Oct →
33%Best headshot accuracy · 13–1 · nuke, 22 Jun →
406msFastest reaction time · 10–13 · inferno, 21 Sept →
13–1Biggest win · dust2, 6 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–4In matches decided by ≤2 rounds
10Overtime games

Map breakdown

mirageBest map · 70% over 23ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B3016–1453%0.04
mirageS2316–770%0.04
infernoB157–847%0.04
nukeB137–654%0.03
ancientC83–538%0.02
anubisC52–340%0.05
cache—31–233%-0.03
overpass—21–150%0.02
vertigo—11–0100%0.11

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

13,272Lifetime kills
1.25K/D · Top 25% of tracked players
669Matches
48.0%Match win rate · Top 50% of tracked players
41.2%Headshot %
0.0%Shot accuracy
1,303MVPs
287Hours (in match)
837Bombs planted
195Bombs defused

Most-used weapons

Lifetime map wins

1,785dust2
740inferno
521nuke
179vertigo
44train
2ar_baggage
1office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

9Matches
44%Win rate
0.89Avg K/D
71.2ADR
27%Headshot %

Clutches & streaks

25%1v1 clutch win
25%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage650%0.9514.0
Ancient250%0.8410.5
Cache10%0.6210.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.6%Headshot accuracy
45.3%Accuracy (enemy spotted)
45.2%Spray accuracy
87.1%Counter-strafing
9.2°Preaim
553msReaction time
36.5%T opening success
56.9%CT opening success
0.48Enemies flashed / flash
6.1%Flash assists
5.64HE damage / grenade
12.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.6137% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4822 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.538% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust210–130.1014%7 Oct →
inferno13–100.115%6 Oct →
ancient6–13-0.012%4 Oct →
dust29–10.2813%1 Oct →
dust213–160.036%26 Sept →
nuke15–150.064%24 Sept →
inferno10–130.049%21 Sept →
inferno9–130.0820%23 Jul →
dust215–150.0311%22 Jul →
dust24–13-0.0310%22 Jul →
nuke7–130.0212%22 Jul →
dust26–13-0.0018%22 Jul →
mirage13–110.0411%21 Jul →
dust28–13-0.039%15 Jul →
dust215–150.028%11 Jul →
dust213–30.0611%10 Jul →
ancient4–130.0310%10 Jul →
dust28–13-0.039%9 Jul →
mirage13–110.089%8 Jul →
cache9–13-0.064%8 Jul →
cache13–70.015%7 Jul →
vertigo13–20.110%7 Jul →
cache9–13-0.025%6 Jul →
mirage6–13-0.019%6 Jul →
nuke13–7-0.005%6 Jul →
inferno3–130.068%6 Jul →
dust213–10.025%6 Jul →
inferno11–13-0.058%6 Jul →
ancient13–90.0411%6 Jul →
inferno13–70.029%5 Jul →
anubis5–130.055%5 Jul →
dust213–70.109%5 Jul →
ancient13–20.017%4 Jul →
dust210–130.013%4 Jul →
mirage13–8-0.039%3 Jul →
dust210–40.0215%3 Jul →
inferno12–12-0.014%1 Jul →
dust213–30.0711%1 Jul →
overpass13–10-0.006%1 Jul →
mirage11–130.012%1 Jul →
nuke10–13-0.0313%30 Jun →
anubis9–130.025%30 Jun →
dust216–130.0714%29 Jun →
nuke13–60.138%29 Jun →
mirage13–90.0010%29 Jun →
nuke7–130.065%29 Jun →
mirage13–90.049%29 Jun →
nuke13–50.0112%28 Jun →
mirage13–40.115%28 Jun →
dust210–130.0210%27 Jun →
dust24–130.0117%27 Jun →
dust26–100.0318%27 Jun →
inferno14–16-0.0317%27 Jun →
nuke13–110.079%27 Jun →
nuke13–160.0412%27 Jun →
dust213–70.067%27 Jun →
mirage13–30.0613%26 Jun →
dust211–5-0.0721%26 Jun →
dust213–160.028%26 Jun →
dust213–11-0.0322%26 Jun →
nuke13–80.065%26 Jun →
nuke12–16-0.0013%25 Jun →
dust213–70.1416%25 Jun →
inferno1–13-0.0521%25 Jun →
mirage13–70.0215%24 Jun →
inferno8–9-0.0124%24 Jun →
mirage13–20.028%24 Jun →
dust213–100.1213%24 Jun →
anubis13–30.0916%24 Jun →
mirage9–20.0013%23 Jun →
mirage3–13-0.0728%23 Jun →
nuke13–11-0.0110%23 Jun →
anubis13–80.138%23 Jun →
mirage13–10.178%23 Jun →
inferno13–50.068%23 Jun →
ancient6–130.036%23 Jun →
dust213–60.0216%23 Jun →
ancient13–16-0.0215%23 Jun →
dust24–130.0621%22 Jun →
nuke13–10.0233%22 Jun →
mirage13–20.0226%21 Jun →
anubis10–13-0.030%21 Jun →
ancient13–40.058%21 Jun →
mirage13–7-0.0323%21 Jun →
mirage6–130.1411%21 Jun →
dust213–7-0.0116%21 Jun →
mirage6–13-0.0018%21 Jun →
mirage13–80.0015%21 Jun →
inferno13–20.0611%21 Jun →
mirage6–130.0611%20 Jun →
mirage5–130.0611%20 Jun →
mirage13–40.107%20 Jun →
dust213–110.0814%20 Jun →
dust213–30.007%20 Jun →
overpass2–70.0417%20 Jun →
ancient10–130.0219%20 Jun →
inferno13–40.1714%19 Jun →
mirage13–80.0412%19 Jun →
inferno13–100.0319%19 Jun →
inferno13–110.1117%19 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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