desogestrel

desogestrel — CS2 Stats

FI76561199548252150[U:1:1587986422]Steam profile ↗✓ No bans

1,814Tracked matches28%Win rate2023Tracked since
2,402Hours in CS2Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating16,203Purple band · top ~23.6% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,203 -2,797 26 Aug – 30 Sept · 25 days played
16,20320,922peak 20,92226 Aug30 Sept
Faceit ELO: 911 +0 30 Aug – 4 Sept · 3 observations
911911peak 91130 Aug4 Sept
21,931Peak Premier in tracked matches
911Highest Faceit ELO seen on CSDB
27Days played since 2026-08-26

Premier CS Rating

  • 4,719 below peak (20,922)
  • -3,253 over 30 days · declining
  • Next: Pink band at 20,000 — 3,797 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-04
  • Purple band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,649), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate39.3%43.7%44.8%5.5% short
Shot accuracy0.2%12.0%12.4%12.2% short
Kill/death ratio0.761.021.030.27 short
Match win rate46.0%44.7%45.2%meets

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGdesogestrelFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER16,203 · Purple bandPEAK ELO911csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim59
Positioning49
Utility31

0–100 skill scores via Leetify.

Recent form

COLD49–48–3Last 10049%Win rateTWLLLLWLLL

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −3.9pp headshot accuracy · +9ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 6%
  • Avg reaction 627ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 7%
  • Avg reaction 568ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim5.9
Utility3.1
Positioning4.9
Opening Duels1.1
Clutch2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 49% on T to 31% on CT — first contacts on the defending side are being lost.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning4.9
Utility3.1
Mechanics5.7
Opening Duels2.5
Win Impact0.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.04
first ⅓ avg -0.00 → last ⅓ avg -0.05
Reaction time560ms+28ms
first ⅓ avg 532ms → last ⅓ avg 560ms
Headshot accuracy9.9%−0.0%
first ⅓ avg 9.9% → last ⅓ avg 9.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–11 · ancient, 2 Sept →
31%Best headshot accuracy · 13–8 · dust2, 27 Aug →
344msFastest reaction time · 13–11 · ancient, 2 Sept →
13–1Biggest win · nuke, 21 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
11–9In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 67% over 12mirageWeakest map · 25% over 16
MapGradePlayedRecordWin rateAvg rating
dust2C188–1044%-0.02
infernoA1710–759%-0.03
mirageD164–1225%-0.02
anubisB168–850%-0.05
nukeB147–750%-0.02
ancientS128–467%-0.01
cache—42–250%-0.03
overpass—21–150%-0.02
train—11–0100%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 16). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

43,501Lifetime kills
0.76K/D
3,267Matches
46.0%Match win rate · Top 50% of Level 5 players
39.3%Headshot %
0.2%Shot accuracy
6,137MVPs
1,228Hours (in match)
3,951Bombs planted
589Bombs defused

Most-used weapons

Lifetime map wins

5,947inferno
4,096nuke
3,324dust2
2,385vertigo
640train
80office
6lake
3italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

220Matches
50%Win rate
0.91Avg K/D
79.7ADR
34%Headshot %

Clutches & streaks

31%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage6942%0.8913.7
Ancient3352%1.0114.4
Dust22846%0.8613.6
Nuke2654%0.9215.2
Anubis2572%0.9914.5
Inferno2138%0.6912.9
Overpass862%0.9315.9
Vertigo475%1.3317.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.0%Headshot accuracy
36.1%Accuracy (enemy spotted)
38.5%Spray accuracy
75.7%Counter-strafing
10.6°Preaim
569msReaction time
49.2%T opening success
30.9%CT opening success
0.63Enemies flashed / flash
1.7%Flash assists
8.38HE damage / grenade
2.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.0243% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.694 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.8575% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno15–15-0.073%30 Sept →
inferno13–9-0.024%29 Sept →
mirage6–13-0.082%29 Sept →
nuke2–13-0.0611%24 Sept →
anubis4–13-0.0911%23 Sept →
inferno7–9-0.108%23 Sept →
nuke13–1-0.017%21 Sept →
inferno4–13-0.037%21 Sept →
mirage4–60.066%19 Sept →
anubis3–13-0.079%19 Sept →
dust213–6-0.028%19 Sept →
anubis13–9-0.067%19 Sept →
ancient6–130.0114%18 Sept →
cache13–11-0.0213%18 Sept →
inferno9–13-0.018%18 Sept →
anubis8–13-0.0116%18 Sept →
mirage3–13-0.0514%18 Sept →
anubis7–13-0.068%18 Sept →
ancient6–13-0.0310%18 Sept →
dust21–90.009%18 Sept →
inferno9–13-0.0710%17 Sept →
ancient13–10-0.063%17 Sept →
dust211–13-0.098%16 Sept →
inferno7–13-0.1026%16 Sept →
mirage3–13-0.0511%16 Sept →
nuke13–80.0319%16 Sept →
dust28–13-0.048%15 Sept →
mirage13–110.0315%15 Sept →
anubis6–13-0.138%15 Sept →
nuke10–13-0.0213%15 Sept →
nuke7–13-0.1115%15 Sept →
anubis13–11-0.0812%15 Sept →
inferno13–11-0.076%15 Sept →
nuke13–80.0016%15 Sept →
dust211–13-0.0510%15 Sept →
dust27–13-0.0621%14 Sept →
mirage13–7-0.054%14 Sept →
dust213–6-0.0430%14 Sept →
dust213–160.0111%12 Sept →
inferno13–8-0.0610%12 Sept →
nuke13–11-0.047%12 Sept →
anubis11–13-0.0418%12 Sept →
cache14–16-0.055%11 Sept →
mirage7–13-0.0110%11 Sept →
dust210–13-0.0013%11 Sept →
dust26–13-0.078%11 Sept →
cache13–70.0110%11 Sept →
ancient13–3-0.043%11 Sept →
ancient13–9-0.069%11 Sept →
overpass1–13-0.048%9 Sept →
dust213–10.0620%9 Sept →
anubis13–6-0.034%8 Sept →
dust213–8-0.046%7 Sept →
inferno16–13-0.049%7 Sept →
ancient13–90.0310%6 Sept →
mirage13–60.0114%6 Sept →
mirage7–13-0.0911%6 Sept →
nuke11–13-0.074%5 Sept →
anubis10–13-0.0711%4 Sept →
dust213–3-0.0118%4 Sept →
anubis13–11-0.012%3 Sept →
nuke1–13-0.023%3 Sept →
mirage14–16-0.038%2 Sept →
inferno13–80.008%2 Sept →
inferno13–10-0.013%2 Sept →
anubis13–10-0.0310%2 Sept →
mirage15–15-0.0210%2 Sept →
inferno15–150.046%2 Sept →
ancient13–110.105%2 Sept →
dust210–13-0.0216%2 Sept →
anubis13–2-0.003%2 Sept →
inferno13–70.027%2 Sept →
anubis9–13-0.0615%1 Sept →
ancient13–7-0.026%1 Sept →
ancient16–120.027%1 Sept →
nuke13–100.026%31 Aug →
mirage8–13-0.0112%31 Aug →
dust213–5-0.097%31 Aug →
inferno13–110.074%31 Aug →
nuke6–130.058%29 Aug →
mirage13–9-0.033%29 Aug →
dust213–30.0213%29 Aug →
nuke11–13-0.028%29 Aug →
inferno13–90.055%28 Aug →
ancient10–13-0.006%28 Aug →
nuke13–110.025%28 Aug →
ancient5–13-0.0611%28 Aug →
mirage8–13-0.068%27 Aug →
mirage7–13-0.048%27 Aug →
dust213–8-0.0131%27 Aug →
train13–60.0616%27 Aug →
overpass11–1-0.005%27 Aug →
dust26–130.0111%27 Aug →
nuke13–7-0.0212%27 Aug →
anubis16–14-0.0314%27 Aug →
mirage5–130.0616%26 Aug →
anubis13–9-0.0117%26 Aug →
ancient16–140.0113%26 Aug →
inferno13–5-0.0910%26 Aug →
cache4–13-0.0713%26 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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