Canrox_ — CS2 Stats
76561199223255127[U:1:1262989399]
Rating over time
Premier CS Rating
- At peak — 16,616
- Next: Pink band at 20,000 — 3,384 to go
- Reached: Purple band · Blue band · Light Blue band
- Purple band first seen 2026-08-30
- Blue band first seen 2026-08-30
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
How this compares with the same rank
Median values for Level 7 among CSDB-tracked players (n=1,762), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 7 median | Level 8 median | vs Level 8 |
|---|---|---|---|---|
| Headshot rate | 47.2% | 46.1% | 47.0% | meets |
| Shot accuracy | 4.1% | 12.6% | 12.7% | 8.6% short |
| Kill/death ratio | 0.89 | 1.05 | 1.07 | 0.18 short |
| Match win rate | 47.4% | 45.7% | 46.4% | above |
This profile matches the typical Level 8 player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 91% playstyle similarity
Most alike: opening-fight frequency, utility contribution.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 221 | 51% | 0.91 | 14.4 |
| Anubis | 196 | 56% | 0.97 | 15.6 |
| Inferno | 191 | 47% | 0.92 | 15.4 |
| Mirage | 81 | 43% | 0.85 | 13.6 |
| Ancient | 79 | 49% | 0.90 | 14.9 |
| Nuke | 68 | 43% | 0.91 | 15.1 |
| Vertigo | 18 | 50% | 0.86 | 13.9 |
| Cache | 15 | 73% | 0.83 | 13.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.