BOT Hermann

BOT Hermann — CS2 Stats

76561199520990121[U:1:1560724393]Steam profile ↗✓ No bans

437Tracked matches59%Win rate2023Tracked since
579Hours in CS4Hrs last 2 wks
CSDB Rating6.1 SolidPositional Player
Premier CS Rating9,783Light Blue band · top ~55.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,783 +2,688 31 Mar – 2 Oct · 27 days played
4,2109,783peak 9,78331 Mar2 Oct
9,817Peak Premier in tracked matches
38Days played since 2026-03-28

Premier CS Rating

  • At peak — 9,783
  • +3,077 over 30 days · improving
  • +4,002 over 90 days
  • Next: Blue band at 10,000 — 217 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate65.2%39.9%42.0%above
Shot accuracy1.1%7.0%9.6%8.5% short
Kill/death ratio1.460.920.98above
Match win rate39.7%42.3%43.8%4.1% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBOT HermannPREMIER9,783 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim85
Positioning66
Utility14

0–100 skill scores via Leetify.

Recent form

STEADY46–52–2Last 10046%Win rateWLLLWWWWLL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +4.3pp headshot accuracy · +14ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 31%
  • Avg reaction 574ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 27%
  • Avg reaction 618ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 611ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.5
Utility1.4
Positioning6.6
Opening Duels6.3

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 63% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 70% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.6
Utility1.4
Mechanics6.8
Opening Duels8.4
Win Impact7.9

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time627ms+8ms
first ⅓ avg 619ms → last ⅓ avg 627ms
Headshot accuracy25.9%−0.8%
first ⅓ avg 26.7% → last ⅓ avg 25.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–9 · ancient, 26 Jun →
56%Best headshot accuracy · 13–0 · inferno, 4 Sept →
422msFastest reaction time · 11–13 · dust2, 2 Oct →
13–0Biggest win · inferno, 4 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
7–8In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 60% over 5infernoWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
dust2C4619–2741%0.01
ancientB2010–1050%0.02
infernoC145–936%0.00
mirageB115–645%0.02
nukeA53–260%0.02
anubis—22–0100%0.04
cache—22–0100%0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

15,893Lifetime kills
1.46K/D · Top 5% of Light Blue band
707Matches
39.7%Match win rate
65.2%Headshot % · Top 5% of Light Blue band
1.1%Shot accuracy
1,493MVPs
244Hours (in match)
652Bombs planted
146Bombs defused

Most-used weapons

Lifetime map wins

2,519dust2
959inferno
480nuke
71vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.2%Headshot accuracy
36.5%Accuracy (enemy spotted)
39.1%Spray accuracy
80.4%Counter-strafing
7.1°Preaim
622msReaction time
69.6%T opening success
57.9%CT opening success
0.24Enemies flashed / flash
0.8%Flash assists
8.44HE damage / grenade
0.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.239 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–60.0226%2 Oct →
dust211–130.0234%2 Oct →
dust28–13-0.0228%26 Sept →
mirage11–130.0326%26 Sept →
nuke13–40.0539%26 Sept →
dust213–50.0621%19 Sept →
anubis13–30.0721%19 Sept →
ancient13–11-0.0124%14 Sept →
dust29–13-0.0326%14 Sept →
dust29–13-0.0130%14 Sept →
cache13–90.0127%14 Sept →
inferno7–13-0.0216%14 Sept →
dust28–13-0.0131%11 Sept →
ancient3–13-0.0418%5 Sept →
cache13–10-0.0019%5 Sept →
ancient13–100.0424%5 Sept →
inferno15–15-0.0313%5 Sept →
inferno13–30.0429%5 Sept →
ancient4–130.0320%4 Sept →
dust213–8-0.0133%4 Sept →
dust213–110.0943%4 Sept →
inferno13–00.0956%4 Sept →
inferno13–10.1148%4 Sept →
mirage13–30.0919%2 Sept →
mirage8–130.0518%2 Sept →
mirage13–40.0126%2 Sept →
nuke13–20.0221%2 Sept →
ancient14–160.1018%2 Sept →
ancient13–5-0.047%2 Sept →
ancient3–13-0.018%19 Aug →
nuke9–13-0.0332%19 Aug →
dust210–130.0222%19 Aug →
inferno11–13-0.0031%13 Aug →
anubis13–110.0216%11 Aug →
dust213–8-0.0126%11 Aug →
inferno13–40.1128%11 Aug →
dust216–130.0138%30 Jul →
dust214–16-0.0422%24 Jul →
dust210–13-0.0121%24 Jul →
ancient13–00.0347%23 Jul →
dust213–50.0512%22 Jul →
dust213–110.0239%22 Jul →
dust28–13-0.0132%22 Jul →
dust27–13-0.0219%18 Jul →
ancient13–70.0516%9 Jul →
mirage13–5-0.0423%5 Jul →
mirage13–50.0815%5 Jul →
ancient13–90.1213%26 Jun →
ancient13–5-0.0418%11 Jun →
dust213–8-0.049%11 Jun →
mirage13–30.0520%10 Jun →
dust213–20.0529%6 Jun →
dust22–13-0.1011%6 Jun →
dust27–13-0.0018%6 Jun →
dust213–70.0647%6 Jun →
ancient2–13-0.0140%6 Jun →
ancient13–100.0822%6 Jun →
dust213–70.0627%28 May →
dust213–20.0547%28 May →
inferno2–130.0415%25 May →
inferno8–13-0.0524%25 May →
dust23–130.0123%25 May →
dust23–130.0113%25 May →
mirage7–13-0.0710%23 May →
inferno13–11-0.0316%23 May →
ancient13–8-0.0219%23 May →
inferno9–13-0.0114%15 May →
dust20–13-0.0333%15 May →
dust28–13-0.0038%12 May →
dust29–130.0133%12 May →
dust24–13-0.0731%12 May →
inferno5–13-0.0915%12 May →
mirage11–130.057%10 May →
dust213–100.0816%25 Apr →
ancient13–110.0817%25 Apr →
dust213–90.0340%23 Apr →
dust213–90.0818%23 Apr →
ancient3–130.0320%23 Apr →
inferno11–13-0.0335%23 Apr →
dust26–13-0.0130%23 Apr →
nuke13–90.1115%18 Apr →
ancient5–130.054%18 Apr →
dust26–120.0213%16 Apr →
ancient9–13-0.1015%16 Apr →
dust213–110.0224%16 Apr →
dust29–90.0732%16 Apr →
inferno2–13-0.0938%11 Apr →
ancient13–160.0329%11 Apr →
dust213–7-0.0033%11 Apr →
dust28–130.0434%8 Apr →
dust24–13-0.0922%8 Apr →
dust24–13-0.0335%7 Apr →
dust29–13-0.0230%7 Apr →
nuke8–13-0.0538%7 Apr →
dust213–10.0419%1 Apr →
mirage6–13-0.0423%31 Mar →
ancient11–130.0027%31 Mar →
mirage5–130.0136%28 Mar →
dust25–130.0146%28 Mar →
dust24–130.0636%28 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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