EmotionalDamage.exe

EmotionalDamage.exe — CS2 Stats

76561199153216881[U:1:1192951153]Steam profile ↗✓ No bans

1,854Tracked matches52%Win rate2022Tracked since
1,689Hours in CS1Hrs last 2 wks
CSDB Rating5.6 SolidSupport
Premier CS Rating20,869Top 50% of 204,150 CSDB-tracked playersPink band · top ~7.5% of ranked players (population est.)
CSDB Leaderboard#68801 of 251242 tracked
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,869 +872 31 Mar – 30 Sept · 32 days played
19,08920,897peak 20,89731 Mar30 Sept
21,024Peak Premier in tracked matches
38Days played since 2026-03-31

Premier CS Rating

  • 28 below peak (20,897)
  • +870 over 30 days · improving
  • +299 over 90 days
  • Next: Red band at 25,000 — 4,131 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-29
  • Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches6——
Win rate67%——
K/D0.71——
Headshot %58%——

Measured 14 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate52.1%46.9%49.2%above
Shot accuracy5.7%13.0%13.4%7.6% short
Kill/death ratio1.011.081.120.11 short
Match win rate58.0%46.7%48.5%above

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGEmotionalDamage.exePREMIER20,869 · Pink bandcsdb.gg/stats

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Performance scores

Aim69
Positioning44
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY45–48–7Last 10045%Win rateWWWWLLWLWL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · +2.5pp headshot accuracy · −56ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 586ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 22%
  • Avg reaction 582ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.1 against its own average).

Aim6.9
Utility5.1
Positioning4.4
Opening Duels2.6

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 94% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.4
Utility5.1
Mechanics6.6
Opening Duels2.0
Win Impact5.6

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time621ms−3ms
first ⅓ avg 624ms → last ⅓ avg 621ms
Headshot accuracy19.9%+0.6%
first ⅓ avg 19.2% → last ⅓ avg 19.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 9–4 · nuke, 16 Apr →
43%Best headshot accuracy · 7–13 · ancient, 16 Apr →
352msFastest reaction time · 2–13 · dust2, 26 Apr →
13–1Biggest win · nuke, 9 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W4Current streak
7–8In matches decided by ≤2 rounds
17Overtime games

Map breakdown

ancientBest map · 67% over 21mirageWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
ancientS2114–767%-0.01
infernoC198–1142%-0.01
nukeA159–660%-0.00
dust2D133–1023%-0.04
cacheD123–925%-0.03
mirageD112–918%-0.00
anubis—43–175%-0.02
overpass—32–167%0.02
vertigo—21–150%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (18% over 11). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

50,922Lifetime kills
1.01K/D
7,273Matches
58.0%Match win rate · Top 5% of Pink band
52.1%Headshot % · Top 50% of Pink band
5.7%Shot accuracy
5,422MVPs
901Hours (in match)
1,659Bombs planted
587Bombs defused

Most-used weapons

Lifetime map wins

4,001inferno
3,512nuke
2,636dust2
1,399vertigo
504train
145office
120italy
105aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.0%Headshot accuracy
34.4%Accuracy (enemy spotted)
37.5%Spray accuracy
79.9%Counter-strafing
9.5°Preaim
617msReaction time
30.2%T opening success
46.1%CT opening success
0.71Enemies flashed / flash
8.0%Flash assists
8.32HE damage / grenade
3.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5845 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.1894% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–4-0.0321%30 Sept →
anubis13–10-0.0019%25 Sept →
ancient13–8-0.0324%18 Sept →
nuke13–110.0112%9 Sept →
nuke8–13-0.0420%9 Sept →
cache14–16-0.0413%9 Sept →
ancient13–110.0238%9 Sept →
cache13–16-0.0421%4 Sept →
inferno13–60.0728%4 Sept →
mirage10–130.0922%4 Sept →
ancient13–100.0111%27 Aug →
mirage6–13-0.0213%19 Aug →
cache13–9-0.0317%19 Aug →
cache1–13-0.0335%17 Aug →
cache16–12-0.0018%10 Aug →
nuke13–6-0.0226%10 Aug →
ancient13–70.0011%10 Aug →
nuke13–10.0717%9 Aug →
ancient13–4-0.0210%9 Aug →
mirage13–70.0533%9 Aug →
inferno10–130.005%9 Aug →
ancient6–13-0.0532%8 Aug →
inferno13–6-0.0416%8 Aug →
mirage15–15-0.0017%8 Aug →
dust25–13-0.0514%8 Aug →
cache8–13-0.0115%8 Aug →
mirage3–13-0.0315%6 Aug →
ancient6–13-0.0815%6 Aug →
inferno8–13-0.0620%6 Aug →
cache7–13-0.1017%5 Aug →
cache6–13-0.0542%4 Aug →
ancient13–90.0217%4 Aug →
nuke15–15-0.0420%18 Jul →
mirage5–13-0.0725%18 Jul →
inferno13–110.0119%18 Jul →
ancient13–7-0.008%9 Jul →
inferno10–13-0.106%1 Jul →
ancient13–10-0.0515%1 Jul →
dust23–13-0.0532%1 Jul →
nuke13–7-0.0616%24 Jun →
ancient13–11-0.029%17 Jun →
overpass13–4-0.056%17 Jun →
inferno13–11-0.0318%16 Jun →
ancient16–14-0.0319%16 Jun →
inferno13–4-0.0314%16 Jun →
dust215–15-0.0521%9 Jun →
dust25–13-0.0219%3 Jun →
nuke9–130.0039%3 Jun →
ancient15–150.0513%3 Jun →
overpass13–50.118%3 Jun →
inferno11–13-0.0416%27 May →
nuke9–13-0.0619%27 May →
inferno15–15-0.0213%22 May →
nuke13–10-0.0518%22 May →
dust212–16-0.0217%22 May →
mirage16–12-0.008%22 May →
dust26–13-0.1120%20 May →
ancient8–13-0.109%20 May →
anubis13–110.0413%20 May →
inferno6–13-0.0225%20 May →
dust210–13-0.0714%20 May →
inferno13–70.0015%14 May →
nuke16–120.0224%14 May →
dust213–8-0.0915%13 May →
mirage11–13-0.0711%6 May →
dust28–13-0.017%5 May →
inferno4–13-0.0940%5 May →
ancient6–130.0215%5 May →
dust213–60.0820%5 May →
cache13–30.0416%29 Apr →
cache5–130.0219%29 Apr →
cache7–13-0.0620%29 Apr →
cache11–13-0.0111%29 Apr →
nuke10–13-0.0418%26 Apr →
dust22–13-0.0312%26 Apr →
anubis3–13-0.076%26 Apr →
ancient13–50.0716%26 Apr →
overpass11–130.0113%25 Apr →
dust213–6-0.0332%25 Apr →
nuke13–6-0.070%25 Apr →
ancient13–70.078%24 Apr →
inferno15–150.0221%24 Apr →
inferno13–90.0528%16 Apr →
ancient16–130.0122%16 Apr →
nuke16–120.0114%16 Apr →
ancient7–13-0.0443%16 Apr →
nuke9–40.1814%16 Apr →
inferno13–50.0012%15 Apr →
nuke7–130.0222%15 Apr →
mirage7–130.0429%15 Apr →
dust24–13-0.0436%15 Apr →
vertigo13–30.0022%8 Apr →
vertigo6–130.0123%8 Apr →
inferno15–15-0.0221%7 Apr →
ancient13–80.0016%31 Mar →
mirage14–16-0.0118%31 Mar →
inferno10–130.0228%31 Mar →
mirage11–13-0.0126%31 Mar →
ancient11–130.019%31 Mar →
inferno7–130.0229%31 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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