Jack The Bipper

Jack The Bipper — CS2 Stats

IM76561199232859593[U:1:1272593865]Steam profile ↗✓ No bans

2,248Tracked matches69%Win rate2023Tracked since
CSDB Rating5.8 SolidPositional Player
Premier CS Rating8,848Light Blue band · top ~60.4% of ranked players (population est.)
WingmanSilver II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+285Premier CS Rating · 8,563 → 8,848

Rating over time

Premier CS Rating: 8,848 +1,440 9 Sept – 13 Oct · 26 days played
4,8948,940peak 8,9409 Sept13 Oct
Faceit ELO: 936 +0 9 Sept – 10 Sept · 2 observations
936936peak 9369 Sept10 Sept
9,304Peak Premier in tracked matches
936Highest Faceit ELO seen on CSDB
24Days played since 2026-09-09

Faceit ELO

  • At peak — 936
  • Next: Level 5 at 1,051 — 115 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-09
  • Level 3 first seen 2026-09-09

Premier CS Rating

  • 92 below peak (8,940)
  • +1,440 over 30 days · improving
  • Next: Blue band at 10,000 — 1,152 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGJack The BipperPREMIER8,848 · Light Blue bandPEAK ELO936csdb.gg/stats

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Performance scores

Aim70
Positioning67
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY50–43–7Last 10050%Win rateTWLWLLWWTW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −4.5pp headshot accuracy · +41ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 614ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 603ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 582ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim7.0
Utility2.4
Positioning6.7
Opening Duels4.6
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 79% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 588ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning6.7
Utility2.4
Mechanics6.7
Opening Duels6.2
Win Impact10.0

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time597ms−43ms
first ⅓ avg 641ms → last ⅓ avg 597ms
Headshot accuracy16.2%+1.1%
first ⅓ avg 15.1% → last ⅓ avg 16.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–5 · nuke, 8 Oct →
33%Best headshot accuracy · 13–10 · cache, 4 Oct →
453msFastest reaction time · 13–10 · anubis, 3 Oct →
13–1Biggest win · mirage, 19 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
8–10In matches decided by ≤2 rounds
15Overtime games

Map breakdown

mirageBest map · 75% over 16nukeWeakest map · 25% over 20
MapGradePlayedRecordWin rateAvg rating
nukeD205–1525%0.01
ancientB1910–953%-0.00
dust2C177–1041%-0.00
mirageS1612–475%0.02
infernoS107–370%-0.01
cacheA95–456%-0.00
anubisC83–538%-0.01
office—11–0100%0.10

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 20). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

51Matches
49%Win rate
0.83Avg K/D
71.2ADR
45%Headshot %

Clutches & streaks

38%1v1 clutch win
21%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1173%1.0313.1
Anubis729%0.8413.1
Ancient743%0.7011.1
Overpass729%0.8814.9
Train560%0.6811.2
Cache560%0.8013.2
Inferno450%0.6113.5
Dust230%0.7214.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
36.9%Accuracy (enemy spotted)
35.0%Spray accuracy
80.0%Counter-strafing
9.5°Preaim
588msReaction time
61.4%T opening success
48.2%CT opening success
0.35Enemies flashed / flash
1.3%Flash assists
10.41HE damage / grenade
1.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3482 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust215–150.0613%13 Oct →
cache16–120.0314%13 Oct →
nuke11–13-0.0116%12 Oct →
dust213–20.1019%12 Oct →
dust210–13-0.0412%12 Oct →
dust24–130.0020%12 Oct →
dust26–4-0.080%12 Oct →
mirage13–4-0.027%11 Oct →
inferno15–15-0.0126%11 Oct →
inferno13–6-0.0010%11 Oct →
ancient13–10-0.0216%10 Oct →
nuke10–130.039%9 Oct →
nuke6–130.0019%9 Oct →
mirage13–50.0622%9 Oct →
anubis7–13-0.0920%8 Oct →
inferno13–9-0.0116%8 Oct →
inferno13–30.0215%8 Oct →
nuke13–50.1127%8 Oct →
nuke15–150.0319%8 Oct →
cache11–130.0116%8 Oct →
anubis15–150.0520%7 Oct →
nuke13–80.0611%6 Oct →
dust213–90.0415%6 Oct →
nuke7–130.0615%6 Oct →
mirage13–50.0921%6 Oct →
ancient13–40.0016%5 Oct →
mirage13–70.0022%5 Oct →
inferno13–100.0111%4 Oct →
mirage13–110.1015%4 Oct →
inferno13–8-0.0211%4 Oct →
cache13–100.0233%4 Oct →
dust29–130.0618%3 Oct →
ancient13–40.0411%3 Oct →
ancient13–11-0.0213%3 Oct →
ancient3–13-0.0213%3 Oct →
cache13–7-0.0123%3 Oct →
ancient9–130.0313%3 Oct →
anubis13–10-0.0210%3 Oct →
dust216–14-0.0214%3 Oct →
mirage16–130.0217%3 Oct →
ancient10–130.038%2 Oct →
anubis11–13-0.058%2 Oct →
cache15–150.0010%2 Oct →
dust211–13-0.0211%2 Oct →
anubis6–13-0.0216%1 Oct →
nuke6–12-0.0124%1 Oct →
inferno13–50.0318%1 Oct →
ancient16–120.0115%1 Oct →
nuke11–130.0615%1 Oct →
office13–60.1020%30 Sept →
cache3–13-0.1017%30 Sept →
mirage7–13-0.025%30 Sept →
dust25–13-0.0616%30 Sept →
inferno13–8-0.0018%29 Sept →
dust213–5-0.049%29 Sept →
dust213–6-0.0521%29 Sept →
ancient6–130.0218%29 Sept →
ancient15–15-0.0413%29 Sept →
inferno11–13-0.0627%29 Sept →
ancient12–160.0223%27 Sept →
anubis13–100.0314%27 Sept →
dust26–13-0.0413%27 Sept →
nuke0–8-0.0714%27 Sept →
nuke11–13-0.077%27 Sept →
ancient13–11-0.029%27 Sept →
cache13–11-0.0718%26 Sept →
ancient6–13-0.0520%26 Sept →
mirage8–130.0211%25 Sept →
mirage13–80.0614%25 Sept →
nuke13–70.0622%24 Sept →
mirage13–90.034%24 Sept →
inferno11–13-0.055%23 Sept →
nuke16–140.0515%23 Sept →
nuke10–13-0.0525%23 Sept →
ancient4–0-0.0513%23 Sept →
cache13–40.0619%23 Sept →
dust215–150.0220%22 Sept →
anubis13–70.0813%22 Sept →
nuke10–130.0119%22 Sept →
mirage2–13-0.006%22 Sept →
ancient3–13-0.0321%22 Sept →
ancient13–60.0412%22 Sept →
mirage13–80.0211%21 Sept →
nuke16–130.0224%21 Sept →
mirage13–60.0321%21 Sept →
nuke4–130.0210%21 Sept →
mirage16–14-0.0315%21 Sept →
ancient11–13-0.0314%21 Sept →
ancient13–90.0312%20 Sept →
anubis7–13-0.0612%20 Sept →
nuke9–130.0115%20 Sept →
dust213–5-0.0326%20 Sept →
mirage6–13-0.0614%20 Sept →
ancient13–7-0.0417%20 Sept →
dust26–130.0520%20 Sept →
cache11–130.0210%20 Sept →
nuke10–13-0.0212%20 Sept →
mirage13–10.0911%19 Sept →
dust210–13-0.0120%19 Sept →
nuke6–13-0.0220%19 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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