grubywuby#bestrust

grubywuby#bestrust — CS2 Stats

NE76561199300434256[U:1:1340168528]Steam profile ↗✓ No bans

123Tracked matches38%Win rate2026Tracked since
176Hours in CS0Hrs last 2 wks
CSDB Rating4.6 DevelopingPositional Player
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Sep 2026 (55 days ago). Ranks are recorded once per day this page is viewed.

+30Tracked matches · now 123
−5.4ppWin rate · 43.3% → 37.9%

Rating over time

Premier CS Rating: 13,151 -362 29 May – 8 Sept · 8 days played
13,15114,825peak 14,82529 May8 Sept
14,825Peak Premier in tracked matches
36Days played since 2026-03-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim64
Positioning52
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY47–52–1Last 10047%Win rateWWTLWWLLWL

Last 10 vs previous 10: +20pp win rate · −0.04 avg rating · −5.3pp headshot accuracy · +8ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 8%
  • Avg reaction 550ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 8%
  • Avg reaction 584ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 11%
  • Avg reaction 581ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim6.4
Utility1.7
Positioning5.2
Opening Duels1.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 85% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.2
Utility1.7
Mechanics6.3
Opening Duels3.4
Win Impact1.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time582ms−32ms
first ⅓ avg 614ms → last ⅓ avg 582ms
Headshot accuracy9.1%+2.8%
first ⅓ avg 6.3% → last ⅓ avg 9.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.31Best match rating · 13–9 · ancient, 23 Mar →
50%Best headshot accuracy · 6–13 · inferno, 13 Oct →
359msFastest reaction time · 9–0 · inferno, 14 Jun →
13–1Biggest win · inferno, 14 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
6–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 64% over 11ancientWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
infernoA3017–1357%-0.01
overpassC188–1044%0.01
mirageB157–847%0.00
dust2C125–742%0.02
nukeA117–464%0.03
ancientC52–340%0.03
train—41–325%0.00
cache—30–30%-0.02
anubis—10–10%-0.07
office—10–10%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

2,820Lifetime kills
1.04K/D · Top 50% of tracked players
223Matches
51.6%Match win rate · Top 25% of tracked players
30.7%Headshot %
0.4%Shot accuracy
444MVPs
74Hours (in match)
249Bombs planted
73Bombs defused

Most-used weapons

Lifetime map wins

489inferno
412dust2
253nuke
50train
10vertigo
6office
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.7%Headshot accuracy
37.5%Accuracy (enemy spotted)
39.3%Spray accuracy
78.2%Counter-strafing
9.5°Preaim
582msReaction time
47.6%T opening success
39.9%CT opening success
0.28Enemies flashed / flash
7.7%Flash assists
4.83HE damage / grenade
1.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.6536% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.28 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.9009% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass13–60.018%18 Oct →
inferno13–11-0.0410%16 Oct →
train12–120.045%16 Oct →
ancient7–13-0.0615%16 Oct →
mirage13–110.012%16 Oct →
overpass13–90.0614%15 Oct →
overpass7–130.037%15 Oct →
mirage4–13-0.080%15 Oct →
inferno13–7-0.019%15 Oct →
mirage7–13-0.0214%14 Oct →
inferno13–10.1213%14 Oct →
anubis6–13-0.079%14 Oct →
train10–13-0.0312%14 Oct →
overpass10–130.039%13 Oct →
train9–13-0.014%13 Oct →
inferno6–130.0150%13 Oct →
dust26–130.1129%13 Oct →
inferno7–130.030%11 Oct →
mirage13–70.039%11 Oct →
nuke13–60.093%8 Oct →
overpass2–130.013%8 Oct →
mirage9–130.018%7 Oct →
overpass13–4-0.0111%6 Oct →
overpass6–13-0.029%6 Oct →
inferno13–20.030%6 Oct →
inferno3–13-0.020%6 Oct →
overpass13–50.058%5 Oct →
overpass7–130.0312%2 Oct →
overpass10–13-0.0213%1 Oct →
cache4–13-0.012%1 Oct →
inferno9–5-0.093%7 Jul →
inferno9–40.0714%7 Jul →
mirage6–8-0.010%21 Jun →
nuke9–30.0315%14 Jun →
inferno9–0-0.020%14 Jun →
dust23–130.013%7 Jun →
overpass4–13-0.0620%6 Jun →
nuke13–100.0411%3 Jun →
inferno13–8-0.036%2 Jun →
inferno13–100.020%2 Jun →
mirage4–130.049%2 Jun →
dust26–130.0010%2 Jun →
mirage13–80.0111%1 Jun →
inferno13–110.0511%1 Jun →
nuke0–13-0.070%1 Jun →
overpass13–11-0.045%1 Jun →
inferno2–13-0.067%1 Jun →
overpass13–110.039%1 Jun →
dust23–13-0.1211%31 May →
nuke5–130.0011%29 May →
overpass5–13-0.040%29 May →
overpass13–70.064%29 May →
mirage10–130.008%29 May →
dust26–13-0.0220%29 May →
nuke13–100.0613%29 May →
inferno16–13-0.025%28 May →
dust28–130.026%28 May →
overpass11–130.0010%28 May →
inferno9–13-0.009%28 May →
dust213–30.069%28 May →
dust22–130.048%28 May →
cache7–13-0.017%27 May →
mirage13–60.010%27 May →
inferno13–60.0112%27 May →
inferno11–130.017%27 May →
mirage1–13-0.129%27 May →
inferno9–40.0311%27 May →
mirage13–11-0.0111%26 May →
dust213–90.099%26 May →
inferno13–50.105%25 May →
inferno8–13-0.018%25 May →
ancient8–13-0.065%25 May →
nuke4–13-0.026%25 May →
overpass13–30.040%25 May →
inferno3–13-0.050%25 May →
inferno10–130.0010%25 May →
mirage6–11-0.030%25 May →
dust213–100.018%24 May →
mirage13–60.096%24 May →
nuke13–10.035%24 May →
cache0–13-0.040%24 May →
mirage13–20.1119%24 May →
ancient3–11-0.0410%16 May →
inferno11–13-0.0015%15 May →
nuke13–80.013%11 May →
dust213–5-0.040%2 Apr →
nuke5–130.003%2 Apr →
inferno8–13-0.099%2 Apr →
inferno1–9-0.180%29 Mar →
inferno9–40.026%29 Mar →
inferno9–60.048%28 Mar →
nuke9–40.1313%28 Mar →
ancient13–8-0.024%25 Mar →
overpass11–13-0.037%23 Mar →
inferno10–7-0.060%23 Mar →
train13–70.003%23 Mar →
ancient13–90.317%23 Mar →
dust213–20.1013%23 Mar →
office6–13-0.042%23 Mar →
inferno8–13-0.0614%21 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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