FL1KSs — CS2 Stats

76561199274452066[U:1:1314186338]

3,927Tracked matches57%Win rate2022Tracked since
2,637Hours in CS
CSDB Rating6.5 SolidAggressive Rifler
Premier CS Rating23,555Top 50% of 819 CSDB-tracked playersPink band · top ~4.6% of ranked players (population est.)
CSDB Leaderboard#4841 of 21570 tracked
FaceitLevel 10 · 2,492 ELOTop 12.4% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate49.9%52.8%
Shot accuracy5.8%13.7%
Kill/death ratio1.151.08
Match win rate51.2%49.2%

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CSDB.GGFL1KSsFACEITLevel 10 · 2,492 ELOSTANDINGTop 12.4% of rankedPREMIER23,555 · Pink bandcsdb.gg/stats

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Performance scores

Aim84
Positioning63
Utility32

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.4
Aggression8.5
Utility3.2
Positioning6.3
Opening Duels4.3
Clutch3.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.3
Utility3.2
Mechanics6.1
Opening Duels4.3
Win Impact7.2

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

138,008Lifetime kills
1.15K/D · Top 50% of Level 10 players
7,123Matches
51.2%Match win rate · Top 50% of Level 10 players
49.9%Headshot %
5.8%Shot accuracy
19,137MVPs
2,637Hours (in match)
4,029Bombs planted
1,444Bombs defused

Most-used weapons

AK-4743,403
AWP21,868
MP94,760
MAC-103,450
Knife2,000

Lifetime map wins

10,388dust2
9,955inferno
6,533nuke
2,172vertigo
1,521lake
1,050train
986office
254italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,545Matches
52%Win rate
1.16Avg K/D
85.7ADR
47%Headshot %

Clutches & streaks

37%1v1 clutch win
17%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage45651%1.1617.6
Dust221351%1.1517.7
Anubis17557%1.1617.1
Inferno15357%1.2218.4
Ancient12643%1.0116.4
Nuke10856%1.1718.2
Vertigo3850%1.1118.1
Cache2138%1.0616.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.6%Headshot accuracy
38.2%Accuracy (enemy spotted)
37.5%Spray accuracy
77.5%Counter-strafing
8.8°Preaim
547msReaction time
39.4%T opening success
55.2%CT opening success
0.44Enemies flashed / flash
4.7%Flash assists
11.47HE damage / grenade
2.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4351 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.3515% — below the 40% mark we flag

Milestones

Faceit Level 102K ELO1,000 Matches
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