Sperdo

Sperdo — CS2 Stats

FI76561199282934489[U:1:1322668761]Steam profile ↗✓ No bans

1,621Tracked matches57%Win rate2022Tracked since
2,901Hours in CS0Hrs last 2 wks
CSDB Rating7.6 StrongOpening Duellist
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=27,874), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate79.3%51.0%
Shot accuracy5.2%13.7%
Kill/death ratio2.901.09
Match win rate21.5%48.4%

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CSDB.GGSperdoFACEITLevel 10STANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim91
Positioning78
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY6238Last 10062%Win rateLLWWWWWWLL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · +4.5pp headshot accuracy · −21ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 28%
  • Avg reaction 547ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 29%
  • Avg reaction 559ms

Last 20

  • 146 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 569ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+2.2 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim9.1
Utility3.9
Positioning7.8
Opening Duels8.3
Clutch4.4

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 81% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 65% on CT to 48% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning7.8
Utility3.9
Mechanics9.0
Opening Duels6.7
Win Impact7.2

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.02
first ⅓ avg 0.05 → last ⅓ avg 0.03
Reaction time580ms−55ms
first ⅓ avg 635ms → last ⅓ avg 580ms
Headshot accuracy27.5%+5.3%
first ⅓ avg 22.1% → last ⅓ avg 27.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–6 · ancient, 11 Feb
52%Best headshot accuracy · 6–13 · dust2, 29 Jul
445msFastest reaction time · 13–9 · inferno, 2 Jul
13–1Biggest win · inferno, 3 Jul

Across the last 100 tracked matches.

Highlights

10Longest win streak
L2Current streak
98In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 80% over 15vertigoWeakest map · 56% over 9
MapGradePlayedRecordWin rateAvg rating
ancientA2113862%0.05
nukeA2113862%0.06
anubisS1512380%0.04
overpassA117464%0.05
infernoS96367%0.03
vertigoA95456%0.05
dust2A53260%0.03
mirage43175%0.03
train4040%0.01
cache1010%0.01

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (56% over 9). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

276,359Lifetime kills
2.90K/D · Top 1% of Level 10 players
4,129Matches
21.5%Match win rate
79.3%Headshot % · Top 1% of Level 10 players
5.2%Shot accuracy
7,401MVPs
1,920Hours (in match)
2,346Bombs planted
732Bombs defused

Most-used weapons

AK-47180,522
AWP11,730
MP91,402
Knife1,263
SSG 081,142

Lifetime map wins

4,430nuke
2,660inferno
2,476vertigo
1,677dust2
364train
9office
9lake
1italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,442Matches
52%Win rate
1.42Avg K/D
92.2ADR
46%Headshot %

Clutches & streaks

42%1v1 clutch win
26%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient11963%1.6322.0
Nuke10462%1.6120.8
Anubis9253%1.5119.6
Inferno6050%1.3819.0
Mirage5847%1.3318.3
Dust25742%1.2316.9
Vertigo3348%1.3919.1
Overpass2560%1.4020.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.4%Headshot accuracy
38.1%Accuracy (enemy spotted)
44.9%Spray accuracy
90.7%Counter-strafing
10.3°Preaim
569msReaction time
48.3%T opening success
65.2%CT opening success
0.44Enemies flashed / flash
8.2%Flash assists
8.44HE damage / grenade
7.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4432 — below the 0.5 mark we flag

    Grenade Lineups

Recent matches

MapScoreRatingHS%Date
cache6–130.0130%25 Aug
inferno7–13-0.0822%9 Aug
ancient13–9-0.0048%4 Aug
ancient19–170.0427%2 Aug
anubis13–110.0215%31 Jul
nuke13–50.1220%31 Jul
anubis13–100.1026%31 Jul
ancient13–9-0.0027%29 Jul
dust26–130.0152%29 Jul
anubis2–13-0.0422%17 Jul
ancient13–80.0223%12 Jul
dust213–100.1317%11 Jul
nuke13–50.0121%22 Jul
nuke9–130.0129%22 Jul
overpass13–100.0119%22 Jul
mirage13–60.0824%13 Jul
train10–130.0933%3 Jul
anubis13–7-0.0625%3 Jul
inferno13–10.1726%3 Jul
ancient13–90.0427%3 Jul
anubis13–80.1325%2 Jul
inferno13–90.1042%2 Jul
ancient6–13-0.0135%2 Jul
nuke13–80.0036%1 Jul
train9–130.0123%11 Jun
train6–130.019%11 Jun
ancient7–13-0.0542%31 May
ancient14–160.0428%26 May
train4–13-0.0926%25 May
nuke13–160.0424%25 May
nuke13–5-0.0037%25 May
nuke13–50.0626%25 May
dust213–110.0022%25 May
ancient16–130.0526%21 Mar
inferno13–50.0227%16 Mar
ancient13–60.1129%16 Mar
dust213–110.0215%26 Jan
vertigo13–90.0817%3 Sept
ancient16–130.0218%1 Sept
ancient13–60.1415%20 Aug
nuke8–130.0222%10 Aug
mirage13–70.0433%29 Jul
nuke13–60.1122%7 Jun
anubis13–100.0614%2 Jun
dust29–13-0.0015%2 Jun
anubis13–80.0612%6 May
inferno10–130.0317%28 Apr
overpass13–70.1014%10 Mar
nuke13–50.1122%10 Mar
overpass13–90.1727%10 Mar
vertigo6–130.0528%10 Mar
nuke11–130.0430%10 Mar
overpass13–9-0.0433%10 Mar
ancient11–130.009%10 Mar
anubis13–50.0316%10 Mar
vertigo13–60.0424%10 Mar
ancient6–130.0818%6 Mar
nuke13–60.1419%6 Mar
inferno13–80.0214%6 Mar
ancient10–130.0528%6 Mar
vertigo13–90.0422%6 Mar
anubis13–50.1133%6 Mar
nuke11–130.0419%6 Mar
vertigo8–130.0731%5 Mar
overpass9–130.0218%5 Mar
ancient13–100.0419%5 Mar
overpass16–140.1321%5 Mar
nuke13–50.1022%5 Mar
ancient8–13-0.0018%3 Mar
nuke8–130.0314%3 Mar
vertigo2–130.0720%3 Mar
nuke9–130.0622%3 Mar
vertigo13–90.0329%3 Mar
inferno14–16-0.0329%3 Mar
nuke16–140.0617%3 Mar
anubis9–130.0017%3 Mar
overpass8–130.0517%3 Mar
ancient14–160.0422%3 Mar
nuke13–70.0723%20 Feb
overpass11–130.0019%20 Feb
ancient7–10.1532%19 Feb
overpass13–100.0127%19 Feb
anubis13–100.0114%19 Feb
anubis13–100.1123%16 Feb
inferno13–11-0.0126%16 Feb
anubis13–80.0624%16 Feb
vertigo9–130.0332%11 Feb
inferno16–140.0732%11 Feb
nuke11–130.0618%11 Feb
ancient13–60.2024%11 Feb
anubis0–13-0.0321%11 Feb
vertigo13–50.0523%11 Feb
overpass13–70.0614%11 Feb
anubis13–100.0729%11 Feb
ancient16–120.0826%11 Feb
nuke13–80.0724%11 Feb
mirage13–70.0633%6 Feb
overpass3–130.0317%6 Feb
mirage9–13-0.059%6 Feb
nuke13–110.0314%6 Feb

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches10-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →