GuRu

GuRu — CS2 Stats

76561199517697568[U:1:1557431840]Steam profile ↗✓ No bans

2,048Tracked matches73%Win rate2023Tracked since
CSDB Rating7.8 StrongPositional Player
Premier CS Rating27,268Top 5% of 205,052 CSDB-tracked playersRed band · top ~1.9% of ranked players (population est.)
CSDB Leaderboard#4736 of 252247 tracked
FaceitLevel 10 · 2,292 ELOTop 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,268 +803 28 Aug – 20 Sept · 12 days played
26,46528,122peak 28,12228 Aug20 Sept
Faceit ELO: 2,292 +0 28 Aug – 17 Sept · 2 observations
2,2922,292peak 2,29228 Aug17 Sept
28,343Peak Premier in tracked matches
2,292Highest Faceit ELO seen on CSDB
23Days played since 2026-08-28

Faceit ELO

  • At peak — 2,292
  • Next: 2,500 ELO at 2,500 — 208 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-08-28
  • Level 9 first seen 2026-08-28

Premier CS Rating

  • 854 below peak (28,122)
  • +803 over 30 days · improving
  • Next: Gold band at 30,000 — 2,732 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-28
  • Pink band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGGuRuFACEITLevel 10 · 2,292 ELOSTANDINGTop 12.4% of rankedPREMIER27,268 · Red bandPEAK ELO2,292csdb.gg/stats

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Performance scores

Aim81
Positioning75
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY62–30–8Last 10062%Win rateWLWWWWLLWL

Last 10 vs previous 10: −30pp win rate · +0.01 avg rating · −1.9pp headshot accuracy · +14ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 472ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 502ms

Last 20

  • 15–5 · 75% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 495ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.1
Utility5.5
Positioning7.5
Opening Duels5.2
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 68% on T to 52% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning7.5
Utility5.5
Mechanics5.9
Opening Duels7.5
Win Impact10.0

Composite 7.8/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time487ms−3ms
first ⅓ avg 489ms → last ⅓ avg 487ms
Headshot accuracy23.3%+2.4%
first ⅓ avg 20.9% → last ⅓ avg 23.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–4 · overpass, 3 Sept →
40%Best headshot accuracy · 13–4 · nuke, 7 Sept →
344msFastest reaction time · 7–13 · dust2, 14 Sept →
13–1Biggest win · dust2, 30 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
2–3In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 71% over 24dust2Weakest map · 45% over 20
MapGradePlayedRecordWin rateAvg rating
cacheS2417–771%0.02
mirageS2315–865%0.01
dust2B209–1145%0.02
nukeS1510–567%0.01
vertigo—42–250%-0.03
ancient—42–250%0.02
anubis—42–250%-0.02
inferno—22–0100%0.04
overpass—22–0100%0.11
train—11–0100%-0.00
office—10–10%-0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (45% over 20). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

779Matches
54%Win rate
1.10Avg K/D
82.2ADR
48%Headshot %

Clutches & streaks

38%1v1 clutch win
22%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage23153%1.0716.4
Dust212455%1.1017.3
Ancient7749%1.0315.1
Inferno5446%1.0214.5
Overpass4858%1.1517.1
Nuke2635%0.9416.9
Train1346%1.0417.8
Anubis875%1.3920.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.1%Headshot accuracy
35.6%Accuracy (enemy spotted)
36.2%Spray accuracy
76.7%Counter-strafing
9.6°Preaim
484msReaction time
67.9%T opening success
52.1%CT opening success
0.48Enemies flashed / flash
5.2%Flash assists
8.15HE damage / grenade
13.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.484 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–80.0220%3 Oct →
vertigo5–13-0.0422%30 Sept →
dust213–10.1222%30 Sept →
cache13–60.0824%21 Sept →
mirage13–10-0.0132%20 Sept →
mirage13–80.0919%20 Sept →
dust26–13-0.049%20 Sept →
nuke10–13-0.0417%20 Sept →
cache13–30.0938%19 Sept →
nuke10–13-0.0010%19 Sept →
mirage13–30.0122%19 Sept →
dust23–13-0.0725%19 Sept →
cache13–60.0328%19 Sept →
inferno13–100.0221%18 Sept →
dust213–80.0324%18 Sept →
mirage13–90.0420%17 Sept →
vertigo13–50.0333%17 Sept →
dust216–120.0517%17 Sept →
nuke13–60.0317%16 Sept →
cache13–60.0024%16 Sept →
nuke13–70.0224%16 Sept →
cache9–13-0.0317%16 Sept →
dust213–90.0627%16 Sept →
ancient11–13-0.0124%16 Sept →
nuke13–10-0.0226%16 Sept →
cache13–9-0.0521%16 Sept →
cache13–90.0523%16 Sept →
anubis13–90.0327%16 Sept →
anubis9–13-0.038%16 Sept →
mirage13–90.0829%16 Sept →
nuke8–130.0039%15 Sept →
nuke13–50.0829%15 Sept →
mirage13–110.0430%15 Sept →
cache13–160.0622%14 Sept →
cache13–50.0435%14 Sept →
vertigo2–13-0.0914%14 Sept →
nuke13–7-0.0225%14 Sept →
cache13–50.0922%14 Sept →
inferno10–10.050%14 Sept →
dust27–130.0136%14 Sept →
dust29–13-0.0118%14 Sept →
ancient5–13-0.0616%14 Sept →
mirage13–90.0130%14 Sept →
anubis13–8-0.018%14 Sept →
dust29–13-0.0116%14 Sept →
train13–9-0.0021%14 Sept →
overpass13–80.1125%14 Sept →
mirage8–130.0416%14 Sept →
cache13–50.0515%14 Sept →
dust28–130.048%14 Sept →
cache13–40.0733%13 Sept →
cache12–12-0.0226%13 Sept →
anubis6–13-0.059%12 Sept →
ancient13–30.0737%12 Sept →
nuke5–13-0.0126%11 Sept →
cache8–1-0.0539%11 Sept →
mirage0–4-0.0313%11 Sept →
dust29–130.0324%11 Sept →
dust28–13-0.0319%11 Sept →
dust213–40.1128%11 Sept →
mirage13–90.019%11 Sept →
mirage4–0-0.0333%11 Sept →
nuke13–40.0222%10 Sept →
cache12–12-0.0722%10 Sept →
nuke11–10.069%10 Sept →
cache13–9-0.0020%10 Sept →
mirage12–120.0419%10 Sept →
mirage12–12-0.0216%9 Sept →
mirage8–130.0124%8 Sept →
nuke13–3-0.0518%8 Sept →
office1–8-0.0335%8 Sept →
nuke13–4-0.0040%7 Sept →
cache6–13-0.0616%7 Sept →
dust212–12-0.0226%7 Sept →
cache10–130.0522%6 Sept →
mirage13–11-0.0411%6 Sept →
mirage13–90.0911%5 Sept →
nuke13–60.0826%5 Sept →
dust213–80.0528%5 Sept →
mirage9–13-0.0318%4 Sept →
dust213–60.0524%4 Sept →
cache13–9-0.0526%4 Sept →
overpass13–40.1230%3 Sept →
mirage16–13-0.0217%3 Sept →
cache13–60.0722%3 Sept →
mirage13–90.0217%3 Sept →
dust213–6-0.0229%3 Sept →
mirage13–90.0217%2 Sept →
mirage4–13-0.078%2 Sept →
mirage11–13-0.0228%2 Sept →
cache11–130.0225%2 Sept →
dust212–120.0316%2 Sept →
cache13–100.0525%2 Sept →
dust212–120.0615%1 Sept →
dust213–100.0313%1 Sept →
vertigo13–9-0.0217%1 Sept →
ancient13–50.1019%1 Sept →
mirage13–80.0019%1 Sept →
cache13–20.0914%1 Sept →
nuke12–120.0116%1 Sept →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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