Pirkko♡

Pirkko♡ — CS2 Stats

FI76561199149421785[U:1:1189156057]Steam profile ↗✓ No bans

488Tracked matches53%Win rate2022Tracked since
953Hours in CS29Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating8,653Light Blue band · top ~61.3% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate44.7%39.9%42.0%above
Shot accuracy3.2%7.0%9.6%6.4% short
Kill/death ratio0.770.920.980.21 short
Match win rate41.9%42.3%43.8%1.9% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGPirkko♡PREMIER8,653 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim54
Positioning49
Utility17

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim5.4
Utility1.7
Positioning4.9
Opening Duels2.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning4.9
Utility1.7
Mechanics6.2
Opening Duels3.4
Win Impact6.1

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

20,115Lifetime kills
0.77K/D
1,576Matches
41.9%Match win rate
44.7%Headshot % · Top 50% of Light Blue band
3.2%Shot accuracy
2,472MVPs
524Hours (in match)
858Bombs planted
219Bombs defused

Most-used weapons

Lifetime map wins

2,981dust2
2,286nuke
1,654inferno
490train
462vertigo
177office
44italy
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
0%Win rate
0.77Avg K/D
81.1ADR
55%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
33.1%Accuracy (enemy spotted)
31.6%Spray accuracy
78.0%Counter-strafing
10.7°Preaim
629msReaction time
50.7%T opening success
36.7%CT opening success
0.18Enemies flashed / flash
1.8%Flash assists
7.53HE damage / grenade
3.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1814 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.6758% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.