Heflman

Heflman — CS2 Stats

76561199548464942[U:1:1588199214]Steam profile ↗✓ No bans

862Tracked matches57%Win rate2026Tracked since
351Hours in CS
CSDB Rating5.3 DevelopingClutch Specialist
Premier CS Rating11,462Blue band · top ~47.1% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−733Premier CS Rating · 12,195 → 11,462

Rating over time

Premier CS Rating: 11,462 +442 4 Sept – 17 Oct · 16 days played
10,53412,195peak 12,1954 Sept17 Oct
12,195Peak Premier in tracked matches
25Days played since 2026-09-04

Premier CS Rating

  • 733 below peak (12,195)
  • -281 over 30 days · steady
  • Next: Purple band at 15,000 — 3,538 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-04
  • Light Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,312), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate54.6%42.7%43.7%above
Shot accuracy0.0%11.3%12.0%12.0% short
Kill/death ratio1.430.991.02above
Match win rate53.7%43.9%44.7%above

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHeflmanFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER11,462 · Blue bandcsdb.gg/stats

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Performance scores

Aim72
Positioning37
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY53–41–6Last 10053%Win rateWLWLLWWWLW

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · −0.5pp headshot accuracy · −48ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 20%
  • Avg reaction 531ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 17%
  • Avg reaction 531ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 18%
  • Avg reaction 555ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.2 against its own average).

Aim7.2
Utility3.7
Positioning3.7
Opening Duels0.4
Clutch5.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 97% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 48% on T to 27% on CT — first contacts on the defending side are being lost.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning3.7
Utility3.7
Mechanics7.4
Opening Duels2.3
Win Impact7.4

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time562ms−8ms
first ⅓ avg 570ms → last ⅓ avg 562ms
Headshot accuracy17.7%−0.4%
first ⅓ avg 18.1% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.43Best match rating · 9–1 · inferno, 17 Oct →
40%Best headshot accuracy · 9–3 · inferno, 8 Oct →
398msFastest reaction time · 9–5 · inferno, 16 Oct →
13–1Biggest win · dust2, 24 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
9–4In matches decided by ≤2 rounds
4Overtime games

Map breakdown

cacheBest map · 67% over 6vertigoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
infernoB2612–1446%0.06
dust2A2313–1057%0.02
mirageA117–464%0.02
vertigoD92–722%0.08
nukeA85–363%0.05
ancientC73–443%-0.01
cacheS64–267%0.01
anubis—43–175%0.01
poseidon—32–167%0.08
overpass—11–0100%0.05
rush_001—11–0100%0.03
debris—10–10%-0.22

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,018Lifetime kills
1.43K/D · Top 10% of Level 4 players
1,026Matches
53.7%Match win rate · Top 5% of Level 4 players
54.6%Headshot % · Top 10% of Level 4 players
0.0%Shot accuracy
2,736MVPs
351Hours (in match)
978Bombs planted
327Bombs defused

Most-used weapons

Lifetime map wins

2,878dust2
1,525inferno
944nuke
273vertigo
30train
25office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

82Matches
51%Win rate
0.95Avg K/D
77.9ADR
42%Headshot %

Clutches & streaks

48%1v1 clutch win
23%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Dust22556%1.1215.4
Mirage2152%0.8111.6
Ancient967%1.0114.4
Anubis743%0.8913.0
Inferno714%0.7012.3
Nuke540%0.9418.8
Cache580%0.8514.4
Vertigo250%1.4921.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
36.0%Accuracy (enemy spotted)
36.4%Spray accuracy
83.4%Counter-strafing
9.5°Preaim
574msReaction time
48.2%T opening success
26.6%CT opening success
0.33Enemies flashed / flash
6.5%Flash assists
8.77HE damage / grenade
6.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7424% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3292 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 26.5981% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–10.4330%17 Oct →
inferno6–9-0.0219%17 Oct →
cache13–11-0.0611%17 Oct →
ancient5–13-0.0417%17 Oct →
nuke4–13-0.0624%17 Oct →
dust213–90.0620%17 Oct →
inferno9–5-0.0518%16 Oct →
cache13–80.038%16 Oct →
inferno9–130.0313%14 Oct →
mirage16–14-0.0212%14 Oct →
inferno9–40.1125%12 Oct →
inferno4–9-0.0112%12 Oct →
inferno9–20.3422%12 Oct →
inferno3–9-0.1720%12 Oct →
inferno12–160.1320%12 Oct →
inferno8–130.0324%11 Oct →
ancient0–130.0119%11 Oct →
cache13–80.0711%11 Oct →
dust213–40.0324%11 Oct →
anubis13–8-0.031%11 Oct →
dust213–100.0115%11 Oct →
ancient13–9-0.0428%11 Oct →
dust212–12-0.0815%10 Oct →
nuke9–40.0923%10 Oct →
vertigo9–10.2523%9 Oct →
vertigo8–80.2314%9 Oct →
dust25–13-0.0915%9 Oct →
cache10–13-0.0717%9 Oct →
ancient13–60.056%9 Oct →
anubis13–50.1113%8 Oct →
anubis13–10-0.0112%8 Oct →
vertigo7–13-0.0211%8 Oct →
inferno9–30.0740%8 Oct →
vertigo9–30.2724%8 Oct →
dust210–130.0012%7 Oct →
mirage7–13-0.0314%7 Oct →
inferno9–60.0715%7 Oct →
dust213–100.0917%7 Oct →
nuke12–12-0.0413%7 Oct →
overpass9–70.0512%7 Oct →
mirage13–90.0211%6 Oct →
cache13–70.0012%6 Oct →
poseidon9–30.0613%6 Oct →
dust25–130.0513%5 Oct →
inferno5–9-0.0517%5 Oct →
dust213–30.1613%5 Oct →
inferno9–30.2019%5 Oct →
mirage13–80.0411%5 Oct →
anubis11–13-0.0411%5 Oct →
dust213–9-0.0314%4 Oct →
rush_0016–20.0333%4 Oct →
mirage13–100.0812%4 Oct →
mirage4–13-0.0416%4 Oct →
mirage13–11-0.008%3 Oct →
dust27–130.0416%3 Oct →
dust213–60.0216%3 Oct →
dust27–13-0.0011%3 Oct →
dust213–30.0412%3 Oct →
cache6–120.0811%2 Oct →
poseidon5–90.0217%2 Oct →
inferno9–7-0.0815%2 Oct →
inferno9–30.2010%1 Oct →
nuke9–50.1511%1 Oct →
debris0–9-0.2231%1 Oct →
nuke13–110.0417%30 Sept →
mirage10–130.0714%30 Sept →
inferno4–9-0.0318%30 Sept →
nuke13–70.1526%29 Sept →
inferno9–70.0721%29 Sept →
inferno7–9-0.1117%28 Sept →
dust213–60.0812%28 Sept →
dust213–11-0.0518%28 Sept →
dust213–20.0829%28 Sept →
ancient13–16-0.0311%27 Sept →
dust25–13-0.0930%27 Sept →
inferno6–90.0330%27 Sept →
ancient7–13-0.0514%26 Sept →
mirage0–6-0.0225%26 Sept →
mirage13–20.0720%26 Sept →
inferno13–50.0721%26 Sept →
mirage13–60.0312%26 Sept →
vertigo12–12-0.0319%26 Sept →
dust26–13-0.0314%26 Sept →
nuke13–80.1114%25 Sept →
inferno4–90.0911%25 Sept →
nuke4–13-0.0510%25 Sept →
dust213–60.0519%25 Sept →
dust26–130.0926%25 Sept →
inferno9–50.0722%25 Sept →
dust213–10.0721%24 Sept →
vertigo6–130.0211%23 Sept →
vertigo9–13-0.0713%23 Sept →
dust24–13-0.0815%23 Sept →
inferno11–130.1031%22 Sept →
inferno7–9-0.0614%22 Sept →
ancient16–14-0.008%22 Sept →
vertigo8–80.1220%22 Sept →
vertigo6–9-0.0814%22 Sept →
poseidon9–20.1715%21 Sept →
inferno8–80.0311%21 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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