VeyRone

VeyRone — CS2 Stats

TJ76561199377261855[U:1:1416996127]Steam profile ↗✓ No bans

271Tracked matches57%Win rate2023Tracked since
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating16,094Purple band · top ~24% of ranked players (population est.)
CSDB Leaderboard#28808 of 50965 tracked
WingmanGold Nova III
Ladder ranks via Leetify

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CSDB.GGVeyRonePREMIER16,094 · Purple bandcsdb.gg/stats

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Performance scores

Aim81
Positioning55
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY53407Last 10053%Win rateLWLWTWLWWL

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression7.5
Utility3.9
Positioning5.5
Opening Duels3.1
Clutch5.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.5
Utility3.9
Mechanics7.8
Opening Duels3.1
Win Impact7.4

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time602ms−3ms
first ⅓ avg 605ms → last ⅓ avg 602ms
Headshot accuracy19.6%−1.4%
first ⅓ avg 21.0% → last ⅓ avg 19.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — cache 13–5
132Biggest win — nuke
5Longest win streak
79In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 57% over 14infernoWeakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
mirageB179853%0.03
ancientA169756%0.04
anubisA169756%0.02
nukeB147750%0.03
dust2A148657%0.03
infernoC135838%0.02
cache43175%0.11
overpass43175%0.06
train2020%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

167Matches
54%Win rate
1.40Avg K/D
82.9ADR
49%Headshot %

Clutches & streaks

48%1v1 clutch win
32%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage6757%1.4316.8
Anubis3050%1.2918.4
Dust22959%1.4317.2
Ancient1844%1.5517.4
Inferno1050%1.1715.0
Nuke1060%1.2419.3
Cache250%1.4017.5
Overpass1100%2.6234.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
38.3%Accuracy (enemy spotted)
42.4%Spray accuracy
85.0%Counter-strafing
10.1°Preaim
598msReaction time
35.9%T opening success
48.5%CT opening success
0.37Enemies flashed / flash
7.2%Flash assists
7.73HE damage / grenade
5.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3664 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.9013% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage9–130.0113%20 Aug
ancient13–110.0418%20 Aug
ancient6–13-0.0212%14 Aug
inferno13–100.0116%5 Aug
nuke15–15-0.0413%24 Jul
mirage16–14-0.0417%24 Jul
nuke10–130.0523%24 Jul
mirage13–70.0623%22 Jul
cache13–40.1018%22 Jul
mirage11–13-0.0027%18 Jul
inferno13–90.0626%17 Jul
mirage11–130.0624%17 Jul
cache13–60.0427%15 Jul
ancient13–90.0620%15 Jul
dust210–130.0126%10 Jul
anubis7–13-0.0221%18 Jun
cache13–50.1720%10 Jun
ancient10–130.0113%22 May
dust216–140.0621%22 May
dust213–80.0721%22 May
mirage3–13-0.0726%22 May
inferno13–10-0.0123%19 May
nuke13–7-0.0020%19 May
mirage13–100.0422%11 May
nuke4–13-0.0218%10 May
cache6–130.1222%29 Apr
ancient15–150.1015%26 Apr
anubis13–50.1325%25 Apr
ancient13–50.1613%24 Apr
inferno4–130.019%21 Apr
ancient13–40.1111%21 Apr
dust25–130.0025%16 Apr
dust213–90.0618%12 Apr
anubis7–13-0.0230%12 Apr
ancient13–70.0229%12 Apr
anubis13–40.0117%12 Apr
dust213–90.1218%10 Apr
anubis13–60.0323%7 Apr
nuke13–100.0316%7 Apr
inferno14–16-0.0123%4 Apr
anubis12–120.0022%2 Apr
ancient13–9-0.0713%1 Apr
anubis13–9-0.0222%31 Mar
dust213–50.000%30 Mar
nuke7–130.0215%28 Mar
anubis3–13-0.0839%27 Mar
nuke13–100.0125%27 Mar
anubis5–130.0018%27 Mar
dust213–30.0924%26 Mar
nuke11–13-0.0221%25 Mar
inferno11–130.0424%24 Mar
anubis13–110.0222%23 Mar
overpass11–130.0229%23 Mar
dust29–13-0.0311%20 Mar
inferno13–90.0434%23 Feb
ancient3–13-0.0230%23 Feb
nuke14–160.0322%15 Feb
nuke8–130.0430%10 Feb
inferno7–130.0512%10 Feb
anubis13–70.0318%8 Feb
inferno9–130.0212%8 Feb
dust213–80.0424%8 Feb
ancient14–160.0615%8 Feb
mirage13–50.0525%7 Feb
dust215–150.0415%7 Feb
anubis13–50.1322%7 Feb
nuke13–90.0414%6 Feb
mirage3–130.0023%6 Feb
nuke13–110.0421%5 Feb
ancient13–50.0418%5 Feb
anubis8–13-0.0318%5 Feb
anubis15–150.0812%5 Feb
dust26–130.0124%5 Feb
mirage10–130.0425%5 Feb
ancient13–60.0823%4 Feb
train12–120.0332%4 Feb
nuke13–20.0834%30 Jan
mirage13–40.1633%30 Jan
mirage13–7-0.0213%29 Jan
dust213–8-0.0221%29 Jan
inferno5–13-0.0216%26 Jan
anubis13–100.0126%25 Jan
inferno10–130.0124%25 Jan
ancient13–80.0023%24 Jan
nuke13–110.1019%22 Jan
anubis13–110.0313%22 Jan
overpass13–100.0614%19 Jan
overpass13–40.0614%18 Jan
ancient15–150.0321%18 Jan
mirage13–70.0615%18 Jan
mirage13–100.0721%14 Jan
dust23–13-0.0422%13 Jan
train4–130.0129%13 Jan
inferno13–70.0326%12 Jan
mirage11–130.0816%10 Jan
ancient13–16-0.0121%10 Jan
mirage3–130.0426%8 Jan
mirage16–130.0217%7 Jan
inferno7–130.0123%4 Jan
overpass13–50.1013%4 Jan

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →