Auntie

Auntie — CS2 Stats

76561199548769248[U:1:1588503520]Steam profile ↗✓ No bans

3,229Tracked matches54%Win rate2025Tracked since
2,849Hours in CS3Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating25,003Top 25% of 180,525 CSDB-tracked playersRed band · top ~3% of ranked players (population est.)
CSDB Leaderboard#19061 of 225615 tracked
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 25,003 → 25,003
+4Tracked matches · now 3,229
0.0ppWin rate · 53.6% → 53.6%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 18 days played since 30 Jul 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 25,003 +4,642 30 Jul4 Sept · 17 days played
20,36125,124peak 25,12430 Jul4 Sept
25,124Peak Premier in tracked matches
18Days played since 2026-07-30

Premier CS Rating

  • 121 below peak (25,124)
  • +1,393 over 30 days · improving
  • Next: Gold band at 30,000 4,997 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-04
  • Pink band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,691), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate40.8%49.2%50.3%9.5% short
Shot accuracy0.0%13.3%11.7%11.7% short
Kill/death ratio1.021.131.180.16 short
Match win rate46.3%48.5%51.8%5.6% short

This profile sits below the typical Gold band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAuntiePREMIER25,003 · Red bandcsdb.gg/stats

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Performance scores

Aim60
Positioning48
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY46486Last 10046%Win rateLLLWWWLWLL

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +0.5pp headshot accuracy · −27ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 528ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 538ms

Last 20

  • 9101 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 551ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim6.0
Utility3.7
Positioning4.8
Opening Duels3.8
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 91% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning4.8
Utility3.7
Mechanics4.4
Opening Duels3.5
Win Impact6.2

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg -0.00
Reaction time570ms+14ms
first ⅓ avg 556ms → last ⅓ avg 570ms
Headshot accuracy13.1%+1.1%
first ⅓ avg 11.9% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–5 · inferno, 2 Aug
28%Best headshot accuracy · 13–9 · anubis, 5 Aug
336msFastest reaction time · 4–13 · anubis, 2 Aug
13–1Biggest win · vertigo, 5 Aug

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
107In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 55% over 11mirageWeakest map · 22% over 18
MapGradePlayedRecordWin rateAvg rating
mirageD1841422%0.01
dust2B179853%0.01
infernoB137654%0.04
cacheB126650%0.02
ancientA116555%0.05
nukeA116555%0.04
vertigoC52340%0.04
anubis42250%-0.00
overpass31233%0.01
boulder31233%0.06
train21150%0.11
office110100%0.13

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (22% over 18). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

64,668Lifetime kills
1.02K/D
4,159Matches
46.3%Match win rate
40.8%Headshot %
0.0%Shot accuracy
9,524MVPs
1,578Hours (in match)
4,753Bombs planted
1,186Bombs defused

Most-used weapons

AK-4719,028
AWP5,648
P903,574
MAC-103,240
MP72,819
XM10141,350

Lifetime map wins

7,838dust2
6,692nuke
5,228inferno
1,389train
780vertigo
549office
53italy
12lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

12Matches
67%Win rate
1.16Avg K/D
79.1ADR
44%Headshot %

Clutches & streaks

25%1v1 clutch win
40%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage475%1.4617.3
Ancient450%1.2313.8
Dust21100%1.2421.0
Cache1100%0.9313.0
Anubis1100%0.6511.0
Inferno10%0.428.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
34.0%Accuracy (enemy spotted)
40.1%Spray accuracy
69.9%Counter-strafing
9.4°Preaim
575msReaction time
38.0%T opening success
50.2%CT opening success
0.48Enemies flashed / flash
2.6%Flash assists
6.87HE damage / grenade
3.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1369% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.485 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.9843% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient7–13-0.0113%7 Sept
inferno5–13-0.0313%26 Aug
inferno4–60.0419%21 Aug
ancient13–110.0817%21 Aug
cache13–10-0.0715%19 Aug
dust213–10-0.108%16 Aug
nuke6–13-0.0111%14 Aug
ancient13–90.0411%14 Aug
mirage7–13-0.079%11 Aug
mirage7–13-0.0315%11 Aug
mirage2–13-0.0314%11 Aug
dust24–13-0.0718%9 Aug
inferno3–130.0112%8 Aug
mirage13–4-0.0010%7 Aug
dust213–110.0210%7 Aug
overpass5–90.056%7 Aug
dust213–11-0.0411%7 Aug
mirage15–15-0.0011%7 Aug
cache13–10-0.0521%7 Aug
dust216–13-0.0412%7 Aug
boulder4–130.019%7 Aug
cache16–130.0318%7 Aug
inferno5–4-0.1125%7 Aug
dust213–8-0.0420%7 Aug
nuke8–130.0113%7 Aug
mirage11–13-0.019%6 Aug
cache13–50.228%6 Aug
dust213–5-0.0014%6 Aug
boulder12–120.0317%6 Aug
boulder13–60.159%6 Aug
dust29–13-0.0411%6 Aug
ancient6–130.0510%6 Aug
nuke3–13-0.0114%5 Aug
inferno10–130.0411%5 Aug
mirage15–150.0913%5 Aug
vertigo13–7-0.0413%5 Aug
anubis13–9-0.0328%5 Aug
ancient11–130.0010%5 Aug
vertigo13–10.1515%5 Aug
mirage11–13-0.0119%5 Aug
cache1–13-0.0321%5 Aug
dust213–40.0312%5 Aug
overpass12–120.047%5 Aug
dust216–130.088%4 Aug
mirage13–40.0912%4 Aug
nuke13–11-0.048%4 Aug
mirage13–100.1311%4 Aug
cache9–13-0.0114%4 Aug
inferno16–12-0.0113%4 Aug
ancient13–7-0.074%4 Aug
cache8–13-0.0613%3 Aug
ancient13–110.1911%3 Aug
mirage4–130.047%3 Aug
dust213–160.0519%3 Aug
train4–120.169%3 Aug
mirage4–130.017%3 Aug
cache13–90.098%3 Aug
inferno13–50.1017%3 Aug
anubis7–13-0.066%2 Aug
mirage9–13-0.0115%2 Aug
ancient16–130.186%2 Aug
nuke13–11-0.0316%2 Aug
inferno9–50.2319%2 Aug
inferno9–70.1814%2 Aug
dust24–130.0314%2 Aug
nuke13–60.195%2 Aug
mirage10–130.037%2 Aug
anubis4–130.037%2 Aug
mirage13–160.074%2 Aug
ancient13–20.0215%2 Aug
cache13–100.0015%2 Aug
vertigo12–120.0914%2 Aug
dust213–50.019%1 Aug
nuke13–90.107%1 Aug
ancient3–130.0215%1 Aug
cache7–130.0515%1 Aug
nuke13–16-0.018%1 Aug
office13–70.1312%1 Aug
overpass13–10-0.059%1 Aug
vertigo11–13-0.0012%1 Aug
mirage1–13-0.047%1 Aug
dust211–130.0818%1 Aug
vertigo3–13-0.0128%1 Aug
inferno5–13-0.096%1 Aug
nuke7–13-0.006%1 Aug
train13–80.0610%1 Aug
dust28–130.0416%31 Jul
nuke9–70.1111%31 Jul
nuke9–70.0711%31 Jul
inferno1–13-0.059%31 Jul
anubis13–80.046%31 Jul
mirage13–80.0410%31 Jul
inferno13–10.217%31 Jul
cache15–150.186%31 Jul
dust28–130.1017%31 Jul
ancient11–130.0512%31 Jul
cache0–13-0.1013%31 Jul
mirage1–13-0.0817%30 Jul
inferno9–5-0.0123%30 Jul
dust210–13-0.0121%30 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →