⚡︎ Sp01led

⚡︎ Sp01led — CS2 Stats

76561199486921406[U:1:1526655678]Steam profile ↗✓ No bans

2,007Tracked matches53%Win rate2023Tracked since
2,369Hours in CS43Hrs last 2 wks
CSDB Rating7.2 StrongPositional Player
Premier CS Rating25,498Top 10% of 213,399 CSDB-tracked playersRed band · top ~2.8% of ranked players (population est.)
CSDB Leaderboard#17628 of 260031 tracked
FaceitLevel 9 · 1,016 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+42Premier CS Rating · 25,456 → 25,498

Rating over time

Premier CS Rating: 25,498 +3,135 8 Sept – 5 Nov · 30 days played
21,32025,869peak 25,8698 Sept5 Nov
Faceit ELO: 1,016 +0 8 Sept – 13 Sept · 2 observations
1,0161,016peak 1,0168 Sept13 Sept
26,101Peak Premier in tracked matches
1,016Highest Faceit ELO seen on CSDB
28Days played since 2026-09-08

Faceit ELO

  • At peak — 1,016
  • Next: Level 5 at 1,051 — 35 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-08
  • Level 3 first seen 2026-09-08

Premier CS Rating

  • 371 below peak (25,869)
  • +3,513 over 30 days · improving
  • Next: Gold band at 30,000 — 4,502 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-08
  • Purple band first seen 2026-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate56.1%48.2%50.9%above
Shot accuracy5.3%13.2%13.7%8.4% short
Kill/death ratio1.221.071.09above
Match win rate51.8%46.9%48.4%above

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG⚡︎ Sp01ledFACEITLevel 9 · 1,016 ELOSTANDINGTop 20.7% of rankedPREMIER25,498 · Red bandPEAK ELO1,016csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim89
Positioning75
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY56–42–2Last 10056%Win rateWWLLWWWLWL

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · −6.0pp headshot accuracy · −11ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 18%
  • Avg reaction 481ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 495ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 501ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim8.9
Utility2.8
Positioning7.5
Opening Duels6.0
Clutch3.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 79% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning7.5
Utility2.8
Mechanics5.8
Opening Duels8.0
Win Impact6.1

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time498ms+6ms
first ⅓ avg 492ms → last ⅓ avg 498ms
Headshot accuracy23.1%−1.1%
first ⅓ avg 24.2% → last ⅓ avg 23.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–3 · mirage, 13 Oct →
43%Best headshot accuracy · 13–7 · anubis, 25 Oct →
375msFastest reaction time · 16–12 · anubis, 13 Oct →
13–1Biggest win · inferno, 5 Nov →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
4–6In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 71% over 14ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB2815–1354%0.02
cacheA1912–763%0.02
nukeS1410–471%0.06
dust2B137–654%-0.01
infernoC94–544%0.02
anubisA95–456%0.04
ancientD62–433%0.00
vertigo—11–0100%0.01
poseidon—10–10%-0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

51,133Lifetime kills
1.22K/D · Top 25% of Level 9 players
2,485Matches
51.8%Match win rate · Top 25% of Level 9 players
56.1%Headshot % · Top 25% of Level 9 players
5.3%Shot accuracy
7,060MVPs
1,657Hours (in match)
793Bombs planted
558Bombs defused

Most-used weapons

Lifetime map wins

3,044inferno
2,675nuke
2,361dust2
647vertigo
154train
13office
11cbble
8safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

331Matches
53%Win rate
1.20Avg K/D
89.3ADR
49%Headshot %

Clutches & streaks

39%1v1 clutch win
33%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage8457%1.2819.0
Dust24659%1.1918.1
Inferno2744%1.1017.9
Ancient2421%0.9014.8
Anubis1771%1.2120.1
Nuke1567%1.4319.9
Cache1182%1.2718.4
Overpass250%2.0620.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.8%Headshot accuracy
39.5%Accuracy (enemy spotted)
39.1%Spray accuracy
75.9%Counter-strafing
7.6°Preaim
500msReaction time
67.8%T opening success
55.9%CT opening success
0.41Enemies flashed / flash
4.9%Flash assists
6.75HE damage / grenade
2.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4109 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–11-0.049%5 Nov →
dust213–50.1126%5 Nov →
mirage8–13-0.0216%5 Nov →
dust27–13-0.0017%5 Nov →
inferno13–10.1321%5 Nov →
nuke13–60.0226%5 Nov →
cache13–90.0516%4 Nov →
anubis7–130.0518%4 Nov →
mirage13–8-0.0125%2 Nov →
anubis9–130.0116%2 Nov →
dust216–14-0.0124%2 Nov →
ancient13–6-0.0333%2 Nov →
nuke13–8-0.0329%1 Nov →
mirage9–13-0.0123%1 Nov →
mirage11–130.0119%31 Oct →
inferno13–30.0626%31 Oct →
cache6–13-0.0328%31 Oct →
mirage13–100.0821%31 Oct →
nuke8–130.0420%31 Oct →
ancient13–16-0.0028%30 Oct →
nuke11–130.1233%30 Oct →
cache3–130.0638%30 Oct →
nuke13–60.1331%30 Oct →
vertigo13–80.0118%30 Oct →
anubis10–130.0521%30 Oct →
cache10–130.0031%29 Oct →
cache13–70.0017%29 Oct →
dust213–16-0.0318%29 Oct →
dust213–10-0.0129%29 Oct →
mirage13–10-0.0213%28 Oct →
dust213–5-0.0124%28 Oct →
inferno13–90.0628%28 Oct →
dust213–8-0.0121%27 Oct →
cache13–30.0527%27 Oct →
nuke13–50.1533%27 Oct →
inferno5–13-0.0318%27 Oct →
anubis16–130.0117%27 Oct →
inferno3–13-0.0733%26 Oct →
nuke13–100.0842%26 Oct →
inferno13–90.1134%26 Oct →
mirage10–130.0827%26 Oct →
mirage13–40.1022%26 Oct →
mirage9–130.0021%25 Oct →
anubis11–130.0419%25 Oct →
cache13–90.0522%25 Oct →
anubis13–70.0043%25 Oct →
cache13–10.1633%25 Oct →
dust214–16-0.0324%24 Oct →
mirage11–13-0.0330%24 Oct →
mirage13–50.1442%24 Oct →
cache13–80.0030%24 Oct →
anubis13–110.0318%23 Oct →
cache5–130.0219%23 Oct →
mirage12–12-0.0121%22 Oct →
mirage6–13-0.0633%22 Oct →
ancient10–130.0213%22 Oct →
mirage13–60.0528%22 Oct →
cache13–80.0533%22 Oct →
anubis13–90.0716%22 Oct →
mirage11–13-0.0217%21 Oct →
nuke15–150.0633%21 Oct →
nuke13–90.1227%21 Oct →
dust26–13-0.0629%20 Oct →
poseidon3–9-0.0620%20 Oct →
cache13–80.0629%20 Oct →
nuke13–30.0528%20 Oct →
mirage10–130.0425%20 Oct →
dust22–13-0.0133%20 Oct →
mirage13–100.0033%19 Oct →
cache16–130.0632%19 Oct →
cache0–8-0.200%17 Oct →
nuke4–90.0830%16 Oct →
mirage13–110.0325%16 Oct →
nuke13–70.0031%16 Oct →
inferno7–13-0.0619%14 Oct →
mirage13–30.1724%13 Oct →
anubis16–120.0617%13 Oct →
cache13–70.1026%12 Oct →
ancient0–3-0.100%12 Oct →
inferno5–13-0.0428%12 Oct →
mirage5–130.0425%11 Oct →
dust213–80.0436%11 Oct →
nuke9–20.0927%11 Oct →
dust213–90.0432%10 Oct →
mirage13–9-0.0135%9 Oct →
cache13–9-0.0233%9 Oct →
ancient13–100.0833%9 Oct →
dust20–3-0.090%9 Oct →
cache13–90.0524%9 Oct →
cache7–130.0116%8 Oct →
mirage13–100.0222%8 Oct →
mirage13–50.0416%6 Oct →
mirage13–100.0032%6 Oct →
ancient12–160.0417%6 Oct →
mirage9–13-0.0521%6 Oct →
mirage13–100.0221%5 Oct →
mirage3–130.0128%5 Oct →
inferno10–13-0.0221%5 Oct →
cache5–13-0.0333%5 Oct →
mirage13–90.0730%5 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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