Gojo

Gojo — CS2 Stats

RS76561199238704366[U:1:1278438638]Steam profile ↗✓ No bans

850Tracked matches50%Win rate2024Tracked since
532Hours in CS
CSDB Rating5.3 DevelopingPositional Player
FaceitLevel 9 · 1,191 ELOTop 20.7% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 850 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,607 +1,081 16 May – 26 Jun · 7 days played
20,42022,128peak 22,12816 May26 Jun
Faceit ELO: 1,191 +0 10 Sept – 27 Sept · 3 observations
1,1911,191peak 1,19110 Sept27 Sept
22,128Peak Premier in tracked matches
1,191Highest Faceit ELO seen on CSDB
40Days played since 2026-05-16

Faceit ELO

  • At peak — 1,191
  • Next: Level 6 at 1,201 — 10 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-10
  • Level 4 first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,327), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate39.1%48.2%50.9%11.8% short
Shot accuracy0.0%13.3%13.8%13.8% short
Kill/death ratio1.101.071.09meets
Match win rate53.0%46.9%48.4%above

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGojoFACEITLevel 9 · 1,191 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,191csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning59
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY54–40–6Last 10054%Win rateLTLLLWWWWL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +2.4pp headshot accuracy · +2ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 22%
  • Avg reaction 602ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 24%
  • Avg reaction 566ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 23%
  • Avg reaction 564ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim8.6
Utility2.3
Positioning5.9
Opening Duels4.7
Clutch2.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.9
Utility2.3
Mechanics6.1
Opening Duels4.0
Win Impact5.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time551ms−5ms
first ⅓ avg 556ms → last ⅓ avg 551ms
Headshot accuracy21.3%+3.4%
first ⅓ avg 17.9% → last ⅓ avg 21.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 9–2 · inferno, 26 Jun →
53%Best headshot accuracy · 5–13 · train, 16 Jul →
203msFastest reaction time · 0–13 · dust2, 8 Jun →
13–0Biggest win · nuke, 2 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
2–6In matches decided by ≤2 rounds
2Overtime games

Map breakdown

officeBest map · 80% over 5nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
cacheB2110–1148%0.01
dust2A169–756%0.01
infernoB158–753%0.02
mirageB147–750%0.01
anubisS107–370%0.02
nukeD72–529%0.00
trainC52–340%0.04
officeS54–180%0.02
ancient—42–250%-0.01
vertigo—22–0100%-0.00
overpass—11–0100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

23,081Lifetime kills
1.10K/D · Top 50% of Level 9 players
1,297Matches
53.0%Match win rate · Top 10% of Level 9 players
39.1%Headshot %
0.0%Shot accuracy
3,314MVPs
532Hours (in match)
1,201Bombs planted
474Bombs defused

Most-used weapons

Lifetime map wins

3,811dust2
2,644inferno
1,694nuke
262office
216train
135vertigo
17italy
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

349Matches
55%Win rate
1.05Avg K/D
74.5ADR
38%Headshot %

Clutches & streaks

34%1v1 clutch win
23%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Dust211154%1.0315.4
Inferno6958%1.0015.8
Mirage4146%1.0915.6
Nuke3962%1.1716.3
Anubis3944%0.8713.5
Cache2374%1.2715.4
Ancient1560%1.0715.2
Overpass1050%1.1213.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
39.5%Accuracy (enemy spotted)
46.8%Spray accuracy
77.6%Counter-strafing
9.0°Preaim
555msReaction time
41.7%T opening success
50.6%CT opening success
0.29Enemies flashed / flash
4.7%Flash assists
5.84HE damage / grenade
1.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2919 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient9–13-0.0517%10 Sept →
train12–120.0224%10 Sept →
anubis1–13-0.0718%10 Sept →
mirage11–13-0.0118%10 Sept →
dust24–13-0.0133%10 Sept →
cache13–30.0638%4 Sept →
office13–4-0.0118%4 Sept →
dust213–7-0.0426%4 Sept →
cache13–80.0221%2 Sept →
mirage7–130.0724%1 Sept →
cache16–19-0.029%30 Aug →
cache13–40.0026%29 Aug →
dust213–10.1433%29 Aug →
cache4–4-0.060%29 Aug →
cache13–40.0129%29 Aug →
train13–8-0.0313%28 Aug →
nuke9–13-0.0423%19 Aug →
inferno11–13-0.0430%19 Aug →
mirage13–4-0.0415%14 Aug →
cache13–7-0.0133%14 Aug →
nuke8–13-0.0226%14 Aug →
nuke13–50.0326%13 Aug →
inferno13–40.0816%13 Aug →
dust22–13-0.087%9 Aug →
mirage13–40.0012%9 Aug →
nuke7–9-0.0743%8 Aug →
cache11–130.0414%6 Aug →
inferno13–50.1015%6 Aug →
cache12–120.0315%6 Aug →
nuke7–13-0.0314%5 Aug →
vertigo9–3-0.0120%5 Aug →
cache9–13-0.0029%5 Aug →
vertigo13–50.0016%5 Aug →
inferno9–40.0618%4 Aug →
dust213–40.0822%3 Aug →
mirage13–30.0923%3 Aug →
mirage4–13-0.0825%3 Aug →
mirage13–10.0423%2 Aug →
nuke13–00.0619%2 Aug →
inferno6–13-0.0526%1 Aug →
anubis13–50.1019%1 Aug →
mirage3–13-0.0415%1 Aug →
cache12–120.0216%31 Jul →
anubis13–2-0.0132%31 Jul →
cache13–80.0016%23 Jul →
nuke12–120.0916%17 Jul →
cache11–130.0127%17 Jul →
train5–130.0853%16 Jul →
inferno12–120.0124%16 Jul →
dust29–130.0327%16 Jul →
cache9–130.0020%16 Jul →
train13–80.1117%16 Jul →
office13–20.1240%15 Jul →
inferno13–5-0.0314%15 Jul →
dust213–110.0221%15 Jul →
dust24–13-0.0914%15 Jul →
mirage12–120.0421%15 Jul →
cache13–30.0312%15 Jul →
dust213–100.1321%15 Jul →
office13–00.0735%13 Jul →
inferno5–13-0.0815%12 Jul →
dust213–10.0618%12 Jul →
cache3–130.0331%12 Jul →
ancient13–60.0243%12 Jul →
cache9–13-0.0916%12 Jul →
anubis13–60.0913%12 Jul →
cache7–10.0035%12 Jul →
cache13–100.0116%12 Jul →
mirage13–100.0823%26 Jun →
office13–7-0.0222%26 Jun →
inferno9–20.1935%26 Jun →
dust213–70.0419%26 Jun →
inferno7–13-0.0318%21 Jun →
anubis3–13-0.0020%20 Jun →
ancient13–60.0211%20 Jun →
train9–13-0.0118%20 Jun →
inferno9–40.0718%16 Jun →
dust20–13-0.040%8 Jun →
dust27–13-0.0226%7 Jun →
mirage13–60.0013%7 Jun →
office0–5-0.050%6 Jun →
cache7–130.0424%6 Jun →
inferno1–40.038%6 Jun →
inferno5–130.0214%4 Jun →
ancient9–13-0.0120%4 Jun →
anubis13–70.0617%2 Jun →
dust213–3-0.0717%2 Jun →
anubis13–50.0421%29 May →
anubis13–3-0.0518%29 May →
anubis4–13-0.0140%24 May →
overpass13–100.0518%24 May →
dust21–13-0.0718%24 May →
inferno13–11-0.0217%24 May →
cache16–130.049%23 May →
mirage9–130.0011%18 May →
inferno10–50.0227%18 May →
dust213–90.0016%18 May →
mirage13–30.0322%18 May →
mirage10–13-0.0317%17 May →
anubis13–100.0518%16 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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