Lil chuddy

Lil chuddy — CS2 Stats

NO76561199146993548[U:1:1186727820]Steam profile ↗✓ No bans

2,202Tracked matches36%Win rate2023Tracked since
4,376Hours in CS4Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating15,144Purple band · top ~27.8% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Oct 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,144 -226 11 Aug – 22 Oct · 29 days played
15,01118,662peak 18,66211 Aug22 Oct
18,691Peak Premier in tracked matches
37Days played since 2026-08-07

Premier CS Rating

  • 3,518 below peak (18,662)
  • -2,979 over 30 days · declining
  • Next: Pink band at 20,000 — 4,856 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate45.1%43.8%44.8%meets
Shot accuracy5.8%12.0%12.4%6.6% short
Kill/death ratio0.841.021.030.19 short
Match win rate45.7%44.7%45.2%meets

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLil chuddyFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER15,144 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning32
Utility22

0–100 skill scores via Leetify.

Recent form

COLD47–45–8Last 10047%Win rateLLLLLLWWTL

Last 10 vs previous 10: −20pp win rate · +0.03 avg rating · +7.7pp headshot accuracy · +6ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 591ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 581ms

Last 20

  • 6–11–3 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 578ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim7.2
Utility2.2
Positioning3.2
Opening Duels0.0
Clutch3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 92% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 40 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning3.2
Utility2.2
Mechanics7.9
Opening Duels0.0
Win Impact0.2

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time580ms−41ms
first ⅓ avg 620ms → last ⅓ avg 580ms
Headshot accuracy18.0%−6.9%
first ⅓ avg 24.9% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–1 · nuke, 10 Sept →
57%Best headshot accuracy · 6–13 · ancient, 12 Aug →
406msFastest reaction time · 7–9 · vertigo, 25 Sept →
13–0Biggest win · mirage, 16 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L6Current streak
6–7In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 71% over 7vertigoWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageA2715–1256%-0.03
nukeD268–1831%-0.02
dust2B115–645%-0.05
ancientC94–544%-0.05
infernoS75–271%-0.02
vertigoD72–529%-0.08
cacheB63–350%-0.05
anubis—42–250%-0.04
overpass—22–0100%0.11
train—11–0100%0.02

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

64,931Lifetime kills
0.84K/D
5,166Matches
45.7%Match win rate · Top 50% of Level 5 players
45.1%Headshot % · Top 50% of Level 5 players
5.8%Shot accuracy
9,906MVPs
2,184Hours (in match)
2,855Bombs planted
944Bombs defused

Most-used weapons

AK-4717,734
AWP8,373
MP92,865
SG 5531,737
AUG1,502

Lifetime map wins

10,440nuke
4,503dust2
3,898vertigo
2,236inferno
758italy
640office
356train
239cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

101Matches
48%Win rate
0.78Avg K/D
58.6ADR
50%Headshot %

Clutches & streaks

35%1v1 clutch win
12%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3847%0.7010.2
Ancient1850%0.7711.4
Anubis1155%1.0713.2
Inferno933%0.7611.4
Dust2944%0.7411.8
Nuke850%0.7612.6
Cache333%0.5713.7
Train2100%1.388.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.3%Headshot accuracy
33.1%Accuracy (enemy spotted)
35.0%Spray accuracy
85.6%Counter-strafing
9.3°Preaim
598msReaction time
17.2%T opening success
29.3%CT opening success
0.35Enemies flashed / flash
1.5%Flash assists
9.15HE damage / grenade
1.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3536 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 17.1953% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage9–130.0121%27 Oct →
mirage6–13-0.0136%22 Oct →
ancient10–13-0.0425%21 Oct →
ancient7–13-0.0218%16 Oct →
mirage7–13-0.056%12 Oct →
cache5–13-0.0719%9 Oct →
mirage13–7-0.0321%9 Oct →
train13–50.0222%4 Oct →
nuke12–120.0419%2 Oct →
dust26–13-0.1118%2 Oct →
cache2–13-0.059%1 Oct →
dust23–13-0.0910%1 Oct →
inferno9–13-0.085%1 Oct →
vertigo13–10-0.0818%30 Sept →
mirage4–13-0.098%30 Sept →
vertigo8–8-0.127%29 Sept →
inferno9–10.0721%29 Sept →
nuke8–8-0.1119%29 Sept →
vertigo9–4-0.0117%29 Sept →
overpass9–50.0414%29 Sept →
cache13–9-0.0518%28 Sept →
dust213–5-0.0324%28 Sept →
mirage4–13-0.0717%28 Sept →
mirage10–13-0.045%27 Sept →
inferno13–1-0.0122%27 Sept →
inferno13–10-0.0419%25 Sept →
ancient13–9-0.0413%25 Sept →
vertigo7–9-0.157%25 Sept →
vertigo9–13-0.0428%24 Sept →
cache6–13-0.0331%24 Sept →
anubis7–13-0.0522%23 Sept →
dust213–20.0429%23 Sept →
inferno9–6-0.0626%23 Sept →
inferno5–13-0.0229%23 Sept →
nuke9–40.0713%21 Sept →
mirage13–5-0.0228%20 Sept →
overpass9–20.1838%20 Sept →
nuke6–9-0.0622%20 Sept →
mirage9–13-0.0728%20 Sept →
mirage15–15-0.0415%18 Sept →
dust215–15-0.0723%16 Sept →
nuke7–9-0.1422%16 Sept →
nuke8–80.0417%16 Sept →
dust211–13-0.0529%16 Sept →
mirage11–3-0.0436%16 Sept →
nuke5–9-0.1011%15 Sept →
vertigo1–13-0.0922%14 Sept →
nuke7–9-0.0029%14 Sept →
mirage13–40.0218%14 Sept →
mirage13–1-0.0117%14 Sept →
mirage8–13-0.0221%13 Sept →
ancient10–13-0.0614%13 Sept →
nuke13–6-0.0433%13 Sept →
dust27–13-0.0628%11 Sept →
ancient11–0-0.1315%11 Sept →
anubis13–10-0.0223%11 Sept →
mirage13–7-0.0519%10 Sept →
nuke4–9-0.0813%10 Sept →
nuke9–60.0919%10 Sept →
nuke9–50.1616%10 Sept →
nuke9–10.2516%10 Sept →
nuke2–9-0.1013%8 Sept →
nuke11–13-0.0417%8 Sept →
nuke5–9-0.0812%7 Sept →
nuke13–10-0.0721%7 Sept →
nuke3–8-0.0415%7 Sept →
nuke6–20.0420%7 Sept →
mirage13–11-0.0414%6 Sept →
mirage13–11-0.058%6 Sept →
mirage13–8-0.048%6 Sept →
cache13–10-0.0532%6 Sept →
nuke6–9-0.0624%3 Sept →
vertigo7–13-0.0726%2 Sept →
mirage13–9-0.0414%2 Sept →
mirage8–13-0.0613%17 Aug →
mirage13–50.0426%17 Aug →
ancient3–13-0.0336%17 Aug →
dust213–9-0.0440%16 Aug →
mirage13–00.0525%16 Aug →
ancient13–8-0.0525%16 Aug →
dust210–13-0.0018%16 Aug →
anubis11–13-0.0330%14 Aug →
mirage2–13-0.0633%14 Aug →
mirage13–160.0019%13 Aug →
nuke5–9-0.1011%13 Aug →
mirage13–11-0.0223%13 Aug →
ancient13–50.0114%13 Aug →
nuke11–13-0.0621%13 Aug →
dust213–10-0.0533%12 Aug →
anubis13–11-0.0536%12 Aug →
inferno13–3-0.0021%12 Aug →
nuke8–8-0.0223%12 Aug →
nuke8–80.0229%12 Aug →
nuke9–70.0241%12 Aug →
ancient6–13-0.0657%12 Aug →
nuke6–12-0.0528%11 Aug →
mirage13–11-0.0222%7 Aug →
dust213–10-0.0733%7 Aug →
cache13–10-0.0513%7 Aug →
mirage13–40.0226%7 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.