get out aimed #woof

get out aimed #woof — CS2 Stats

NL76561199558056783[U:1:1597791055]Steam profile ↗✓ No bans

249Tracked matches73%Win rate2024Tracked since
182Hours in CS
CSDB Rating6.1 SolidPositional Player
Premier CS Rating16,213Purple band · top ~23.6% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Oct 2026 (33 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 249 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,213 +1,703 17 Jul – 3 Oct · 18 days played
14,51016,213peak 16,21317 Jul3 Oct
16,236Peak Premier in tracked matches
39Days played since 2026-07-13

Premier CS Rating

  • At peak — 16,213
  • +1,703 over 90 days
  • Next: Pink band at 20,000 — 3,787 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-11
  • Blue band first seen 2026-09-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 3 Oct 2026 and 5 Nov 2026.

Measured 3 Oct 2026 → 5 Nov 2026; previous 11 Sep 2026 → 3 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate43.0%45.7%46.8%3.8% short
Shot accuracy0.0%12.7%13.0%13.0% short
Kill/death ratio0.891.051.060.17 short
Match win rate54.7%45.7%46.3%above

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGget out aimed #woofFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER16,213 · Purple bandcsdb.gg/stats

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Performance scores

Aim87
Positioning41
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY61–37–2Last 10061%Win rateLWWLWLWWWW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −4.3pp headshot accuracy · −55ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 469ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 12%
  • Avg reaction 467ms

Last 20

  • 15–5 · 75% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 495ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim8.7
Utility3.8
Positioning4.1
Opening Duels0.2
Clutch3.6

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 47 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 37% on CT to 21% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning4.1
Utility3.8
Mechanics6.6
Opening Duels0.9
Win Impact10.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time503ms−73ms
first ⅓ avg 576ms → last ⅓ avg 503ms
Headshot accuracy14.3%−1.8%
first ⅓ avg 16.1% → last ⅓ avg 14.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–6 · nuke, 14 Aug →
30%Best headshot accuracy · 13–8 · mirage, 11 Sept →
375msFastest reaction time · 9–13 · ancient, 18 Sept →
13–1Biggest win · ancient, 19 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
10–8In matches decided by ≤2 rounds
18Overtime games

Map breakdown

cacheBest map · 92% over 12anubisWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB3317–1652%0.01
nukeA1610–663%0.00
cacheS1211–192%0.00
dust2B105–550%0.02
ancientS98–189%0.02
infernoS86–275%0.02
anubisD62–433%-0.02
vertigo—32–167%0.01
train—20–20%0.06
eldorado—10–10%0.00

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

6,752Lifetime kills
0.89K/D
433Matches
54.7%Match win rate · Top 5% of Level 7 players
43.0%Headshot %
0.0%Shot accuracy
1,004MVPs
182Hours (in match)
338Bombs planted
105Bombs defused

Most-used weapons

Lifetime map wins

608nuke
486inferno
439vertigo
349dust2
47train
26italy
4office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

70Matches
63%Win rate
1.08Avg K/D
74.9ADR
42%Headshot %

Clutches & streaks

38%1v1 clutch win
25%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2250%1.1215.9
Ancient1258%1.0712.9
Cache989%1.0216.7
Nuke967%1.1114.6
Dust2956%1.0914.3
Anubis560%0.8211.6
Inferno3100%1.4617.3
Vertigo1100%0.609.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
41.6%Accuracy (enemy spotted)
44.2%Spray accuracy
79.9%Counter-strafing
8.4°Preaim
500msReaction time
21.3%T opening success
36.9%CT opening success
0.42Enemies flashed / flash
5.2%Flash assists
6.00HE damage / grenade
5.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2852% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4245 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.3156% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage16–190.0116%28 Sept →
mirage13–40.0920%18 Sept →
anubis13–8-0.0511%18 Sept →
nuke11–130.0910%18 Sept →
ancient16–140.0115%18 Sept →
ancient9–130.039%18 Sept →
anubis13–7-0.018%17 Sept →
cache16–120.0717%17 Sept →
cache16–130.0312%17 Sept →
cache13–50.042%17 Sept →
mirage13–110.057%16 Sept →
nuke13–80.048%16 Sept →
mirage6–13-0.0124%12 Sept →
mirage13–80.0330%11 Sept →
cache13–7-0.0511%7 Sept →
mirage13–90.0417%7 Sept →
nuke10–130.0114%7 Sept →
ancient13–80.0114%7 Sept →
mirage13–110.0622%7 Sept →
mirage13–9-0.0217%6 Sept →
ancient13–9-0.006%6 Sept →
cache13–7-0.069%6 Sept →
mirage16–12-0.0616%4 Sept →
cache13–11-0.0624%4 Sept →
dust213–4-0.0214%4 Sept →
mirage9–13-0.0712%3 Sept →
dust29–13-0.098%3 Sept →
ancient13–30.0117%3 Sept →
nuke13–80.0612%3 Sept →
dust28–130.0125%30 Aug →
mirage9–130.0413%27 Aug →
dust213–8-0.0918%27 Aug →
train10–130.1016%25 Aug →
train1–130.027%25 Aug →
mirage11–13-0.0414%24 Aug →
cache16–14-0.0522%24 Aug →
nuke13–11-0.0016%24 Aug →
mirage3–13-0.0615%24 Aug →
mirage13–60.0522%23 Aug →
mirage5–130.0119%23 Aug →
dust213–110.0622%23 Aug →
cache13–9-0.0120%22 Aug →
mirage19–15-0.0215%20 Aug →
vertigo13–60.0017%20 Aug →
mirage13–70.019%20 Aug →
dust213–50.028%19 Aug →
ancient13–10.0611%19 Aug →
mirage5–130.027%19 Aug →
mirage13–10-0.0213%16 Aug →
mirage13–110.0518%16 Aug →
anubis12–16-0.0211%14 Aug →
ancient13–8-0.0313%14 Aug →
nuke13–11-0.017%14 Aug →
nuke13–60.1419%14 Aug →
mirage17–19-0.0115%10 Aug →
inferno13–7-0.0221%10 Aug →
mirage13–50.0216%10 Aug →
mirage14–16-0.037%9 Aug →
nuke13–5-0.0415%9 Aug →
anubis3–13-0.078%9 Aug →
dust213–50.1013%6 Aug →
inferno13–80.0816%6 Aug →
mirage15–15-0.0210%5 Aug →
nuke2–9-0.184%3 Aug →
eldorado5–90.0020%3 Aug →
mirage6–130.0414%2 Aug →
nuke13–7-0.0410%1 Aug →
dust210–130.1120%31 Jul →
ancient13–60.0116%31 Jul →
anubis14–160.0119%31 Jul →
vertigo4–9-0.0924%31 Jul →
cache13–90.0530%30 Jul →
ancient13–60.0624%30 Jul →
mirage14–16-0.0518%29 Jul →
anubis5–13-0.0118%26 Jul →
vertigo9–30.1113%24 Jul →
nuke9–6-0.0914%24 Jul →
nuke9–40.0825%24 Jul →
inferno9–40.0221%24 Jul →
nuke4–130.0521%23 Jul →
mirage13–60.0115%23 Jul →
cache13–90.0421%23 Jul →
cache16–130.0014%22 Jul →
mirage13–16-0.0012%21 Jul →
mirage13–2-0.017%21 Jul →
cache6–130.0121%21 Jul →
mirage10–130.0221%20 Jul →
inferno13–90.0517%20 Jul →
inferno13–80.029%20 Jul →
dust26–130.035%20 Jul →
mirage13–90.0522%17 Jul →
dust24–130.0311%17 Jul →
inferno13–40.0515%17 Jul →
mirage16–140.0210%17 Jul →
inferno7–13-0.027%17 Jul →
nuke6–13-0.0924%16 Jul →
nuke14–160.0610%16 Jul →
nuke13–100.009%13 Jul →
inferno15–15-0.0011%13 Jul →
mirage11–130.076%13 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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