velipirinen

velipirinen — CS2 Stats

FI76561199383864161[U:1:1423598433]Steam profile ↗✓ No bans

3,664Tracked matches41%Win rate2022Tracked since
3,114Hours in CS40Hrs last 2 wks
CSDB Rating4.1 DevelopingPositional Player
Premier CS Rating3,756Grey band · top ~84.1% of ranked players (population est.)
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+183Premier CS Rating · 3,573 → 3,756
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 24 days played since 19 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 3,756 -1,349 24 Aug20 Sept · 19 days played
3,5735,105peak 5,10524 Aug20 Sept
5,453Peak Premier in tracked matches
606Highest Faceit ELO seen on CSDB
24Days played since 2026-08-19

Faceit ELO

  • At peak — 606
  • Next: Level 3 at 751 145 to go
  • Reached: Level 2

Premier CS Rating

  • 1,349 below peak (5,105)
  • -1,349 over 30 days · declining
  • Next: Light Blue band at 5,000 1,244 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,468), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate44.4%38.1%39.9%above
Shot accuracy3.7%3.7%6.9%3.1% short
Kill/death ratio0.820.830.920.09 short
Match win rate39.6%40.1%42.3%2.6% short

This profile matches the typical Light Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGvelipirinenPREMIER3,756 · Grey bandPEAK ELO606csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim41
Positioning60
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY37612Last 10037%Win rateWLWLWLLLLW

Last 10 vs previous 10: 0pp win rate · −0.05 avg rating · −4.7pp headshot accuracy · −13ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 717ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 736ms

Last 20

  • 812 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 743ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim4.1
Utility3.6
Positioning6.0
Opening Duels4.0
Clutch5.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 69% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 738ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning6.0
Utility3.6
Mechanics6.5
Opening Duels4.4
Win Impact2.1

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time738ms+18ms
first ⅓ avg 720ms → last ⅓ avg 738ms
Headshot accuracy16.7%−1.3%
first ⅓ avg 18.0% → last ⅓ avg 16.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–2 · debris, 6 Sept
36%Best headshot accuracy · 5–9 · debris, 6 Sept
531msFastest reaction time · 10–13 · inferno, 27 Aug
13–1Biggest win · inferno, 8 Sept

Across the last 100 tracked matches.

Highlights

3Longest win streak
711In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 52% over 21mirageWeakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
infernoB21111052%-0.02
nukeD2161529%-0.02
cacheB157847%-0.02
ancientB126650%0.01
mirageD101910%-0.05
train42250%-0.03
overpass3030%-0.07
dust23030%-0.01
anubis21150%-0.01
fachwerk21150%-0.04
vertigo21150%-0.03
debris21150%0.09
office2020%-0.05
boulder1010%-0.09

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

62,556Lifetime kills
0.82K/D
4,342Matches
39.6%Match win rate
44.4%Headshot % · Top 25% of Grey band
3.7%Shot accuracy · Top 50% of Grey band
8,093MVPs
1,727Hours (in match)
5,166Bombs planted
763Bombs defused

Most-used weapons

AK-4714,131
MAC-105,811
MP93,554
AWP3,076
FAMAS2,777

Lifetime map wins

8,988nuke
8,940inferno
2,915vertigo
1,707dust2
1,337train
566office
152italy
21cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

287Matches
45%Win rate
0.95Avg K/D
76.0ADR
43%Headshot %

Clutches & streaks

49%1v1 clutch win
26%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke8649%1.0515.6
Inferno5953%1.0216.1
Ancient3339%0.9914.8
Overpass2552%0.8914.6
Mirage2339%0.9815.0
Train1937%0.7811.7
Dust2922%0.7612.1
Anubis729%0.6813.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
33.4%Accuracy (enemy spotted)
38.3%Spray accuracy
79.4%Counter-strafing
13.0°Preaim
738msReaction time
50.8%T opening success
44.6%CT opening success
0.39Enemies flashed / flash
1.0%Flash assists
10.95HE damage / grenade
6.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.0467° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 738.0287ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3856 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–10-0.018%20 Sept
ancient10–13-0.0313%20 Sept
cache13–30.0318%20 Sept
inferno6–13-0.0613%20 Sept
ancient13–110.0517%20 Sept
nuke10–13-0.1113%19 Sept
overpass3–13-0.063%19 Sept
boulder9–13-0.0921%19 Sept
overpass11–13-0.0811%18 Sept
train13–80.0123%18 Sept
dust211–13-0.0323%17 Sept
cache13–90.0223%17 Sept
ancient11–13-0.0116%16 Sept
inferno13–90.0623%16 Sept
ancient8–130.0616%16 Sept
anubis13–100.025%16 Sept
inferno4–13-0.0520%16 Sept
ancient10–130.0816%15 Sept
cache9–13-0.0422%15 Sept
nuke13–100.0219%15 Sept
inferno13–100.0121%15 Sept
inferno5–13-0.036%14 Sept
nuke11–13-0.0314%14 Sept
cache8–13-0.0323%14 Sept
nuke13–90.089%14 Sept
mirage10–130.0422%10 Sept
cache15–150.0018%10 Sept
inferno13–11-0.028%10 Sept
nuke8–13-0.0420%9 Sept
nuke13–11-0.0618%9 Sept
ancient13–60.0128%9 Sept
mirage8–130.0021%9 Sept
nuke6–9-0.0722%9 Sept
dust27–130.0322%9 Sept
train4–2-0.040%9 Sept
cache5–13-0.0927%8 Sept
nuke6–13-0.0613%8 Sept
nuke11–13-0.0614%8 Sept
mirage9–13-0.1024%8 Sept
inferno13–1-0.0111%8 Sept
inferno13–11-0.0416%8 Sept
fachwerk4–13-0.1227%7 Sept
vertigo6–13-0.1026%7 Sept
train5–13-0.0335%7 Sept
nuke9–13-0.049%6 Sept
debris9–20.2314%6 Sept
debris5–9-0.0536%6 Sept
mirage16–130.0136%6 Sept
nuke13–70.0829%6 Sept
ancient13–6-0.0014%4 Sept
cache5–13-0.095%4 Sept
cache10–130.1123%3 Sept
nuke11–130.0320%3 Sept
inferno8–13-0.0512%3 Sept
nuke15–150.0322%3 Sept
cache8–13-0.0319%3 Sept
mirage12–16-0.1025%3 Sept
inferno13–90.0828%3 Sept
inferno13–11-0.0318%3 Sept
nuke11–13-0.0029%2 Sept
ancient13–20.0520%2 Sept
inferno8–13-0.0418%2 Sept
cache13–90.0026%31 Aug
cache11–1-0.0518%31 Aug
fachwerk13–40.0535%29 Aug
office10–13-0.0425%29 Aug
anubis5–13-0.0528%29 Aug
inferno13–110.0310%29 Aug
cache9–13-0.0717%28 Aug
ancient11–70.0920%28 Aug
inferno13–7-0.0616%28 Aug
nuke13–90.029%28 Aug
ancient9–13-0.0121%28 Aug
mirage11–13-0.0514%28 Aug
inferno13–90.0221%28 Aug
nuke14–16-0.0114%28 Aug
mirage7–13-0.0224%28 Aug
inferno11–13-0.0419%28 Aug
inferno13–70.0220%28 Aug
nuke13–5-0.114%27 Aug
mirage9–13-0.0426%27 Aug
cache13–50.0110%27 Aug
inferno10–13-0.0416%27 Aug
inferno6–13-0.0231%26 Aug
nuke7–13-0.0517%26 Aug
dust27–13-0.0319%26 Aug
office6–13-0.0617%25 Aug
vertigo13–60.0422%25 Aug
nuke11–130.0218%25 Aug
mirage4–13-0.047%25 Aug
nuke7–13-0.0420%25 Aug
nuke13–160.0322%24 Aug
ancient4–13-0.107%24 Aug
inferno6–13-0.0232%24 Aug
train0–13-0.0714%24 Aug
overpass7–13-0.0624%21 Aug
cache13–10-0.0629%19 Aug
ancient13–7-0.0228%19 Aug
mirage7–13-0.1414%19 Aug
inferno6–13-0.0511%19 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →