dodsqnx

dodsqnx — CS2 Stats

XK76561199314005300[U:1:1353739572]Steam profile ↗

369Tracked matches57%Win rate2023Tracked since
456Hours in CS10Hrs last 2 wks
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating19,750Purple band · top ~9.5% of ranked players (population est.)
CSDB Leaderboard#10668 of 23885 tracked
WingmanSilver Elite Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=2,789), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate22.0%44.1%47.2%25.2% short
Shot accuracy4.0%11.4%12.7%8.8% short
Kill/death ratio1.731.031.09above
Match win rate41.3%45.2%46.6%5.3% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGdodsqnxPREMIER19,750 · Purple bandcsdb.gg/stats

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Performance scores

Aim94
Positioning63
Utility17

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.4
Aggression9.7
Utility1.7
Positioning6.3
Opening Duels3.7

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 88% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning6.3
Utility1.7
Mechanics5.9
Opening Duels3.7
Win Impact7.4

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

20,001Lifetime kills
1.73K/D · Top 5% of Purple band
712Matches
41.3%Match win rate
22.0%Headshot %
4.0%Shot accuracy
1,280MVPs
248Hours (in match)
935Bombs planted
224Bombs defused

Most-used weapons

Lifetime map wins

1,429dust2
1,045inferno
628nuke
410vertigo
308train
128office
100italy
100aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

31.4%Headshot accuracy
40.7%Accuracy (enemy spotted)
33.7%Spray accuracy
76.5%Counter-strafing
6.9°Preaim
483msReaction time
33.5%T opening success
56.2%CT opening success
0.34Enemies flashed / flash
2.5%Flash assists
7.87HE damage / grenade
1.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3441 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.5401% — below the 40% mark we flag

Milestones

100 MatchesAim 90+
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