Tanelinpelitili

Tanelinpelitili — CS2 Stats

FI76561199226893802[U:1:1266628074]Steam profile ↗✓ No bans

1,183Tracked matches60%Win rate2022Tracked since
1,017Hours in CS76Hrs last 2 wks
CSDB Rating5.6 SolidPositional Player
Premier CS Rating11,900Blue band · top ~44.8% of ranked players (population est.)
FaceitLevel 6 · 970 ELOTop 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

+944Premier CS Rating · 10,956 → 11,900

Rating over time

Premier CS Rating: 11,900 +1,795 1 Sept – 11 Oct · 3 days played
10,10511,900peak 11,9001 Sept11 Oct
11,900Peak Premier in tracked matches
970Highest Faceit ELO seen on CSDB
19Days played since 2026-09-01

Faceit ELO

  • At peak — 970
  • Next: Level 5 at 1,051 — 81 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-01
  • Level 3 first seen 2026-09-01

Premier CS Rating

  • At peak — 11,900
  • Next: Purple band at 15,000 — 3,100 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-01
  • Light Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,879), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate41.4%44.8%45.7%4.3% short
Shot accuracy8.2%12.4%12.7%4.6% short
Kill/death ratio1.011.031.050.04 short
Match win rate42.3%45.2%45.7%3.4% short

This profile sits below the typical Level 7 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTanelinpelitiliFACEITLevel 6 · 970 ELOSTANDINGTop 54.0% of rankedPREMIER11,900 · Blue bandPEAK ELO970csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim61
Positioning65
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY47–53Last 10047%Win rateLLWWWLLWWW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +0.7pp headshot accuracy · −52ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 569ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 530ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim6.1
Utility3.8
Positioning6.5
Opening Duels5.2
Clutch3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning6.5
Utility3.8
Mechanics4.2
Opening Duels7.0
Win Impact8.3

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time550ms−10ms
first ⅓ avg 559ms → last ⅓ avg 550ms
Headshot accuracy13.4%+0.9%
first ⅓ avg 12.5% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–5 · ancient, 10 Oct →
25%Best headshot accuracy · 13–6 · mirage, 10 Oct →
406msFastest reaction time · 3–13 · anubis, 24 Sept →
13–2Biggest win · inferno, 28 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
9–9In matches decided by ≤2 rounds
14Overtime games

Map breakdown

ancientBest map · 66% over 29anubisWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
ancientS2919–1066%0.01
nukeA2414–1058%0.01
infernoD235–1822%0.00
dust2D134–931%-0.01
anubisD61–517%-0.04
cache—21–150%-0.03
vertigo—22–0100%-0.03
mirage—11–0100%0.01

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

33,377Lifetime kills
1.01K/D
2,070Matches
42.3%Match win rate
41.4%Headshot %
8.2%Shot accuracy
5,760MVPs
557Hours (in match)
1,433Bombs planted
348Bombs defused

Most-used weapons

Lifetime map wins

3,793inferno
1,936nuke
1,259dust2
1,137office
1,023vertigo
725train
164italy
105lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

291Matches
49%Win rate
1.09Avg K/D
85.5ADR
41%Headshot %

Clutches & streaks

39%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno7545%1.1216.0
Ancient7360%1.1317.6
Nuke5147%1.0416.0
Dust23946%1.0715.3
Cache2245%1.0314.6
Anubis1533%0.9715.1
Vertigo875%1.2517.8
Mirage743%1.0114.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
37.2%Accuracy (enemy spotted)
42.2%Spray accuracy
68.9%Counter-strafing
11.8°Preaim
551msReaction time
63.0%T opening success
52.9%CT opening success
0.47Enemies flashed / flash
4.1%Flash assists
7.21HE damage / grenade
5.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.489% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4661 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke3–130.088%11 Oct →
ancient9–13-0.0714%11 Oct →
cache13–5-0.0111%11 Oct →
nuke13–11-0.0312%11 Oct →
mirage13–60.0125%10 Oct →
dust29–13-0.0317%10 Oct →
nuke11–13-0.0016%10 Oct →
ancient13–50.1416%10 Oct →
ancient13–90.0713%10 Oct →
nuke13–70.0714%10 Oct →
ancient13–90.027%10 Oct →
inferno13–90.0314%9 Oct →
ancient7–13-0.0418%9 Oct →
ancient13–100.0722%9 Oct →
ancient13–110.0411%9 Oct →
inferno7–130.039%9 Oct →
ancient13–10-0.0313%8 Oct →
ancient13–30.0215%8 Oct →
nuke13–6-0.0020%8 Oct →
inferno9–13-0.0210%8 Oct →
nuke14–16-0.0216%8 Oct →
inferno7–13-0.0611%8 Oct →
nuke13–90.0711%7 Oct →
inferno10–13-0.019%7 Oct →
inferno13–8-0.0010%7 Oct →
nuke11–13-0.028%7 Oct →
nuke13–10-0.0216%7 Oct →
ancient13–11-0.0317%6 Oct →
ancient13–60.0013%6 Oct →
anubis14–16-0.0411%6 Oct →
nuke13–50.029%6 Oct →
ancient13–40.018%6 Oct →
inferno13–60.0421%6 Oct →
nuke13–90.0417%6 Oct →
dust210–130.0113%5 Oct →
inferno8–130.0111%5 Oct →
inferno5–13-0.0912%5 Oct →
nuke13–160.0213%5 Oct →
ancient13–16-0.038%5 Oct →
ancient13–100.0520%4 Oct →
dust216–130.0715%4 Oct →
inferno9–130.0317%4 Oct →
ancient19–16-0.0414%3 Oct →
nuke11–130.019%3 Oct →
anubis9–13-0.0317%3 Oct →
ancient13–100.0518%3 Oct →
dust29–13-0.0518%3 Oct →
inferno10–130.0413%30 Sept →
dust213–40.0110%30 Sept →
dust28–130.019%30 Sept →
inferno9–13-0.0118%30 Sept →
ancient14–160.0512%29 Sept →
inferno9–130.0515%29 Sept →
nuke13–80.0625%29 Sept →
inferno8–130.0010%29 Sept →
ancient13–160.0210%29 Sept →
inferno5–130.018%29 Sept →
nuke12–16-0.0414%29 Sept →
ancient16–14-0.0110%29 Sept →
dust26–13-0.0710%29 Sept →
ancient6–13-0.0511%29 Sept →
ancient8–130.0117%28 Sept →
dust25–13-0.0512%28 Sept →
inferno13–20.0315%28 Sept →
nuke13–110.0111%28 Sept →
nuke13–110.0611%28 Sept →
ancient13–110.058%28 Sept →
nuke13–60.0513%28 Sept →
nuke13–40.0925%28 Sept →
cache4–13-0.0521%28 Sept →
anubis13–70.0312%25 Sept →
inferno13–80.0517%25 Sept →
ancient13–70.0518%25 Sept →
dust29–13-0.0510%25 Sept →
inferno10–130.0513%25 Sept →
ancient13–11-0.018%25 Sept →
dust216–140.0612%25 Sept →
ancient14–16-0.0013%25 Sept →
anubis13–160.0013%25 Sept →
nuke10–13-0.089%24 Sept →
ancient13–70.019%24 Sept →
vertigo13–4-0.0210%24 Sept →
inferno7–13-0.026%24 Sept →
nuke3–13-0.0510%24 Sept →
dust24–13-0.1111%24 Sept →
anubis3–13-0.065%24 Sept →
inferno8–130.0413%24 Sept →
inferno8–13-0.076%23 Sept →
nuke13–90.0210%23 Sept →
dust26–130.0017%23 Sept →
nuke13–20.059%23 Sept →
inferno7–13-0.0711%23 Sept →
ancient13–90.0118%23 Sept →
dust213–90.0717%23 Sept →
vertigo13–10-0.0411%21 Sept →
ancient9–130.0314%21 Sept →
ancient17–19-0.0111%18 Sept →
inferno11–130.0110%16 Sept →
nuke8–13-0.0219%16 Sept →
anubis1–13-0.1312%15 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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