Hanku Hill

Hanku Hill — CS2 Stats

76561199383413673[U:1:1423147945]Steam profile ↗✓ No bans

1,644Tracked matches52%Win rate2022Tracked since
1,392Hours in CS15Hrs last 2 wks
CSDB Rating6.5 SolidPositional Player
Premier CS Rating15,192Purple band · top ~27.6% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+192Premier CS Rating · 15,000 → 15,192
+5Tracked matches · now 1,644
0.0ppWin rate · 51.7% → 51.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 51 days played since 7 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 15,192 +3,420 9 Jun22 Sept · 36 days played
11,36415,833peak 15,8339 Jun22 Sept
16,152Peak Premier in tracked matches
51Days played since 2026-06-07

Premier CS Rating

  • 641 below peak (15,833)
  • +193 over 30 days · steady
  • +982 over 90 days
  • Next: Pink band at 20,000 4,808 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-21
  • Blue band first seen 2026-09-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,195), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate43.7%42.7%43.8%meets
Shot accuracy6.0%11.3%12.0%6.1% short
Kill/death ratio1.120.991.02above
Match win rate42.8%43.9%44.7%1.9% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHanku HillFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER15,192 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning70
Utility42

0–100 skill scores via Leetify.

Recent form

COLD52462Last 10052%Win rateWLWLLTLLLL

Last 10 vs previous 10: −40pp win rate · −0.00 avg rating · +3.1pp headshot accuracy · +2ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 18%
  • Avg reaction 584ms

Last 10

  • 271 · 20% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 19%
  • Avg reaction 559ms

Last 20

  • 8111 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 17%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.9 against its own average).

Aim7.1
Utility4.2
Positioning7.0
Opening Duels6.4
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning7.0
Utility4.2
Mechanics6.9
Opening Duels7.1
Win Impact5.6

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.02
first ⅓ avg 0.03 → last ⅓ avg 0.05
Reaction time573ms−33ms
first ⅓ avg 607ms → last ⅓ avg 573ms
Headshot accuracy16.2%+0.4%
first ⅓ avg 15.7% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 11–13 · inferno, 28 Jul
100%Best headshot accuracy · 2–5 · cache, 28 Jul
430msFastest reaction time · 4–13 · anubis, 17 Sept
13–2Biggest win · dust2, 16 Sept

Across the last 100 tracked matches.

Highlights

6Longest win streak
811In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 89% over 9infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2S2418675%0.04
nukeD2471729%0.04
ancientA159660%0.02
anubisD93633%0.03
cacheS98189%0.06
mirageA74357%0.04
infernoD51420%0.05
vertigo31233%0.07
train21150%0.03
shelter1010%0.01
office1010%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

42,347Lifetime kills
1.12K/D · Top 50% of Level 4 players
2,199Matches
42.8%Match win rate
43.7%Headshot % · Top 50% of Level 4 players
6.0%Shot accuracy
5,108MVPs
842Hours (in match)
1,770Bombs planted
718Bombs defused

Most-used weapons

Lifetime map wins

4,278nuke
3,856dust2
1,761inferno
949vertigo
199office
134train
9cbble
7safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
0%Win rate
1.67Avg K/D
130.9ADR
40%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
39.2%Accuracy (enemy spotted)
42.2%Spray accuracy
81.2%Counter-strafing
12.7°Preaim
566msReaction time
60.5%T opening success
56.5%CT opening success
0.41Enemies flashed / flash
9.7%Flash assists
6.93HE damage / grenade
4.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7239° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4052 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–100.1023%22 Sept
ancient14–160.0213%22 Sept
nuke13–110.0712%22 Sept
anubis5–130.0518%21 Sept
anubis11–13-0.0223%21 Sept
nuke12–120.1324%21 Sept
nuke10–130.0613%19 Sept
ancient7–13-0.0220%18 Sept
anubis4–130.0428%17 Sept
ancient10–130.0316%16 Sept
dust213–20.0913%16 Sept
anubis13–16-0.0012%15 Sept
nuke13–110.1211%15 Sept
nuke13–100.1117%15 Sept
nuke13–160.0723%14 Sept
nuke12–160.0715%11 Sept
mirage13–6-0.0323%11 Sept
nuke8–130.0120%10 Sept
dust213–50.0213%10 Sept
cache13–70.0313%10 Sept
dust213–110.0118%1 Sept
cache13–60.1214%26 Aug
cache13–110.0610%17 Aug
dust213–30.0413%13 Aug
vertigo6–130.039%12 Aug
nuke13–100.1416%12 Aug
dust21–30.0325%11 Aug
anubis16–13-0.028%11 Aug
nuke10–130.068%11 Aug
ancient13–60.019%8 Aug
ancient14–160.0613%7 Aug
dust216–140.0818%6 Aug
nuke8–130.0226%5 Aug
mirage11–13-0.029%4 Aug
ancient13–60.1314%4 Aug
dust216–130.0921%3 Aug
nuke5–13-0.0034%3 Aug
dust213–80.0814%3 Aug
dust213–90.0135%3 Aug
nuke7–130.0324%31 Jul
cache13–110.1421%31 Jul
nuke11–40.0115%30 Jul
ancient13–70.0014%30 Jul
nuke9–130.0214%30 Jul
anubis13–60.0222%29 Jul
dust213–100.0338%29 Jul
cache2–5-0.04100%28 Jul
dust27–13-0.0817%28 Jul
ancient13–80.0610%28 Jul
dust25–130.0317%28 Jul
inferno11–130.1813%28 Jul
dust213–70.1214%28 Jul
ancient8–130.0113%28 Jul
anubis6–130.1615%23 Jul
ancient13–9-0.028%22 Jul
nuke5–13-0.027%21 Jul
mirage16–130.0315%21 Jul
dust213–110.0214%21 Jul
cache13–90.059%20 Jul
nuke13–30.1225%15 Jul
mirage11–130.059%15 Jul
mirage8–130.1516%14 Jul
cache13–10-0.0125%13 Jul
dust213–70.0911%10 Jul
inferno14–160.0619%9 Jul
dust210–130.0211%9 Jul
shelter4–130.0115%9 Jul
office11–130.0218%9 Jul
dust213–10-0.0119%7 Jul
cache13–110.1229%5 Jul
inferno13–9-0.0010%2 Jul
nuke10–130.0917%30 Jun
inferno9–130.0414%30 Jun
ancient13–9-0.0318%25 Jun
dust213–80.0930%25 Jun
dust211–13-0.0117%25 Jun
mirage13–80.0815%24 Jun
ancient16–12-0.0317%24 Jun
ancient13–30.079%24 Jun
nuke5–13-0.0014%23 Jun
dust213–30.0812%23 Jun
ancient13–5-0.0014%23 Jun
nuke6–13-0.0818%22 Jun
dust28–13-0.0326%22 Jun
train9–130.0325%18 Jun
anubis13–60.0424%18 Jun
nuke13–6-0.0012%17 Jun
train13–100.0315%17 Jun
mirage13–100.0513%16 Jun
dust213–80.1018%16 Jun
nuke15–150.0310%14 Jun
ancient5–130.008%11 Jun
anubis9–13-0.019%11 Jun
dust213–90.0327%11 Jun
inferno4–130.008%10 Jun
nuke11–13-0.025%9 Jun
nuke7–130.0511%9 Jun
vertigo13–90.1317%7 Jun
vertigo4–130.0510%7 Jun
cache13–100.0514%7 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →