Taqil

Taqil — CS2 Stats

SE76561199186816872[U:1:1226551144]Steam profile ↗✓ No bans

1,105Tracked matches67%Win rate2021Tracked since
1,029Hours in CS
CSDB Rating7.2 StrongPositional Player
Premier CS Rating22,137Top 50% of 210,367 CSDB-tracked playersPink band · top ~6.1% of ranked players (population est.)
CSDB Leaderboard#53975 of 257506 tracked
FaceitLevel 10 · 1,958 ELOTop 12.4% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,105 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,137 -460 18 Jun – 4 Oct · 17 days played
21,06523,350peak 23,35018 Jun4 Oct
Faceit ELO: 1,958 +0 25 Sept – 4 Oct · 2 observations
1,9581,958peak 1,95825 Sept4 Oct
23,646Peak Premier in tracked matches
1,958Highest Faceit ELO seen on CSDB
25Days played since 2026-06-18

Faceit ELO

  • At peak — 1,958
  • Next: Level 10 at 2,001 — 43 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-25
  • Level 8 first seen 2026-09-25

Premier CS Rating

  • 1,213 below peak (23,350)
  • -1,213 over 90 days
  • Next: Red band at 25,000 — 2,863 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-25
  • Purple band first seen 2026-09-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

No matches recorded between 25 Sep 2026 and 25 Oct 2026.

Measured 25 Sep 2026 → 25 Oct 2026; previous 28 Aug 2026 → 25 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,935), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate48.2%50.9%
Shot accuracy8.1%13.7%
Kill/death ratio1.441.09
Match win rate51.3%48.4%

Share this profile

CSDB.GGTaqilFACEITLevel 10 · 1,958 ELOSTANDINGTop 12.4% of rankedPREMIER22,137 · Pink bandPEAK ELO1,958csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim89
Positioning70
Utility24

0–100 skill scores via Leetify.

Recent form

HOT55–42–3Last 10055%Win rateWLWWWWWWWW

Last 10 vs previous 10: +50pp win rate · +0.03 avg rating · +0.5pp headshot accuracy · −35ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 15%
  • Avg reaction 428ms

Last 10

  • 9–1 · 90% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 16%
  • Avg reaction 452ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 469ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim8.9
Utility2.4
Positioning7.0
Opening Duels5.8
Clutch3.8

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 73% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning7.0
Utility2.4
Mechanics7.3
Opening Duels5.3
Win Impact10.0

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.00
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time486ms−35ms
first ⅓ avg 521ms → last ⅓ avg 486ms
Headshot accuracy17.6%−0.6%
first ⅓ avg 18.2% → last ⅓ avg 17.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–2 · inferno, 2 Jul →
45%Best headshot accuracy · 13–3 · ancient, 5 Jul →
375msFastest reaction time · 13–7 · ancient, 20 Aug →
13–2Biggest win · inferno, 13 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
6–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 71% over 14dust2Weakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
infernoA2012–860%0.04
cacheS1410–471%0.04
mirageA148–657%0.05
ancientB136–746%0.03
nukeA138–562%0.04
anubisC125–742%0.03
dust2C52–340%0.04
train—41–325%0.03
vertigo—32–167%0.04
overpass—11–0100%-0.04
italy—10–10%0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

54,296Lifetime kills
1.44K/D · Top 10% of Level 10 players
2,600Matches
51.3%Match win rate · Top 25% of Level 10 players
48.2%Headshot %
8.1%Shot accuracy
7,650MVPs
1,029Hours (in match)
2,718Bombs planted
685Bombs defused

Most-used weapons

Lifetime map wins

2,914inferno
1,844office
1,728nuke
1,706dust2
1,538vertigo
1,177train
184cbble
119lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

174Matches
63%Win rate
1.42Avg K/D
94.3ADR
40%Headshot %

Clutches & streaks

39%1v1 clutch win
28%1v2 clutch win
13Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3874%1.3319.3
Anubis3355%1.3919.4
Inferno3266%1.5819.1
Nuke1861%1.3418.6
Dust21338%1.2418.1
Cache1369%1.5921.8
Ancient1182%1.5221.8
Overpass838%0.8614.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
37.3%Accuracy (enemy spotted)
42.3%Spray accuracy
82.7%Counter-strafing
7.2°Preaim
487msReaction time
44.6%T opening success
57.6%CT opening success
0.33Enemies flashed / flash
4.2%Flash assists
9.91HE damage / grenade
1.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3321 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–70.0821%20 Aug →
inferno6–13-0.0012%20 Aug →
cache13–80.0211%14 Aug →
anubis13–70.0922%14 Aug →
dust213–90.0610%14 Aug →
cache13–90.0428%14 Aug →
nuke13–70.068%13 Aug →
cache13–110.0821%13 Aug →
nuke13–60.0013%13 Aug →
inferno13–20.0618%13 Aug →
mirage13–16-0.0114%11 Aug →
anubis6–13-0.0011%11 Aug →
inferno13–90.0337%11 Aug →
ancient4–13-0.0321%11 Aug →
inferno13–70.1212%11 Aug →
ancient14–160.0111%9 Aug →
inferno13–60.019%9 Aug →
inferno11–13-0.0118%9 Aug →
nuke13–60.0319%9 Aug →
anubis13–160.038%8 Aug →
vertigo13–40.0124%7 Aug →
anubis13–20.1121%7 Aug →
nuke13–80.1319%7 Aug →
nuke13–110.0418%7 Aug →
ancient13–90.0619%4 Aug →
dust27–130.0426%30 Jul →
mirage13–100.0611%15 Jul →
train4–13-0.0320%15 Jul →
inferno13–110.0726%14 Jul →
nuke7–13-0.0125%14 Jul →
cache13–60.0915%13 Jul →
inferno13–110.0615%13 Jul →
ancient8–13-0.0018%13 Jul →
ancient1–60.0418%13 Jul →
nuke16–120.0310%13 Jul →
ancient6–130.0114%13 Jul →
cache13–90.0320%13 Jul →
inferno5–130.0217%13 Jul →
cache13–9-0.026%13 Jul →
inferno3–13-0.0513%13 Jul →
cache6–13-0.0315%13 Jul →
nuke9–130.0722%13 Jul →
anubis13–80.0621%12 Jul →
mirage13–80.1212%12 Jul →
cache13–100.0718%12 Jul →
cache16–140.0420%11 Jul →
anubis13–30.056%11 Jul →
cache6–13-0.0031%9 Jul →
nuke13–50.0716%9 Jul →
inferno10–130.0113%9 Jul →
train13–90.0819%7 Jul →
cache13–70.0215%7 Jul →
mirage13–100.0618%7 Jul →
mirage13–40.1327%7 Jul →
dust213–100.0824%7 Jul →
ancient6–13-0.0024%5 Jul →
inferno13–6-0.0030%5 Jul →
inferno13–40.0421%5 Jul →
mirage12–120.1024%5 Jul →
anubis11–13-0.0113%5 Jul →
ancient13–30.0845%5 Jul →
inferno13–60.1033%4 Jul →
overpass13–6-0.049%4 Jul →
anubis10–130.0314%4 Jul →
ancient7–13-0.0510%4 Jul →
ancient13–50.1222%4 Jul →
anubis13–16-0.0311%2 Jul →
inferno13–20.1415%2 Jul →
mirage13–60.0011%24 Jun →
mirage13–80.0717%24 Jun →
inferno8–130.0520%22 Jun →
anubis14–160.0217%22 Jun →
mirage11–130.0127%22 Jun →
dust210–130.0110%22 Jun →
anubis13–20.1215%22 Jun →
nuke13–50.0221%22 Jun →
ancient13–50.0215%22 Jun →
nuke5–130.1120%22 Jun →
mirage13–110.0322%22 Jun →
nuke7–130.0418%21 Jun →
inferno15–15-0.0117%20 Jun →
vertigo10–130.1030%20 Jun →
cache13–30.0517%20 Jun →
nuke1–13-0.0627%20 Jun →
italy1–130.0214%20 Jun →
inferno13–50.1114%20 Jun →
mirage11–13-0.0213%19 Jun →
mirage4–130.0621%19 Jun →
train4–130.0836%19 Jun →
vertigo5–00.0229%19 Jun →
inferno3–13-0.0512%19 Jun →
mirage13–60.004%19 Jun →
dust25–130.0114%19 Jun →
ancient13–70.0816%18 Jun →
train12–12-0.0021%18 Jun →
cache6–130.0619%18 Jun →
cache10–130.1129%18 Jun →
mirage7–130.0719%18 Jun →
inferno13–40.0615%18 Jun →
anubis4–13-0.074%18 Jun →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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