Shrimp

Shrimp — CS2 Stats

ST76561199201015727[U:1:1240749999]Steam profile ↗✓ No bans

472Tracked matches69%Win rate2021Tracked since
633Hours in CS10Hrs last 2 wks
CSDB Rating7.9 StrongPositional Player
Premier CS Rating22,616Top 25% of 215,386 CSDB-tracked playersPink band · top ~5.6% of ranked players (population est.)
CSDB Leaderboard#49064 of 261507 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Oct 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,616 +2,155 4 Aug – 24 Oct · 11 days played
20,10024,617peak 24,6174 Aug24 Oct
24,617Peak Premier in tracked matches
31Days played since 2026-07-19

Premier CS Rating

  • 2,001 below peak (24,617)
  • -1,053 over 30 days · declining
  • +2,155 over 90 days
  • Next: Red band at 25,000 — 2,384 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate53.6%46.9%49.3%above
Shot accuracy13.7%13.0%13.4%above
Kill/death ratio1.551.081.12above
Match win rate54.4%46.7%48.5%above

Across every metric we can compare, this profile already matches the typical Red band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGShrimpPREMIER22,616 · Pink bandcsdb.gg/stats

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Performance scores

Aim85
Positioning83
Utility48

0–100 skill scores via Leetify.

Recent form

HOT54–44–2Last 10054%Win rateWWWWLWWLWL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · −1.9pp headshot accuracy · +27ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 22%
  • Avg reaction 531ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 22%
  • Avg reaction 563ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 23%
  • Avg reaction 550ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim8.5
Utility4.8
Positioning8.3
Opening Duels4.6

Sharp aimerLimited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning8.3
Utility4.8
Mechanics7.9
Opening Duels6.7
Win Impact10.0

Composite 7.9/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.07+0.06
first ⅓ avg 0.01 → last ⅓ avg 0.07
Reaction time524ms−8ms
first ⅓ avg 532ms → last ⅓ avg 524ms
Headshot accuracy20.1%−2.6%
first ⅓ avg 22.7% → last ⅓ avg 20.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 13–5 · mirage, 10 Sept →
50%Best headshot accuracy · 13–7 · office, 29 Oct →
328msFastest reaction time · 7–4 · anubis, 13 Aug →
13–0Biggest win · train, 16 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W4Current streak
3–6In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 64% over 11cacheWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
mirageB158–753%0.02
dust2B137–654%0.02
ancientB136–746%0.01
anubisB115–645%0.09
nukeA117–464%0.09
infernoA106–460%0.03
vertigoA95–456%0.07
cacheC73–443%0.03
train—42–250%0.13
overpass—33–0100%0.08
office—31–233%0.06
debris—11–0100%0.22

Across the last 100 tracked matches.

Lifetime stats

22,114Lifetime kills
1.55K/D · Top 5% of Pink band
891Matches
54.4%Match win rate · Top 10% of Pink band
53.6%Headshot % · Top 25% of Pink band
13.7%Shot accuracy · Top 50% of Pink band
3,766MVPs
328Hours (in match)
1,384Bombs planted
319Bombs defused

Most-used weapons

Lifetime map wins

1,817inferno
1,569dust2
898nuke
582train
346vertigo
112office
101cbble
1assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.8%Headshot accuracy
38.1%Accuracy (enemy spotted)
43.3%Spray accuracy
85.5%Counter-strafing
10.6°Preaim
557msReaction time
60.7%T opening success
52.9%CT opening success
0.50Enemies flashed / flash
12.4%Flash assists
9.66HE damage / grenade
4.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4978 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
train13–90.0928%13 Nov →
cache13–10.0715%13 Nov →
vertigo13–8-0.0317%13 Nov →
anubis13–50.0629%12 Nov →
anubis9–130.0522%12 Nov →
inferno13–50.0215%5 Nov →
nuke13–100.1323%1 Nov →
vertigo6–130.0932%1 Nov →
anubis13–60.0913%31 Oct →
anubis2–50.1526%31 Oct →
overpass13–50.0014%31 Oct →
vertigo7–20.0421%31 Oct →
office13–7-0.0450%29 Oct →
office8–130.1425%29 Oct →
office8–130.0930%29 Oct →
cache13–6-0.0129%24 Oct →
cache12–120.0824%24 Oct →
mirage13–60.0420%24 Oct →
dust25–13-0.0512%24 Oct →
nuke13–50.1614%25 Sept →
vertigo13–60.1816%25 Sept →
ancient13–50.0416%23 Sept →
ancient13–100.1318%23 Sept →
dust213–70.1015%23 Sept →
vertigo8–130.0221%23 Sept →
vertigo13–10.1927%23 Sept →
inferno13–70.1621%22 Sept →
mirage13–80.0714%22 Sept →
nuke12–90.1626%20 Sept →
anubis0–60.000%20 Sept →
dust29–130.000%20 Sept →
anubis12–120.1418%19 Sept →
cache7–13-0.0014%19 Sept →
overpass13–50.0725%19 Sept →
inferno13–80.1122%19 Sept →
overpass13–80.1517%17 Sept →
nuke13–50.1147%17 Sept →
train13–00.1733%16 Sept →
anubis6–130.1231%16 Sept →
cache13–110.0930%16 Sept →
cache10–130.0630%12 Sept →
inferno13–40.1110%12 Sept →
anubis7–130.0217%12 Sept →
inferno13–110.0514%10 Sept →
anubis8–30.1612%10 Sept →
mirage13–50.2631%10 Sept →
mirage11–130.0810%7 Sept →
vertigo7–130.0922%7 Sept →
vertigo13–40.1828%7 Sept →
train9–130.1429%7 Sept →
ancient13–90.055%7 Sept →
train3–50.1536%7 Sept →
dust213–10-0.1115%31 Aug →
ancient13–1-0.0018%31 Aug →
dust213–20.1828%31 Aug →
nuke11–130.0422%28 Aug →
nuke13–90.1118%28 Aug →
nuke0–13-0.090%28 Aug →
ancient9–130.0515%28 Aug →
inferno6–13-0.0730%14 Aug →
anubis7–40.0720%13 Aug →
mirage13–70.0417%13 Aug →
dust26–13-0.0527%13 Aug →
mirage7–13-0.0621%12 Aug →
dust213–50.0527%12 Aug →
ancient13–70.0414%12 Aug →
vertigo1–9-0.1250%12 Aug →
dust213–30.1230%11 Aug →
mirage13–90.0617%11 Aug →
dust23–130.0144%10 Aug →
mirage3–13-0.0640%10 Aug →
mirage13–7-0.0129%9 Aug →
nuke13–90.0944%9 Aug →
ancient13–70.0637%9 Aug →
anubis13–60.1013%9 Aug →
ancient9–13-0.0110%9 Aug →
dust25–13-0.0221%9 Aug →
inferno13–7-0.0519%5 Aug →
nuke13–50.1517%5 Aug →
mirage4–13-0.0422%5 Aug →
inferno0–100.000%5 Aug →
dust213–110.0128%5 Aug →
ancient3–13-0.0810%4 Aug →
mirage13–80.0428%4 Aug →
ancient5–13-0.029%3 Aug →
mirage14–160.0734%3 Aug →
inferno8–13-0.0718%3 Aug →
nuke13–50.1135%3 Aug →
dust213–10.0337%3 Aug →
ancient7–9-0.0020%3 Aug →
mirage2–9-0.1119%29 Jul →
dust23–13-0.029%29 Jul →
mirage11–13-0.0219%29 Jul →
ancient2–13-0.0320%29 Jul →
nuke3–9-0.059%29 Jul →
cache3–9-0.0527%28 Jul →
inferno1–130.0412%28 Jul →
ancient3–13-0.0721%28 Jul →
debris9–20.2229%19 Jul →
mirage13–4-0.0323%19 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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