Mr. Yo

Mr. Yo — CS2 Stats

US76561199496790984[U:1:1536525256]Steam profile ↗✓ No bans

1,121Tracked matches57%Win rate2023Tracked since
970Hours in CS10Hrs last 2 wks
CSDB Rating7.2 StrongPositional Player
Premier CS Rating18,892Top 50% of 211,308 CSDB-tracked playersPurple band · top ~12.9% of ranked players (population est.)
CSDB Leaderboard#99883 of 258282 tracked
FaceitLevel 9 · 1,283 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,892 +366 22 Oct – 23 Oct · 2 days played
18,52618,892peak 18,89222 Oct23 Oct
19,015Peak Premier in tracked matches
1,283Highest Faceit ELO seen on CSDB
43Days played since 2026-07-07

Faceit ELO

  • At peak — 1,283
  • Next: Level 7 at 1,351 — 68 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-09-18
  • Level 5 first seen 2026-09-18

Premier CS Rating

  • At peak — 18,892
  • Next: Pink band at 20,000 — 1,108 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate61.7%48.2%50.9%above
Shot accuracy0.6%13.2%13.7%13.1% short
Kill/death ratio0.891.071.090.20 short
Match win rate48.0%46.9%48.4%meets

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMr. YoFACEITLevel 9 · 1,283 ELOSTANDINGTop 20.7% of rankedPREMIER18,892 · Purple bandPEAK ELO1,283csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning67
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY46–54Last 10046%Win rateLWLWWLWLLL

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +6.1pp headshot accuracy · +5ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 35%
  • Avg reaction 577ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 34%
  • Avg reaction 638ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 31%
  • Avg reaction 636ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim8.6
Utility4.9
Positioning6.7
Opening Duels3.3
Clutch3.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 94% playstyle similarity

Most alike: positioning profile, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

T openings. 72% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 72% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.7
Utility4.9
Mechanics7.9
Opening Duels6.6
Win Impact7.2

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.00
Reaction time624ms+24ms
first ⅓ avg 600ms → last ⅓ avg 624ms
Headshot accuracy27.9%+1.3%
first ⅓ avg 26.6% → last ⅓ avg 27.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–1 · anubis, 23 Oct →
60%Best headshot accuracy · 2–9 · office, 10 Jul →
375msFastest reaction time · 13–3 · ancient, 16 Sept →
13–1Biggest win · anubis, 23 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–14In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 64% over 14cacheWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB2411–1346%-0.01
ancientC197–1237%-0.02
anubisB199–1047%-0.02
nukeA149–564%0.00
cacheD124–833%-0.00
dust2A95–456%0.00
vertigo—10–10%0.00
office—10–10%0.02
overpass—11–0100%0.08

Across the last 100 tracked matches.

Lifetime stats

27,418Lifetime kills
0.89K/D
1,306Matches
48.0%Match win rate · Top 50% of Level 9 players
61.7%Headshot % · Top 10% of Level 9 players
0.6%Shot accuracy
4,091MVPs
622Hours (in match)
820Bombs planted
690Bombs defused

Most-used weapons

AK-4711,225
AWP1,923
MP9741
Knife400

Lifetime map wins

1,871nuke
1,397dust2
1,102vertigo
706inferno
81train
47office
24italy
1ar_monastery

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

381Matches
54%Win rate
0.97Avg K/D
76.7ADR
60%Headshot %

Clutches & streaks

35%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10749%0.9514.8
Ancient8552%0.9115.0
Anubis5654%1.0015.1
Nuke4766%0.9113.6
Dust23757%1.1815.6
Overpass1979%1.0515.3
Cache1540%0.8314.8
Inferno729%0.9215.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.6%Headshot accuracy
34.3%Accuracy (enemy spotted)
41.0%Spray accuracy
85.6%Counter-strafing
9.0°Preaim
614msReaction time
72.1%T opening success
42.5%CT opening success
0.47Enemies flashed / flash
8.5%Flash assists
6.95HE damage / grenade
10.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4668 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
nuke11–13-0.0139%23 Oct →
dust216–12-0.0716%23 Oct →
cache5–13-0.0655%23 Oct →
ancient13–100.0325%23 Oct →
anubis13–10.1338%23 Oct →
nuke6–13-0.0226%22 Oct →
anubis13–90.0259%22 Oct →
ancient1–13-0.0125%21 Oct →
mirage14–16-0.0628%16 Oct →
ancient11–130.0131%16 Oct →
mirage13–80.0733%16 Oct →
nuke4–13-0.0226%15 Oct →
nuke13–110.0232%15 Oct →
dust213–110.0030%14 Oct →
mirage13–6-0.0524%14 Oct →
anubis13–90.0535%9 Oct →
mirage8–130.0825%7 Oct →
cache13–9-0.0336%7 Oct →
anubis16–12-0.0510%5 Oct →
cache11–13-0.0330%1 Oct →
mirage10–130.0033%30 Sept →
cache14–160.019%29 Sept →
anubis10–13-0.0023%26 Sept →
nuke13–60.0330%26 Sept →
mirage13–70.0133%26 Sept →
anubis13–40.0029%26 Sept →
anubis13–10.0421%26 Sept →
mirage13–70.0020%26 Sept →
ancient13–90.0024%26 Sept →
ancient4–130.0728%26 Sept →
mirage8–13-0.0513%24 Sept →
mirage13–90.0418%23 Sept →
anubis5–13-0.0315%23 Sept →
nuke13–80.0119%23 Sept →
anubis3–13-0.0921%22 Sept →
cache8–13-0.0241%22 Sept →
ancient13–3-0.0118%16 Sept →
anubis8–13-0.0235%16 Sept →
dust25–13-0.0139%16 Sept →
ancient10–13-0.1126%16 Sept →
nuke13–10-0.0117%12 Sept →
nuke11–13-0.0124%10 Sept →
ancient11–13-0.0126%4 Sept →
ancient11–130.0926%30 Aug →
mirage13–50.0526%17 Aug →
mirage13–70.0531%16 Aug →
cache13–6-0.0112%16 Aug →
ancient13–60.0128%11 Aug →
dust26–13-0.0926%11 Aug →
nuke13–9-0.0531%8 Aug →
dust26–13-0.0444%8 Aug →
mirage11–13-0.0325%8 Aug →
anubis13–7-0.0519%8 Aug →
mirage4–13-0.0818%8 Aug →
nuke13–90.0219%8 Aug →
mirage4–13-0.0625%6 Aug →
vertigo11–130.0033%6 Aug →
mirage9–13-0.0237%6 Aug →
ancient7–13-0.0517%5 Aug →
dust213–110.0431%5 Aug →
dust213–110.0429%3 Aug →
anubis5–13-0.1117%3 Aug →
cache13–6-0.0321%28 Jul →
anubis11–13-0.0525%26 Jul →
mirage6–13-0.0626%26 Jul →
anubis4–13-0.1022%25 Jul →
ancient2–10-0.0520%25 Jul →
mirage21–25-0.0221%24 Jul →
dust213–30.0731%24 Jul →
dust211–130.0834%22 Jul →
cache7–130.1125%22 Jul →
anubis1–13-0.0650%21 Jul →
mirage13–80.0218%19 Jul →
nuke13–8-0.0244%19 Jul →
mirage5–13-0.0940%19 Jul →
anubis13–10-0.0419%17 Jul →
ancient22–180.0129%17 Jul →
mirage13–90.0430%17 Jul →
nuke13–10-0.0217%17 Jul →
cache5–130.0029%16 Jul →
ancient6–13-0.0724%16 Jul →
ancient10–13-0.0321%15 Jul →
mirage11–13-0.0512%15 Jul →
ancient13–7-0.0117%13 Jul →
ancient3–12-0.0827%13 Jul →
nuke13–50.0821%13 Jul →
office2–90.0260%10 Jul →
mirage13–50.0120%9 Jul →
mirage10–13-0.0913%9 Jul →
ancient10–13-0.0224%9 Jul →
mirage13–7-0.0115%9 Jul →
nuke11–130.0336%9 Jul →
anubis13–60.0425%9 Jul →
cache16–14-0.0115%9 Jul →
ancient19–17-0.0615%8 Jul →
anubis8–13-0.0113%8 Jul →
anubis9–130.0123%8 Jul →
cache6–130.0639%8 Jul →
cache1–13-0.0226%8 Jul →
overpass11–70.0844%7 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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