Ladismustwashhands

Ladismustwashhands — CS2 Stats

EE76561199207340743[U:1:1247075015]Steam profile ↗✓ No bans

382Tracked matches39%Win rate2021Tracked since
337Hours in CS
CSDB Rating1.5 LearningPositional Player
Premier CS Rating6,996Light Blue band · top ~69.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 6,996 → 6,996
+3Tracked matches · now 382
−9.0ppWin rate · 48.3% → 39.3%

Rating over time

Premier CS Rating: 6,996 +5,700 13 Jun – 20 Sept · 25 days played
1,2918,638peak 8,63813 Jun20 Sept
8,638Peak Premier in tracked matches
35Days played since 2026-06-13

Premier CS Rating

  • 1,642 below peak (8,638)
  • -810 over 30 days · declining
  • +5,404 over 90 days
  • Next: Blue band at 10,000 — 3,004 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches3——
Win rate0%——
K/D0.28——
Headshot %21%——

Measured 20 Sep 2026 → 19 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate46.9%39.9%42.0%above
Shot accuracy9.6%7.0%9.6%meets
Kill/death ratio0.970.920.98meets
Match win rate49.0%42.3%43.8%above

Across every metric we can compare, this profile already matches the typical Blue band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGLadismustwashhandsPREMIER6,996 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim13
Positioning20
Utility7

0–100 skill scores via Leetify.

Recent form

COLD51–44–5Last 10051%Win rateTLLTWWLLWL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −1.1pp headshot accuracy · +160ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–2–2 · 20% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 5%
  • Avg reaction 825ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 7%
  • Avg reaction 792ms

Last 20

  • 6–12–2 · 30% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 8%
  • Avg reaction 712ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim1.3
Utility0.7
Positioning2.0
Opening Duels0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 80% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 37% on CT to 2% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 720ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.3
Positioning2.0
Utility0.7
Mechanics3.7
Opening Duels0.9
Win Impact1.4

Composite 1.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.03
first ⅓ avg -0.03 → last ⅓ avg -0.06
Reaction time696ms−16ms
first ⅓ avg 712ms → last ⅓ avg 696ms
Headshot accuracy11.2%−3.1%
first ⅓ avg 14.3% → last ⅓ avg 11.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–4 · dust2, 23 Aug →
38%Best headshot accuracy · 7–13 · dust2, 17 Aug →
422msFastest reaction time · 13–7 · mirage, 26 Aug →
13–0Biggest win · ancient, 27 Jul →

Across the last 100 tracked matches.

Highlights

8Longest win streak
7–4In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 65% over 34dust2Weakest map · 40% over 30
MapGradePlayedRecordWin rateAvg rating
mirageS3422–1265%-0.03
dust2C3012–1840%-0.04
infernoC146–843%-0.05
ancientA106–460%-0.03
cache—41–325%-0.07
nuke—44–0100%-0.03
anubis—30–30%-0.06
office—10–10%-0.08

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (40% over 30). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

14,651Lifetime kills
0.97K/D · Top 50% of Light Blue band
877Matches
49.0%Match win rate · Top 10% of Light Blue band
46.9%Headshot % · Top 25% of Light Blue band
9.6%Shot accuracy · Top 50% of Light Blue band
1,743MVPs
337Hours (in match)
621Bombs planted
155Bombs defused

Most-used weapons

Lifetime map wins

1,331inferno
1,192dust2
665nuke
305vertigo
133train
112office
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.9%Headshot accuracy
22.6%Accuracy (enemy spotted)
20.3%Spray accuracy
66.5%Counter-strafing
9.1°Preaim
720msReaction time
2.3%T opening success
37.3%CT opening success
0.14Enemies flashed / flash
3.0%Flash assists
0.23HE damage / grenade
1.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.9216% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 719.8146ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1359 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 30 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust212–12-0.100%20 Sept →
dust210–13-0.1212%20 Sept →
mirage1–9-0.035%20 Sept →
cache12–12-0.060%19 Sept →
mirage13–11-0.077%19 Sept →
nuke13–7-0.148%19 Sept →
dust24–13-0.0717%18 Sept →
dust24–7-0.040%18 Sept →
mirage13–8-0.0918%18 Sept →
dust21–13-0.065%18 Sept →
dust213–4-0.068%17 Sept →
cache6–13-0.070%17 Sept →
mirage6–13-0.100%17 Sept →
dust25–13-0.0811%16 Sept →
inferno8–13-0.1410%16 Sept →
dust213–5-0.139%16 Sept →
nuke13–8-0.0810%16 Sept →
dust25–13-0.1112%15 Sept →
anubis5–13-0.064%15 Sept →
dust28–13-0.0818%15 Sept →
mirage13–9-0.120%15 Sept →
dust24–13-0.1023%15 Sept →
mirage13–7-0.070%15 Sept →
mirage5–13-0.0810%15 Sept →
mirage4–12-0.0713%14 Sept →
inferno1–13-0.0933%14 Sept →
mirage3–13-0.099%14 Sept →
inferno13–10-0.0717%14 Sept →
mirage13–5-0.0620%14 Sept →
mirage13–60.0524%27 Aug →
mirage13–70.1016%26 Aug →
dust213–40.1538%23 Aug →
inferno13–10.0314%23 Aug →
dust213–20.1022%23 Aug →
mirage13–6-0.0026%23 Aug →
inferno10–13-0.0617%20 Aug →
mirage10–13-0.0519%20 Aug →
dust213–90.0014%19 Aug →
ancient12–12-0.0812%19 Aug →
dust26–13-0.0213%18 Aug →
mirage13–8-0.017%17 Aug →
ancient13–80.0312%17 Aug →
dust27–13-0.0538%17 Aug →
mirage13–20.0227%17 Aug →
inferno11–130.0421%17 Aug →
mirage13–11-0.0610%16 Aug →
mirage13–7-0.0917%16 Aug →
office1–10-0.0811%16 Aug →
dust213–8-0.0017%16 Aug →
dust215–15-0.0514%16 Aug →
mirage8–13-0.040%16 Aug →
mirage13–10.0512%16 Aug →
dust210–13-0.0611%15 Aug →
mirage13–10-0.039%15 Aug →
inferno13–9-0.007%15 Aug →
dust24–13-0.0335%11 Aug →
ancient13–10-0.065%11 Aug →
anubis8–13-0.0714%11 Aug →
dust213–8-0.0113%9 Aug →
mirage13–10-0.0212%4 Aug →
inferno13–7-0.028%4 Aug →
mirage13–11-0.0114%4 Aug →
dust213–6-0.0211%4 Aug →
inferno5–13-0.089%4 Aug →
dust213–90.0120%3 Aug →
ancient16–14-0.0511%3 Aug →
inferno10–13-0.0515%3 Aug →
dust213–110.0715%3 Aug →
mirage5–2-0.0918%2 Aug →
mirage13–20.0519%30 Jul →
ancient16–120.018%29 Jul →
dust212–12-0.0715%28 Jul →
cache13–8-0.0416%28 Jul →
mirage4–130.0119%28 Jul →
ancient11–13-0.0316%27 Jul →
dust213–5-0.077%27 Jul →
mirage13–11-0.0318%27 Jul →
ancient13–00.0618%27 Jul →
inferno13–4-0.0213%27 Jul →
nuke13–80.0221%27 Jul →
ancient4–13-0.0820%26 Jul →
mirage10–13-0.0616%26 Jul →
inferno13–9-0.0911%26 Jul →
ancient11–4-0.0214%24 Jul →
mirage13–00.0117%24 Jul →
dust23–13-0.0314%12 Jul →
mirage13–80.0014%12 Jul →
mirage11–13-0.0418%7 Jul →
anubis11–13-0.0614%30 Jun →
dust213–7-0.0714%25 Jun →
dust210–13-0.0715%23 Jun →
mirage16–14-0.0215%21 Jun →
mirage13–50.0611%21 Jun →
mirage7–13-0.0516%14 Jun →
nuke13–30.0712%14 Jun →
cache4–13-0.1015%13 Jun →
ancient3–13-0.068%13 Jun →
inferno7–13-0.117%13 Jun →
inferno6–13-0.094%13 Jun →
dust210–13-0.0615%13 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.