_0re0__

_0re0__ — CS2 Stats

76561199493993301[U:1:1533727573]Steam profile ↗✓ No bans

2,082Tracked matches57%Win rate2023Tracked since
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating17,109Purple band · top ~20% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+403Premier CS Rating · 16,706 → 17,109
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 40 days played since 15 Jun 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 17,109 +2,909 15 Jun20 Sept · 17 days played
13,63417,109peak 17,10915 Jun20 Sept
Faceit ELO: 969 +0 30 Aug20 Sept · 2 observations
969969peak 96930 Aug20 Sept
17,233Peak Premier in tracked matches
969Highest Faceit ELO seen on CSDB
40Days played since 2026-06-15

Faceit ELO

  • At peak — 969
  • Next: Level 5 at 1,051 82 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-08-30
  • Level 3 first seen 2026-08-30

Premier CS Rating

  • At peak — 17,109
  • +2,738 over 30 days · improving
  • +2,765 over 90 days
  • Next: Pink band at 20,000 2,891 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-20
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GG_0re0__PREMIER17,109 · Purple bandPEAK ELO969csdb.gg/stats

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Performance scores

Aim60
Positioning65
Utility8

0–100 skill scores via Leetify.

Recent form

HOT51445Last 10051%Win rateLWWWWWWTWW

Last 10 vs previous 10: +40pp win rate · +0.02 avg rating · +3.2pp headshot accuracy · +13ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 558ms

Last 10

  • 811 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 543ms

Last 20

  • 1271 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 537ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.7 against its own average).

Aim6.0
Utility0.8
Positioning6.5
Opening Duels4.3
Clutch3.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 42% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 550ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning6.5
Utility0.8
Mechanics5.0
Opening Duels5.5
Win Impact7.4

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time565ms−58ms
first ⅓ avg 623ms → last ⅓ avg 565ms
Headshot accuracy17.7%+0.3%
first ⅓ avg 17.5% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–1 · anubis, 28 Jun
45%Best headshot accuracy · 9–2 · shelter, 15 Jul
391msFastest reaction time · 13–10 · ancient, 20 Sept
13–1Biggest win · anubis, 28 Jun

Across the last 100 tracked matches.

Highlights

6Longest win streak
135In matches decided by ≤2 rounds
5Overtime games

Map breakdown

mirageBest map · 67% over 6cacheWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
infernoB21111052%-0.01
ancientB189950%0.03
boulderB137654%0.04
nukeB84450%0.01
anubisA74357%0.07
cacheC73443%-0.01
mirageS64267%-0.00
shelterB63350%0.01
fachwerk21150%0.01
vertigo21150%0.03
dust221150%0.00
overpass21150%-0.09
train1010%-0.01
debris1010%-0.17
office110100%0.09
stronghold110100%0.01
alpine1010%0.04
warden1010%0.02

Across the last 100 tracked matches.

Faceit stats

Combat

35Matches
40%Win rate
0.82Avg K/D
72.9ADR
50%Headshot %

Clutches & streaks

38%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1267%0.9314.6
Inferno520%0.7713.4
Anubis425%0.7212.8
Ancient425%0.549.8
Dust240%0.7512.0
Nuke10%0.8814.0
Overpass1100%0.8511.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.2%Headshot accuracy
31.7%Accuracy (enemy spotted)
32.4%Spray accuracy
72.7%Counter-strafing
9.4°Preaim
550msReaction time
41.7%T opening success
62.2%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
8.66HE damage / grenade
0.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.0019%20 Sept
ancient13–100.0018%20 Sept
inferno16–140.0422%19 Sept
mirage13–6-0.0313%19 Sept
ancient10–10.0219%19 Sept
ancient13–6-0.0015%19 Sept
inferno16–140.1024%19 Sept
shelter12–12-0.0216%18 Sept
fachwerk13–100.0926%18 Sept
inferno13–7-0.0312%18 Sept
ancient7–13-0.0219%18 Sept
inferno13–50.0313%18 Sept
inferno13–8-0.0511%17 Sept
mirage13–20.1321%17 Sept
inferno10–13-0.0212%17 Sept
boulder4–13-0.0118%15 Sept
mirage16–14-0.077%14 Sept
ancient5–13-0.0522%16 Aug
boulder8–13-0.0515%16 Aug
boulder7–130.1116%13 Aug
boulder13–80.0113%13 Aug
train3–13-0.0125%13 Aug
boulder3–13-0.0411%10 Aug
boulder13–30.1320%10 Aug
ancient12–120.0521%10 Aug
inferno3–13-0.0618%9 Aug
shelter2–13-0.0923%9 Aug
boulder13–80.0519%8 Aug
ancient13–100.0918%8 Aug
boulder3–130.0313%7 Aug
boulder13–50.1117%7 Aug
mirage7–13-0.0232%6 Aug
anubis13–90.0419%6 Aug
ancient13–100.0928%6 Aug
cache13–30.1022%6 Aug
boulder13–60.1116%4 Aug
shelter13–70.1540%4 Aug
nuke13–10-0.0519%3 Aug
inferno7–13-0.0722%2 Aug
ancient13–11-0.0314%30 Jul
vertigo4–130.0118%27 Jul
anubis13–60.1430%27 Jul
dust213–70.0721%25 Jul
ancient13–110.1018%25 Jul
nuke13–11-0.0216%25 Jul
shelter4–130.0127%23 Jul
boulder13–90.0522%16 Jul
boulder13–110.0518%15 Jul
shelter9–2-0.0545%15 Jul
cache13–100.0214%15 Jul
ancient8–13-0.0120%15 Jul
inferno13–100.0114%15 Jul
inferno11–13-0.0220%14 Jul
cache7–13-0.0718%14 Jul
debris4–9-0.1714%14 Jul
anubis8–13-0.0117%12 Jul
inferno7–130.0116%12 Jul
inferno13–10-0.0616%11 Jul
dust20–13-0.0617%11 Jul
cache1–13-0.104%11 Jul
shelter13–70.0736%11 Jul
ancient3–130.0233%9 Jul
fachwerk5–13-0.0715%9 Jul
boulder12–120.0325%9 Jul
office13–80.0923%8 Jul
inferno13–40.0729%8 Jul
ancient3–130.0111%8 Jul
overpass1–9-0.165%8 Jul
nuke9–50.0625%8 Jul
inferno9–7-0.0118%8 Jul
stronghold13–100.0120%7 Jul
cache11–130.0315%7 Jul
cache3–10.0222%7 Jul
vertigo13–80.0520%6 Jul
nuke5–130.0117%3 Jul
alpine4–130.0416%3 Jul
inferno13–100.0313%3 Jul
ancient1–130.0417%3 Jul
overpass13–10-0.0320%3 Jul
ancient6–13-0.0118%1 Jul
warden11–130.0227%1 Jul
anubis6–130.0213%30 Jun
inferno3–9-0.0720%29 Jun
mirage12–10-0.0418%28 Jun
anubis13–110.1019%28 Jun
nuke10–13-0.0419%28 Jun
ancient16–130.0816%28 Jun
ancient13–40.1629%28 Jun
anubis13–10.2223%28 Jun
nuke9–70.0515%28 Jun
inferno6–90.018%28 Jun
inferno6–9-0.1219%28 Jun
anubis8–13-0.0011%27 Jun
inferno11–130.0615%27 Jun
nuke8–80.0811%25 Jun
inferno13–11-0.0125%23 Jun
ancient15–150.0415%18 Jun
nuke8–13-0.0216%18 Jun
cache1–13-0.0617%16 Jun
inferno11–130.0714%15 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →