ricky gaming

ricky gaming — CS2 Stats

AZ76561199199486142[U:1:1239220414]Steam profile ↗✓ No bans

276Tracked matches40%Win rate2023Tracked since
675Hours in CS28Hrs last 2 wks
CSDB Rating3.9 LearningPositional Player
Premier CS Rating6,925Light Blue band · top ~69.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 30 days played since 9 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 6,925 -3,442 10 May12 Sept · 11 days played
5,42811,077peak 11,07710 May12 Sept
11,077Peak Premier in tracked matches
30Days played since 2026-05-09

Premier CS Rating

  • 4,152 below peak (11,077)
  • Next: Blue band at 10,000 3,075 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 10 Sep 2026 and 17 Sep 2026.

Measured 10 Sep 202617 Sep 2026; previous 3 Sep 2026 → 10 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=7,736), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate41.8%39.9%41.9%meets
Shot accuracy1.4%6.8%9.6%8.1% short
Kill/death ratio0.810.920.980.17 short
Match win rate40.4%42.2%43.8%3.4% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGricky gamingPREMIER6,925 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim58
Positioning46
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY45514Last 10045%Win rateLLWWWWWLLL

Last 10 vs previous 10: +30pp win rate · +0.00 avg rating · −3.2pp headshot accuracy · +28ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 575ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 632ms

Last 20

  • 713 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 618ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.6 against its own average).

Aim5.8
Utility1.7
Positioning4.6
Opening Duels1.7
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 83% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning4.6
Utility1.7
Mechanics7.5
Opening Duels1.6
Win Impact1.7

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time593ms−78ms
first ⅓ avg 671ms → last ⅓ avg 593ms
Headshot accuracy18.0%+1.6%
first ⅓ avg 16.3% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–0 · dust2, 3 Sept
100%Best headshot accuracy · 2–0 · nuke, 3 Sept
422msFastest reaction time · 2–0 · nuke, 3 Sept
13–0Biggest win · dust2, 3 Sept

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
95In matches decided by ≤2 rounds
3Overtime games

Map breakdown

anubisBest map · 100% over 5officeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeC26101638%0.00
cacheB157847%0.02
dust2B137654%0.03
mirageD92722%0.00
infernoC83538%-0.01
officeD61517%0.01
anubisS550100%-0.01
vertigoA53260%0.01
ancientC52340%-0.00
trainA53260%0.05
overpass21150%0.01
stronghold110100%0.03

Across the last 100 tracked matches.

Lifetime stats

6,948Lifetime kills
0.81K/D
589Matches
40.4%Match win rate
41.8%Headshot % · Top 50% of Light Blue band
1.4%Shot accuracy
696MVPs
187Hours (in match)
485Bombs planted
74Bombs defused

Most-used weapons

Lifetime map wins

985dust2
550nuke
422inferno
273vertigo
223office
223train
30italy
6militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
50%Win rate
0.80Avg K/D
64.2ADR
48%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust21100%1.2012.0
Cache10%0.397.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
31.7%Accuracy (enemy spotted)
30.9%Spray accuracy
83.7%Counter-strafing
9.2°Preaim
612msReaction time
30.7%T opening success
42.3%CT opening success
0.32Enemies flashed / flash
9.1%Flash assists
7.84HE damage / grenade
1.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4861% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3197 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.6645% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke10–13-0.027%12 Sept
inferno3–9-0.1313%12 Sept
mirage13–11-0.0124%11 Sept
dust213–20.1017%11 Sept
nuke13–11-0.066%11 Sept
dust213–11-0.063%11 Sept
cache13–20.1615%11 Sept
nuke8–13-0.116%11 Sept
nuke2–13-0.0218%9 Sept
nuke10–130.0415%9 Sept
dust28–13-0.0022%9 Sept
nuke9–13-0.009%9 Sept
dust26–13-0.0015%9 Sept
anubis13–10.0017%8 Sept
mirage3–13-0.0122%8 Sept
dust26–130.0010%8 Sept
inferno10–13-0.0317%7 Sept
office9–13-0.0120%7 Sept
anubis13–10-0.0114%7 Sept
nuke6–13-0.0812%3 Sept
nuke2–00.04100%3 Sept
dust213–00.177%3 Sept
anubis13–5-0.0213%3 Sept
inferno9–10.0927%3 Sept
dust24–9-0.0017%28 Aug
nuke3–13-0.0811%26 Aug
nuke9–130.0414%26 Aug
vertigo13–40.0516%26 Aug
office5–13-0.0510%26 Aug
inferno1–7-0.0250%25 Aug
nuke13–10-0.0515%25 Aug
nuke10–130.0016%25 Aug
mirage15–15-0.0814%22 Aug
cache8–130.0017%22 Aug
cache13–40.0911%22 Aug
anubis13–3-0.0212%21 Aug
dust210–130.0014%21 Aug
nuke7–130.0521%21 Aug
cache13–110.0722%21 Aug
nuke13–110.0320%21 Aug
mirage8–130.1412%21 Aug
ancient13–80.0614%21 Aug
cache10–13-0.0217%20 Aug
dust213–90.158%20 Aug
overpass12–12-0.049%20 Aug
cache7–130.0415%20 Aug
train12–120.0411%14 Aug
anubis13–10-0.0220%13 Aug
mirage13–8-0.0418%13 Aug
vertigo13–90.0719%13 Aug
nuke13–50.0812%13 Aug
nuke3–130.0221%13 Aug
nuke10–13-0.0721%12 Aug
office13–90.0221%12 Aug
train13–8-0.0015%11 Aug
nuke13–90.0121%11 Aug
dust216–14-0.0313%11 Aug
nuke2–130.0014%11 Aug
office2–13-0.0218%5 Aug
mirage9–13-0.0120%5 Aug
dust213–110.1222%4 Aug
mirage14–16-0.069%4 Aug
cache10–13-0.0124%4 Aug
ancient1–13-0.0712%4 Aug
ancient4–130.0118%4 Aug
nuke11–13-0.0120%3 Aug
train13–70.1114%3 Aug
cache5–130.0113%3 Aug
train12–12-0.0415%2 Aug
inferno2–13-0.0426%2 Aug
nuke13–110.057%2 Aug
mirage5–130.0819%30 Jul
vertigo5–13-0.039%30 Jul
inferno13–50.0710%30 Jul
office2–130.1120%29 Jul
inferno13–20.0412%29 Jul
dust22–9-0.066%29 Jul
nuke8–130.0515%28 Jul
cache13–70.0213%28 Jul
cache13–20.0514%28 Jul
nuke13–50.0439%28 Jul
nuke8–13-0.0721%27 Jul
vertigo13–9-0.0111%27 Jul
cache11–13-0.0513%27 Jul
inferno11–13-0.0818%25 Jul
dust26–3-0.0221%25 Jul
stronghold13–90.0314%24 Jun
ancient6–13-0.0211%23 Jun
vertigo3–13-0.0113%23 Jun
cache13–90.0213%11 May
cache10–13-0.0510%11 May
train13–100.1328%11 May
ancient13–60.0222%11 May
nuke13–50.0528%11 May
nuke13–40.1025%10 May
overpass13–50.0618%10 May
mirage11–130.0314%10 May
cache6–13-0.0111%9 May
cache13–7-0.0017%9 May
office10–130.0414%9 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →